Merge branch 'master' into Graphics
2
.gitignore
vendored
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@ -34,3 +34,5 @@ sysinfo.txt
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208
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|
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@ -446,7 +446,7 @@ GameObject:
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- component: {fileID: 569304359}
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@ -1096,6 +1096,7 @@ GameObject:
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- component: {fileID: 1974548621}
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- component: {fileID: 1974548620}
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- component: {fileID: 1974548623}
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@ -1160,7 +1161,18 @@ MonoBehaviour:
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--- !u!114 &1974548621
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||||
|
@ -1196,3 +1208,15 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1974548618}
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MonoBehaviour:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1974548618}
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m_EditorClassIdentifier:
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gameOverPanel: {fileID: 0}
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|
|
@ -278,7 +278,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &863866092
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@ -624,6 +624,7 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
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m_EditorClassIdentifier:
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gameOverPanel: {fileID: 0}
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--- !u!1 &1586619316
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GameObject:
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@ -956,3 +957,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
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m_EditorClassIdentifier:
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gameOverPanel: {fileID: 0}
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|
|
@ -5,21 +5,31 @@ using UnityEngine;
|
|||
public class CameraControl : MonoBehaviour {
|
||||
|
||||
[SerializeField]
|
||||
public GameObject followThis;
|
||||
private GameObject followThis;
|
||||
|
||||
private Vector3 offset;
|
||||
|
||||
void Start()
|
||||
{
|
||||
offset = transform.position - followThis.transform.position;
|
||||
if (followThis == null)
|
||||
return;
|
||||
offset = transform.position - followThis.transform.position;
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (followThis == null)
|
||||
return;
|
||||
var target = followThis.transform.position + offset;
|
||||
var targetVec = target - transform.position;
|
||||
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
|
||||
|
||||
transform.position = transform.position + targetVec;
|
||||
}
|
||||
|
||||
public void SetFollow(GameObject g)
|
||||
{
|
||||
followThis = g;
|
||||
offset = transform.position - followThis.transform.position;
|
||||
}
|
||||
}
|
|
@ -5,6 +5,9 @@ using UnityEngine;
|
|||
public class Door : MonoBehaviour {
|
||||
private bool locked = false;
|
||||
|
||||
[SerializeField]
|
||||
GameObject graphics;
|
||||
|
||||
BoxCollider2D boundingBox;
|
||||
BoxCollider2D triggerBox;
|
||||
// Use this for initialization
|
||||
|
@ -13,8 +16,10 @@ public class Door : MonoBehaviour {
|
|||
foreach (BoxCollider2D collider in colliders) {
|
||||
if (collider.isTrigger) {
|
||||
triggerBox = collider;
|
||||
Debug.Log("Found Door trigger");
|
||||
} else {
|
||||
boundingBox = collider;
|
||||
Debug.Log("Found Door collider");
|
||||
}
|
||||
}
|
||||
Unlock();
|
||||
|
@ -25,6 +30,7 @@ public class Door : MonoBehaviour {
|
|||
locked = true;
|
||||
boundingBox.enabled = true;
|
||||
triggerBox.enabled = false;
|
||||
graphics.GetComponent<SpriteRenderer>().enabled = true;
|
||||
}
|
||||
|
||||
public void Unlock()
|
||||
|
@ -32,6 +38,7 @@ public class Door : MonoBehaviour {
|
|||
locked = false;
|
||||
boundingBox.enabled = false;
|
||||
triggerBox.enabled = true;
|
||||
graphics.GetComponent<SpriteRenderer>().enabled = false;
|
||||
}
|
||||
|
||||
public bool IsLocked()
|
||||
|
|
36
Assets/Scripts/EnemyAI.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnemyAI : MonoBehaviour {
|
||||
|
||||
[SerializeField]
|
||||
private GameObject victim;
|
||||
[SerializeField]
|
||||
private GameObject agressor;
|
||||
[SerializeField]
|
||||
private float speed = 1;
|
||||
[SerializeField]
|
||||
private float rotaionSpeedWIP = 1;
|
||||
|
||||
/*
|
||||
* Die destructive dumme deutsche Dungeon Diktator Drifter DLC Debakel Distribution Dokumentations - Druck Datei
