Scorpion | Enemy now attacks
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12 changed files with 80 additions and 77 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Assets.Scripts.Entities.Attack {
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@ -15,8 +16,14 @@ namespace Assets.Scripts.Entities.Attack {
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}
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public void Attack() {
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RaycastHit2D hit = Physics2D.Raycast(owner.transform.position, owner.transform.localRotation * Vector3.up, range);
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Mob m = hit.collider.gameObject.GetComponent(typeof(Mob)) as Mob;
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RaycastHit2D[] hits = Physics2D.RaycastAll(owner.transform.position, owner.transform.localRotation * Vector3.up, range);
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List<RaycastHit2D> rh = new List<RaycastHit2D>(hits);
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RaycastHit2D hit = rh.Find(x => x.fraction != 0);
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Mob m = null;
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if (hit.collider != null && hit.collider.gameObject != null) {
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m = hit.collider.gameObject.GetComponent(typeof(Mob)) as Mob;
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}
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Debug.Log(m.tag);
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if ( m != null && m.tag != owner.tag) {
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m.InflictDamage(damage);
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}
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@ -34,7 +34,6 @@ namespace Assets.Scripts.Entities.Attack {
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Bullet bu = b.GetComponent<Bullet>();
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bu.SetDamage(damage);
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bu.SetOwner(owner);
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}
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public float GetCooldownTime() {
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@ -21,13 +21,17 @@ namespace Assets.Scripts.Entities {
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}
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void Update() {
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if ( victim == null || attack == null ) {
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return;
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}
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if ( Time.timeSinceLevelLoad >= nextAttackTime ) {
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RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.position - victim.transform.position, attack.GetRange());
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if ( hit.collider.gameObject == victim ) {
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RaycastHit2D[] hits = Physics2D.RaycastAll(transform.position, transform.localRotation * Vector3.up, attack.GetRange());
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List<RaycastHit2D> rh = new List<RaycastHit2D>(hits);
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RaycastHit2D hit = rh.Find(x => x.fraction != 0);
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if ( hit.collider != null && hit.collider.gameObject == victim ) {
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Debug.Log("Attacking Player!!!");
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attack.Attack();
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nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
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}
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@ -1,4 +1,5 @@
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using Assets.Scripts.Entities.Attack;
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using UnityEngine;
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public abstract class Mob : Entity {
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protected readonly int maxHP;
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@ -25,6 +26,7 @@ public abstract class Mob : Entity {
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/// </summary>
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/// <param name="damage"></param>
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public void InflictDamage(int damage) {
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Debug.Log(tag + " received " + damage + " Damage");
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currentHP -= damage;
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if ( !isDead && currentHP <= 0 ) {
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isDead = true;
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@ -40,10 +40,11 @@ public class Player : Mob {
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Debug.Log("Collision");
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if ( collision.collider.tag == "wall" ) {
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Death();
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} else if ( collision.collider.tag == "enemy" ) {
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} else if ( collision.collider.tag == "Enemy" ) {
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Mob m = collision.collider.GetComponent(typeof(Mob)) as Mob;
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if ( m != null ) {
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InflictDamage(carDamage);
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//m.InflictDamage(carDamage);
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//InflictDamage(carDamage); // TODO
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}
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}
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}
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@ -107,7 +107,6 @@ public class GameController : MonoBehaviour {
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLRD, RockLRD);
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.Ground, Ground);
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.Door, Door);
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}
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// Update is called once per frame
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player = goal.GetPlayer();
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if ( player != null ) {
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cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
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GetUI().InitHealthController(player);
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} else {
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Debug.Log("No Player spawned!");
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}
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@ -4,10 +4,10 @@
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m_PositionIterations: 3
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m_VelocityIterations: 10
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m_PositionIterations: 4
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m_VelocityThreshold: 1
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m_MaxLinearCorrection: 0.2
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m_MaxAngularCorrection: 8
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@ -52,4 +52,4 @@ Physics2DSettings:
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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@ -18,8 +18,8 @@ TagManager:
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- UI
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-
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-
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-
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-
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- Player
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- Mobs
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-
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-
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-
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