From 78b10bf175a228b5bd4369b71d282ee7c1b6953b Mon Sep 17 00:00:00 2001 From: Piegames <14054505+piegamesde@users.noreply.github.com> Date: Tue, 24 Apr 2018 02:51:35 +0200 Subject: [PATCH] Spider WIP --- Assets/Prefabs/Spider.prefab | 9505 +++++++++++++++++ Assets/Prefabs/Spider.prefab.meta | 8 + Assets/Prefabs/spiderweb.prefab | 102 + Assets/Prefabs/spiderweb.prefab.meta | 8 + Assets/Scenes/CodeDEV.unity | 1 + Assets/Scripts/Entities/Entity.cs | 3 +- Assets/Scripts/Entities/Spider.cs | 16 +- Assets/Scripts/GameController.cs | 5 +- Assets/Scripts/Generation/DungeonGenerator.cs | 27 +- 9 files changed, 9663 insertions(+), 12 deletions(-) create mode 100644 Assets/Prefabs/Spider.prefab create mode 100644 Assets/Prefabs/Spider.prefab.meta create mode 100644 Assets/Prefabs/spiderweb.prefab create mode 100644 Assets/Prefabs/spiderweb.prefab.meta diff --git a/Assets/Prefabs/Spider.prefab b/Assets/Prefabs/Spider.prefab new file mode 100644 index 0000000..f181d87 --- /dev/null +++ b/Assets/Prefabs/Spider.prefab @@ -0,0 +1,9505 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1001 &100100000 +Prefab: + m_ObjectHideFlags: 1 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: [] + m_RemovedComponents: [] + m_ParentPrefab: {fileID: 0} + m_RootGameObject: {fileID: 1427119512090924} + m_IsPrefabParent: 1 +--- !u!1 &1427119512090924 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 5 + m_Component: + - 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COIN + COIN, + SPIDER } protected EntityObjective objective; diff --git a/Assets/Scripts/Entities/Spider.cs b/Assets/Scripts/Entities/Spider.cs index 87aef56..10575a3 100644 --- a/Assets/Scripts/Entities/Spider.cs +++ b/Assets/Scripts/Entities/Spider.cs @@ -4,9 +4,14 @@ using UnityEngine; using Assets.Scripts.Entities.Attack; namespace Assets.Scripts.Entities -{ - class Spider : Enemy +{ + public class Spider : Enemy { + [SerializeField] + private Transform bulletSpawn; + [SerializeField] + private GameObject bullet; + public Spider() : base(45) { @@ -14,7 +19,12 @@ namespace Assets.Scripts.Entities protected override void Start() { - SetAttack(new SingleShot(this.gameObject)); + base.Start(); + SingleShot s = new SingleShot(this.gameObject); + s.SetCooldown(5); + s.SetPrefab(bullet); + s.SetSpawn(bulletSpawn); + SetAttack(s); } } } diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 753b3fa..f1cf9a3 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -20,6 +20,8 @@ public class GameController : MonoBehaviour { GameObject bug; [SerializeField] GameObject coin; + [SerializeField] + GameObject spider; [Space(10)] // Generation Settings @@ -142,7 +144,8 @@ public class GameController : MonoBehaviour { entitiesPrefabs = new Dictionary { { Entity.Entities.SCORPION, scorpion }, { Entity.Entities.BUG, bug }, - { Entity.Entities.COIN, coin } + { Entity.Entities.COIN, coin }, + { Entity.Entities.SPIDER, spider} }; ChangeState(GameState.INIT); } diff --git a/Assets/Scripts/Generation/DungeonGenerator.cs b/Assets/Scripts/Generation/DungeonGenerator.cs index 49bc83c..3d6bba0 100644 --- a/Assets/Scripts/Generation/DungeonGenerator.cs +++ b/Assets/Scripts/Generation/DungeonGenerator.cs @@ -452,8 +452,8 @@ public class DungeonGenerator { Objective o = null; - int rand = UnityEngine.Random.Range(0, 3); - switch (rand) { + int rand = UnityEngine.Random.Range(0, 4); + switch (3) { case 0: { // Scorpion Attack!!!!: List lg = new List(); @@ -477,16 +477,29 @@ public class DungeonGenerator { EntityObjective eo = new EntityObjective(r, lg); o = eo; } - break; - case 2: { + break; + case 2: + { // Coins!!!!: List lg = new List(); - int count = Math.Min(UnityEngine.Random.Range(1, (int) Mathf.Floor(r.GetSpawnpoints().Count)), 20); - Debug.Log(count + " coins (of " + r.GetSpawnpoints().Count); - for ( int c = 0; c < count; c++ ) { + int count = Math.Min(UnityEngine.Random.Range(1, (int)Mathf.Floor(r.GetSpawnpoints().Count)), 20); + for (int c = 0; c < count; c++) + { lg.Add(enemyPrefabs[Entity.Entities.COIN]); } EntityObjective eo = new EntityObjective(r, lg); + o = eo; + } + case 3: + { + // Coins!!!!: + List lg = new List(); + int count = Math.Min(UnityEngine.Random.Range(1, (int)Mathf.Floor(r.GetSpawnpoints().Count)), 3); + for (int c = 0; c < count; c++) + { + lg.Add(enemyPrefabs[Entity.Entities.SPIDER]); + } + EntityObjective eo = new EntityObjective(r, lg); o = eo; } break;