|
||||
* */
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update ()
|
||||
{
|
||||
// movement
|
||||
agressor.transform.Translate (Vector3.Scale ((victim.transform.position - agressor.transform.position).normalized, new Vector2 (speed, speed)));
|
||||
|
||||
// rotation
|
||||
agressor.transform.Rotate(agressor.transform.forward, Vector3.Angle(victim.transform.position - agressor.transform.position, agressor.transform.rotation * new Vector3(1, 1, 1)));
|
||||
}
|
||||
|
||||
|
||||
}
|
11
Assets/Scripts/EnemyAI.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 582bfd99a32c0ea45a7d09ef4f308d88
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ public abstract class Mob : Entity {
|
|||
readonly int maxHP;
|
||||
int currentHP;
|
||||
bool isDead;
|
||||
int damage;
|
||||
|
||||
// Constructor
|
||||
public Mob(EntityObjective referringObjective, int maxHP) : base(referringObjective)
|
||||
|
@ -33,4 +34,14 @@ public abstract class Mob : Entity {
|
|||
if (!isDead)
|
||||
currentHP = (currentHP + healAmount > currentHP) ? maxHP : currentHP + healAmount;
|
||||
}
|
||||
|
||||
public void SetDamage(int dmg)
|
||||
{
|
||||
damage = dmg;
|
||||
}
|
||||
|
||||
public int GetDamage()
|
||||
{
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,14 @@ public class Player : Mob {
|
|||
Debug.Log("Collision");
|
||||
if (collision.collider.tag == "wall") {
|
||||
Kill();
|
||||
} else if (collision.collider.tag == "enemy")
|
||||
{
|
||||
Mob m = collision.collider.GetComponent(typeof(Mob)) as Mob;
|
||||
if(m != null)
|
||||
{
|
||||
InflictDamage(m.GetDamage()); // TODO think about Mob attac mechanic
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,8 +14,11 @@ public class GameController : MonoBehaviour {
|
|||
[SerializeField]
|
||||
private GameObject ui;
|
||||
|
||||
private bool engineInitDone;
|
||||
[SerializeField]
|
||||
private GameObject cam;
|
||||
|
||||
private bool engineInitDone;
|
||||
private Player player;
|
||||
public static GameController instance;
|
||||
public GameController()
|
||||
{
|
||||
|
@ -28,7 +31,7 @@ public class GameController : MonoBehaviour {
|
|||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
//ChangeState(GameState.INIT);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -79,7 +82,10 @@ public class GameController : MonoBehaviour {
|
|||
playerPrefab
|
||||
};
|
||||
start.SetObjective(new EntityObjective(start, tmp));
|
||||
start.OnPlayerEnter();
|
||||
start.GetObjective().Activate();
|
||||
player = ((EntityObjective) start.GetObjective()).GetEntities()[0].GetComponent<Player>();
|
||||
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
|
||||
((EntityObjective)start.GetObjective()).Remove(player.gameObject);
|
||||
}
|
||||
|
||||
private void Starting()
|
||||
|
|
19
Assets/Scripts/HealthbarController.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HealthbarController : MonoBehaviour {
|
||||
|
||||
[SerializeField]
|
||||
private Player player;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/HealthbarController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d3ce1e1ef1a3e4e09ba9e403e77d5415
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EntityObjective : Objective{
|
||||
public class EntityObjective : Objective {
|
||||
List<GameObject> prefabList;
|
||||
List<GameObject> entityList;
|
||||
List<Transform> spawnPointList;
|
||||
|
@ -10,6 +10,7 @@ public class EntityObjective : Objective{
|
|||
// Constructor
|
||||
public EntityObjective(Room objectiveCaller, List<GameObject> prefabList) : base(objectiveCaller)
|
||||
{
|
||||
this.entityList = new List<GameObject>();
|
||||
this.prefabList = prefabList;
|
||||
spawnPointList = objectiveCaller.GetSpawnpoints ();
|
||||
}
|
||||
|
@ -24,6 +25,7 @@ public class EntityObjective : Objective{
|
|||
Debug.Log("Instantiating Prefab");
|
||||
GameObject tempObject = GameObject.Instantiate (i);
|
||||
tempObject.transform.position = spawnPointList [Random.Range (0, spawnPointList.Count)].position;
|
||||
entityList.Add(tempObject);
|
||||
}
|
||||
|
||||
objectiveCaller.Lock();
|
||||
|
@ -36,4 +38,9 @@ public class EntityObjective : Objective{
|
|||
if (entityList.Count == 0)
|
||||
objectiveCaller.Unlock ();
|
||||
}
|
||||
|
||||
public List<GameObject> GetEntities()
|
||||
{
|
||||
return entityList;
|
||||
}
|
||||
}
|
|
@ -1,38 +1,50 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour {
|
||||
|
||||
[SerializeField]
|
||||
public float acceleration = 3;
|
||||
[SerializeField]
|
||||
public float friction = 0.1f;
|
||||
[SerializeField]
|
||||
public float turnSpeed = 2;
|
||||
[SerializeField]
|
||||
public float drift = 1f;
|
||||
[SerializeField]
|
||||
public float brake = 2f;
|
||||
|
||||
Rigidbody2D rigidbody2D;
|
||||
|
||||
// Use this for initialization
|
||||
void Start() {
|
||||
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
