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Scorpion Prefab

This commit is contained in:
Saibotk 2018-04-23 00:25:37 +02:00
parent ff9e0a4597
commit b39dbdf231
8 changed files with 279 additions and 11 deletions

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@ -5,9 +5,9 @@ namespace Assets.Scripts.Entities.Attack {
[Serializable] [Serializable]
class MeleeAttack : IAttack { class MeleeAttack : IAttack {
int damage = 12; int damage = 10;
float cooldown = 1; float cooldown = 1;
float range = 1.5f; float range = 2f;
GameObject owner; GameObject owner;
public MeleeAttack(GameObject owner) { public MeleeAttack(GameObject owner) {

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@ -10,20 +10,16 @@ namespace Assets.Scripts.Entities {
private float speed = 1; private float speed = 1;
[SerializeField] [SerializeField]
private float rotationSpeed = 1; private float rotationSpeed = 1;
[SerializeField]
protected GameObject victim; protected GameObject victim;
[SerializeField]
private Rigidbody2D body; private Rigidbody2D body;
private float nextAttackTime;
public Enemy(int mHP) : base(mHP) { public Enemy(int mHP) : base(mHP) {
} }
private void Start() {
body = gameObject.GetComponent<Rigidbody2D>();
}
private float nextAttackTime;
void Update() { void Update() {
if ( victim == null || attack == null ) { if ( victim == null || attack == null ) {
return; return;

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@ -6,6 +6,10 @@ using Assets.Scripts.Entities.Attack;
namespace Assets.Scripts.Entities { namespace Assets.Scripts.Entities {
class Scorpion : Enemy { class Scorpion : Enemy {
public Scorpion() : base(30) { public Scorpion() : base(30) {
}
private void Start() {
SetAttack(new MeleeAttack(this.gameObject)); SetAttack(new MeleeAttack(this.gameObject));
} }
} }

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@ -8,6 +8,7 @@ TagManager:
- door - door
- DoorRoot - DoorRoot
- SpawnlistRoot - SpawnlistRoot
- Enemy
layers: layers:
- Default - Default
- TransparentFX - TransparentFX