Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
89b2923b83
12 changed files with 269 additions and 108 deletions
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Flag: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2}
|
||||
playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
|
||||
type: 2}
|
||||
ui: {fileID: 1379476069}
|
||||
|
|
|
@ -26,8 +26,10 @@ namespace Assets.Scripts.Entities.Attack {
|
|||
}
|
||||
|
||||
public void Attack() {
|
||||
if ( bulletPrefab == null )
|
||||
if ( bulletPrefab == null ) {
|
||||
Debug.Log("SingleShot: No Prefab defined for Bullet!");
|
||||
return;
|
||||
}
|
||||
GameObject b = GameObject.Instantiate(bulletPrefab);
|
||||
b.transform.rotation = spawn.rotation;
|
||||
b.transform.position = spawn.position;
|
||||
|
|
|
@ -6,13 +6,20 @@ using Assets.Scripts.Entities.Attack;
|
|||
namespace Assets.Scripts.Entities {
|
||||
|
||||
public class Bug : Enemy {
|
||||
[SerializeField]
|
||||
private Transform bulletSpawn;
|
||||
[SerializeField]
|
||||
private GameObject bullet;
|
||||
|
||||
public Bug() : base(15) {
|
||||
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
SetAttack(new MeleeAttack(this.gameObject));
|
||||
SingleShot s = new SingleShot(this.gameObject);
|
||||
s.SetPrefab(bullet);
|
||||
s.SetSpawn(bulletSpawn);
|
||||
SetAttack(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,8 +9,8 @@ public class Player : Mob {
|
|||
private GameObject bulletPrefab;
|
||||
[SerializeField]
|
||||
Transform bulletSpawn;
|
||||
[SerializeField]
|
||||
private int carDamage = 5;
|
||||
//[SerializeField]
|
||||
//private int carDamage = 5;
|
||||
|
||||
private SingleShot singleShot;
|
||||
private GatlingGun ggun;
|
||||
|
|
|
@ -16,6 +16,8 @@ public class GameController : MonoBehaviour {
|
|||
[Header("Enemys")]
|
||||
[SerializeField]
|
||||
GameObject scorpion;
|
||||
[SerializeField]
|
||||
GameObject bug;
|
||||
|
||||
[Space(10)]
|
||||
// Generation Settings
|
||||
|
@ -134,7 +136,8 @@ public class GameController : MonoBehaviour {
|
|||
{ GenerationProcessor.ExtendedTileType.Flag, Flag }
|
||||
};
|
||||
enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> {
|
||||
{ Enemy.Enemys.SCORPION, scorpion }
|
||||
{ Enemy.Enemys.SCORPION, scorpion },
|
||||
{ Enemy.Enemys.BUG, bug }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -135,7 +135,7 @@ public class DungeonGenerator {
|
|||
}
|
||||
allDoors.UnionWith(r.AllDoors());
|
||||
foreach ( Vector2Int v in r.AllDoors() ) {
|
||||
Debug.Log("Door: " + v);
|
||||
//Debug.Log("Door: " + v);
|
||||
if ( !r.bounds.Contains(v) )
|
||||
throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed.");
|
||||
else
|
||||
|
@ -443,16 +443,34 @@ public class DungeonGenerator {
|
|||
|
||||
public static void GenerateObjective(Room r) {
|
||||
Dictionary<Enemy.Enemys, GameObject> enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool
|
||||
// TODO add more types
|
||||
Objective o;
|
||||
|
||||
// ENTITYOBJECTIVE ENEMYS:
|
||||
List<GameObject> lg = new List<GameObject>();
|
||||
//GameObject scorp = enemyPrefabs[Enemy.Enemys.SCORPION];
|
||||
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
|
||||
EntityObjective eo = new EntityObjective(r, lg);
|
||||
o = eo;
|
||||
Objective o = null;
|
||||
|
||||
int rand = UnityEngine.Random.Range(0, 2);
|
||||
switch (rand) {
|
||||
case 0: {
|
||||
// Scorpion Attack!!!!:
|
||||
List<GameObject> lg = new List<GameObject>();
|
||||
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
||||
for ( int c = 0; c < count; c++ ) {
|
||||
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
|
||||
}
|
||||
EntityObjective eo = new EntityObjective(r, lg);
|
||||
o = eo;
|
||||
}
|
||||
break;
|
||||
case 1: {
|
||||
// Bug Attack!!!!:
|
||||
List<GameObject> lg = new List<GameObject>();
|
||||
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
||||
for ( int c = 0; c < count; c++ ) {
|
||||
lg.Add(enemyPrefabs[Enemy.Enemys.BUG]);
|
||||
}
|
||||
EntityObjective eo = new EntityObjective(r, lg);
|
||||
o = eo;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
r.SetObjective(o);
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 1000
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
@ -67,6 +67,39 @@ TextureImporter:
|
|||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
|
@ -43,7 +43,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 1000
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
@ -67,6 +67,39 @@ TextureImporter:
|
|||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
Loading…
Add table
Reference in a new issue