|
||||
float speed = speedVec.magnitude;
|
||||
|
||||
{ // Forward
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour {
|
||||
private bool firstKeyPressed;
|
||||
|
||||
[SerializeField]
|
||||
public float acceleration = 3;
|
||||
[SerializeField]
|
||||
public float friction = 0.1f;
|
||||
[SerializeField]
|
||||
public float turnSpeed = 2;
|
||||
[SerializeField]
|
||||
public float drift = 1f;
|
||||
[SerializeField]
|
||||
public float brake = 2f;
|
||||
|
||||
Rigidbody2D rigidbody2D;
|
||||
|
||||
// Use this for initialization
|
||||
void Start() {
|
||||
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(!firstKeyPressed && Input.anyKey)
|
||||
{
|
||||
firstKeyPressed = true;
|
||||
}
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
if (!firstKeyPressed)
|
||||
return;
|
||||
|
||||
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
|
||||
float speed = speedVec.magnitude;
|
||||
|
||||
{ // Forward
|
||||
rigidbody2D.AddForce(transform.up * acceleration);
|
||||
}
|
||||
{// Drag
|
||||
Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
drag *= brake;
|
||||
rigidbody2D.AddForce(drag);
|
||||
Debug.DrawLine(transform.position, transform.position + drag, Color.cyan, 0.01f, false);
|
||||
{// Drag
|
||||
Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
drag *= brake;
|
||||
rigidbody2D.AddForce(drag);
|
||||
Debug.DrawLine(transform.position, transform.position + drag, Color.cyan, 0.01f, false);
|
||||
}
|
||||
{ // Drift
|
||||
Vector3 forwardNorm = (transform.localRotation * Vector3.up).normalized * speedVec.magnitude;
|
||||
|
@ -40,20 +52,20 @@ public class PlayerMovement : MonoBehaviour {
|
|||
br *= drift;
|
||||
rigidbody2D.AddForce(br);
|
||||
//Debug.Log(br);
|
||||
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.A))
|
||||
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.A))
|
||||
rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed);
|
||||
//transform.Rotate(Vector3.forward * turnSpeed);
|
||||
if (Input.GetKey(KeyCode.D))
|
||||
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
|
||||
//transform.Rotate(Vector3.forward * -turnSpeed);
|
||||
// Debug lines
|
||||
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
|
||||
if (Input.GetKey(KeyCode.D))
|
||||
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
|
||||
//transform.Rotate(Vector3.forward * -turnSpeed);
|
||||
// Debug lines
|
||||
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
|
||||
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
|
||||
|
||||
//Debug.Log(transform.localRotation.eulerAngles);
|
||||
//Debug.Log(transform.localRotation * Vector3.up);
|
||||
//Debug.Log(curspeed);
|
||||
}
|
||||
}
|
||||
//Debug.Log(transform.localRotation.eulerAngles);
|
||||
//Debug.Log(transform.localRotation * Vector3.up);
|
||||
//Debug.Log(curspeed);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,6 +37,8 @@ public class Room : MonoBehaviour {
|
|||
|
||||
}
|
||||
Debug.Log("Spawnpoints in Room: " + spawnpoints.Count);
|
||||
|
||||
//Unlock();
|
||||
}
|
||||
|
||||
public void SetObjective(Objective o)
|
||||
|
@ -60,13 +62,21 @@ public class Room : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
public Objective GetObjective()
|
||||
{
|
||||
return objective;
|
||||
}
|
||||
|
||||
public void OnPlayerEnter()
|
||||
{
|
||||
objective.Activate();
|
||||
if(objective != null)
|
||||
objective.Activate();
|
||||
}
|
||||
|
||||
public List<Transform> GetSpawnpoints()
|
||||
{
|
||||
return spawnpoints;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -2,30 +2,30 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIController : MonoBehaviour {
|
||||
|
||||
private GameObject score;
|
||||
public class UIController : MonoBehaviour {
|
||||
|
||||
private GameObject score;
|
||||
private GameObject pauseMenu;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject gameOverPanel;
|
||||
// Use this for initialization
|
||||
private GameObject gameOverPanel;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
}
|
||||
public static UIController instance;
|
||||
|
||||
public void ShowPauseMenu()
|
||||
{
|
||||
pauseMenu.SetActive(true);
|
||||
}
|
||||
public void ClosePauseMenu()
|
||||
{
|
||||
pauseMenu.SetActive(false);
|
||||
}
|
||||
public static UIController instance;
|
||||
|
||||
public void ShowPauseMenu()
|
||||
{
|
||||
pauseMenu.SetActive(true);
|
||||
}
|
||||
|
||||
public void ClosePauseMenu()
|
||||
{
|
||||
pauseMenu.SetActive(false);
|
||||
}
|
||||
|
||||
public void LoadSceneByIndex(int index)
|
||||
{
|
||||
Debug.Log("Loaded scene " + index);
|
||||
|
@ -52,6 +52,6 @@ public class UIController : MonoBehaviour {
|
|||
} else {
|
||||
Debug.Log("No game over panel assigned");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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