diff --git a/Assets/Prefabs/Tiles/door.prefab b/Assets/Prefabs/Tiles/door.prefab index 538bbed..ebe38c6 100644 --- a/Assets/Prefabs/Tiles/door.prefab +++ b/Assets/Prefabs/Tiles/door.prefab @@ -64,7 +64,7 @@ BoxCollider2D: adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 30.000002, y: 10.000001} + m_Size: {x: 1, y: 1} m_EdgeRadius: 0 --- !u!212 &212166467098511970 SpriteRenderer: diff --git a/Assets/Prefabs/Tiles/ground.prefab b/Assets/Prefabs/Tiles/ground.prefab index fabf8f4..93514d6 100644 --- a/Assets/Prefabs/Tiles/ground.prefab +++ b/Assets/Prefabs/Tiles/ground.prefab @@ -64,7 +64,7 @@ BoxCollider2D: adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 10, y: 10} + m_Size: {x: 1, y: 1} m_EdgeRadius: 0 --- !u!212 &212910617741009226 SpriteRenderer: diff --git a/Assets/Prefabs/Tiles/wallCornerIn.prefab b/Assets/Prefabs/Tiles/wallCornerIn.prefab index 6d77236..f1cb53d 100644 --- a/Assets/Prefabs/Tiles/wallCornerIn.prefab +++ b/Assets/Prefabs/Tiles/wallCornerIn.prefab @@ -57,14 +57,14 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 10, y: 10} + oldSize: {x: 1, y: 1} newSize: {x: 10, y: 10} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 10, y: 10} + m_Size: {x: 1, y: 1} m_EdgeRadius: 0 --- !u!212 &212894873591319638 SpriteRenderer: diff --git a/Assets/Prefabs/Tiles/wallCornerOut.prefab b/Assets/Prefabs/Tiles/wallCornerOut.prefab index 7f2cb36..7ebc18c 100644 --- a/Assets/Prefabs/Tiles/wallCornerOut.prefab +++ b/Assets/Prefabs/Tiles/wallCornerOut.prefab @@ -57,14 +57,14 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 10, y: 10} + oldSize: {x: 1, y: 1} newSize: {x: 10, y: 10} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 10, y: 10} + m_Size: {x: 1, y: 1} m_EdgeRadius: 0 --- !u!212 &212151258283398730 SpriteRenderer: diff --git a/Assets/Prefabs/Tiles/wallSide.prefab b/Assets/Prefabs/Tiles/wallSide.prefab index 82d3014..4c8db15 100644 --- a/Assets/Prefabs/Tiles/wallSide.prefab +++ b/Assets/Prefabs/Tiles/wallSide.prefab @@ -57,14 +57,14 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 10, y: 10} + oldSize: {x: 1, y: 1} newSize: {x: 10, y: 10} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 10, y: 10} + m_Size: {x: 1, y: 1} m_EdgeRadius: 0 --- !u!212 &212611272607697486 SpriteRenderer: diff --git a/Assets/Scenes/CodeDEV.unity b/Assets/Scenes/CodeDEV.unity index b98b478..e04c8c6 100644 --- a/Assets/Scenes/CodeDEV.unity +++ b/Assets/Scenes/CodeDEV.unity @@ -1113,10 +1113,10 @@ RectTransform: m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0.1, y: 0.15} - m_AnchoredPosition: {x: 444.6, y: 237.5} - m_SizeDelta: {x: 889.2, y: 475} - m_Pivot: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 120, y: 120} + m_Pivot: {x: 0, y: 0} --- !u!114 &1335574730 MonoBehaviour: m_ObjectHideFlags: 0