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Merge branch 'SaibotkDev'

This commit is contained in:
Saibotk 2018-04-23 22:31:13 +02:00
commit 8af0628701
13 changed files with 14108 additions and 15 deletions

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Destroyer : MonoBehaviour {
ParticleSystem ps;
// Use this for initialization
void Start () {
ps = GetComponent<ParticleSystem>();
ps.Play();
}
// Update is called once per frame
void Update () {
if(ps != null && !ps.isPlaying) {
Destroy(this.gameObject);
}
}
}

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@ -25,9 +25,11 @@ namespace Assets.Scripts.Entities {
} }
protected virtual void Start() { protected virtual void Start() {
ParticleSystem ps = GetComponentInChildren<ParticleSystem>(); ParticleSystem[] pss = GetComponentsInChildren<ParticleSystem>();
if(ps != null && ps.name == "spawn") { foreach(ParticleSystem ps in pss) {
ps.Play(); if ( ps.gameObject.name == "spawn" ) {
ps.Play();
}
} }
} }

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@ -43,6 +43,15 @@ public abstract class Mob : Entity {
if ( objective != null ) if ( objective != null )
objective.RemoveEntity(this); objective.RemoveEntity(this);
GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.explosion); GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.explosion);
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foreach ( ParticleSystem ps in pss ) {
if ( ps.gameObject.name == "despawn" ) {
GameObject tmp = Instantiate(ps.gameObject);
tmp.transform.position = transform.position;
tmp.SetActive(true);
}
}
Destroy(gameObject); Destroy(gameObject);
} }

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