Beautify | Cleanup
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308dcc8281
commit
95c9f7aa1d
5 changed files with 28 additions and 28 deletions
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@ -64,7 +64,7 @@
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/// Gets the current HP.
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/// </summary>
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/// <returns></returns>
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public int getHealth() {
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public int GetHealth() {
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return currentHP;
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}
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@ -72,7 +72,7 @@
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/// Gets the maximum HP.
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/// </summary>
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/// <returns></returns>
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public int getMaxHealth() {
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public int GetMaxHealth() {
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return maxHP;
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}
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}
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@ -12,7 +12,7 @@ public class DungeonGenerator {
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public HashSet<GenRoom> rooms;
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public GenRoom path;
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public void generate() {
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public void Generate() {
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int minRoomSize = 50;
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rooms = new HashSet<GenRoom>();
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for ( int i = 0; i < 7 + ( int ) ( UnityEngine.Random.value * 4 ); i++ ) {
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@ -104,11 +104,11 @@ public class DungeonGenerator {
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float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
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if ( diff1 < 0 && diff2 < 0 ) {
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addStraightHorizontal(rooms2, ed);
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AddStraightHorizontal(rooms2, ed);
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} else if ( diff3 < 0 && diff4 < 0 ) {
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addStraightVertical(rooms2, ed);
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AddStraightVertical(rooms2, ed);
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} else
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addCurve(rooms2, ed);
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AddCurve(rooms2, ed);
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}
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path = new GenRoom();
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@ -122,7 +122,7 @@ public class DungeonGenerator {
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path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
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}
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}
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foreach ( Vector2Int v in r.allDoors() )
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foreach ( Vector2Int v in r.AllDoors() )
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r.tiles.Add(v, Room.TileType.DOOR);
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}
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foreach ( GenRoom r in rooms ) {
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@ -134,7 +134,7 @@ public class DungeonGenerator {
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for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
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r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
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}
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foreach ( Vector2Int v in r.allDoors() )
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foreach ( Vector2Int v in r.AllDoors() )
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r.tiles.Add(v, Room.TileType.DOOR);
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}
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rooms.Add(path);
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@ -146,9 +146,9 @@ public class DungeonGenerator {
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}
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}
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public static void addStraightHorizontal(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
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GenRoom lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
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public static void AddStraightHorizontal(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom righter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r1.r : ed.r2.r;
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GenRoom lefter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r2.r : ed.r1.r;
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GenRoom tunnel = new GenRoom();
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int minX = Math.Min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
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int minY = Math.Max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
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@ -167,9 +167,9 @@ public class DungeonGenerator {
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}
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}
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public static void addStraightVertical(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
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GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
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public static void AddStraightVertical(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom higher = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r1.r : ed.r2.r;
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GenRoom lower = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r2.r : ed.r1.r;
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GenRoom tunnel = new GenRoom();
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int minX = Math.Max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
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int minY = Math.Min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
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@ -188,13 +188,13 @@ public class DungeonGenerator {
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}
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}
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public static void addCurve(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
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GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
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GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
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GenRoom lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
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public static void AddCurve(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom higher = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r1.r : ed.r2.r;
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GenRoom lower = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r2.r : ed.r1.r;
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GenRoom righter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r1.r : ed.r2.r;
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GenRoom lefter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r2.r : ed.r1.r;
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RectInt r = new RectInt(lefter.getCenter().x, lower.getCenter().y, righter.getCenter().x - lefter.getCenter().x, higher.getCenter().y - lower.getCenter().y);
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RectInt r = new RectInt(lefter.GetCenter().x, lower.GetCenter().y, righter.GetCenter().x - lefter.GetCenter().x, higher.GetCenter().y - lower.GetCenter().y);
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GenRoom verticalLefter = new GenRoom();
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verticalLefter.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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@ -240,8 +240,8 @@ public class DungeonGenerator {
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}
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bool flip = UnityEngine.Random.value > 0.5;
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bool diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0;
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bool diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0;
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bool diffX = ed.r2.r.GetCenter().x - ed.r1.r.GetCenter().x > 0;
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bool diffY = ed.r2.r.GetCenter().y - ed.r1.r.GetCenter().y > 0;
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bool addHorizontal1 = false, addHorizontal2 = false, addVertical1 = false, addVertical2 = false;
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if ( diffX && diffY ) {
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if ( flip ) {
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@ -8,7 +8,7 @@ public class GenEdge {
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public GenEdge(GenVertex r1, GenVertex r2) {
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this.r1 = r1;
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this.r2 = r2;
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dist = r1.r.distance(r2.r);
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dist = r1.r.Distance(r2.r);
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}
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}
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@ -10,15 +10,15 @@ public class GenRoom {
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public HashSet<Vector2Int> doorsLeft = new HashSet<Vector2Int>();
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public HashSet<Vector2Int> doorsRight = new HashSet<Vector2Int>();
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public float distance(GenRoom r) {
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return Math.Abs(getCenter().x - r.getCenter().x) + Math.Abs(getCenter().y - r.getCenter().y);
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public float Distance(GenRoom r) {
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return Math.Abs(GetCenter().x - r.GetCenter().x) + Math.Abs(GetCenter().y - r.GetCenter().y);
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}
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public Vector2Int getCenter() {
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public Vector2Int GetCenter() {
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return new Vector2Int(( int ) bounds.center.x, ( int ) bounds.center.y);
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}
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public HashSet<Vector2Int> allDoors() {
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public HashSet<Vector2Int> AllDoors() {
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HashSet<Vector2Int> ret = new HashSet<Vector2Int>();
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ret.UnionWith(doorsUp);
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ret.UnionWith(doorsDown);
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@ -12,7 +12,7 @@ public class HealthbarController : MonoBehaviour {
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void Update() {
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// if player alive and spawned
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if ( player != null ) {
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UpdatePointer(player.getHealth());
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UpdatePointer(player.GetHealth());
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} else if (currentRotation != 0) {
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//if player dead or not spawned
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UpdatePointer(0);
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