1
0
Fork 0

Spider WIP

This commit is contained in:
Triceraptodactyl 2018-04-24 03:10:41 +02:00 committed by Piegames
parent 78b10bf175
commit 9641a62c95
5 changed files with 69 additions and 22 deletions

View file

@ -9,44 +9,91 @@ Prefab:
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 1071733769888632}
m_RootGameObject: {fileID: 1082629833145846}
m_IsPrefabParent: 1
--- !u!1 &1071733769888632
--- !u!1 &1082629833145846
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4718675304647300}
- component: {fileID: 212046872801749452}
- component: {fileID: 114442232749503566}
m_Layer: 0
m_Name: spiderweb
- component: {fileID: 4022666660043440}
- component: {fileID: 212072416703762110}
- component: {fileID: 114512416576946102}
- component: {fileID: 61247279955336720}
- component: {fileID: 50567941736155414}
m_Layer: 10
m_Name: WebBullet
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4718675304647300
--- !u!4 &4022666660043440
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1071733769888632}
m_GameObject: {fileID: 1082629833145846}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.679168, y: -1.868959, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.15, y: 0.15, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &114442232749503566
--- !u!50 &50567941736155414
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1082629833145846}
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 1
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 2
m_SleepingMode: 1
m_CollisionDetection: 1
m_Constraints: 0
--- !u!61 &61247279955336720
BoxCollider2D:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1082629833145846}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.0035692453, y: 0.022604823}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.172, y: 0.172}
newSize: {x: 10, y: 10}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.12197816, y: 0.23143363}
m_EdgeRadius: 0
--- !u!114 &114512416576946102
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1071733769888632}
m_GameObject: {fileID: 1082629833145846}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cfff064e4589e34cb5b415dcc016dc1, type: 3}
@ -55,12 +102,12 @@ MonoBehaviour:
speed: 2
damage: 0
start: 0
--- !u!212 &212046872801749452
--- !u!212 &212072416703762110
SpriteRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1071733769888632}
m_GameObject: {fileID: 1082629833145846}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
@ -95,7 +142,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.172, y: 0.172}
m_Size: {x: 10, y: 10}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 5a600b107772b43cd91ac8af14c9a9f1
guid: 034397877b290c9448b855c57cecc1ab
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 100100000

View file

@ -12,7 +12,7 @@ namespace Assets.Scripts.Entities
[SerializeField]
private GameObject bullet;
public Spider() : base(45)
public Spider() : base(25)
{
}

View file

@ -43,7 +43,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 1000
spritePixelsToUnits: 2000
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1