Fix im GenerationProcessor
stein neben wand ging nicht gut
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1 changed files with 4 additions and 4 deletions
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@ -84,16 +84,16 @@ public class GenerationProcessor {
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switch ( type ) {
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switch ( type ) {
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case ExtendedTileType.BorderSingle:
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case ExtendedTileType.BorderSingle:
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Vector2Int toCheck = v + new Vector2Int(0, -1);
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Vector2Int toCheck = v + new Vector2Int(0, -1);
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
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return 0;
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return 0;
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toCheck = v + new Vector2Int(-1, 0);
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toCheck = v + new Vector2Int(-1, 0);
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
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return 270;
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return 270;
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toCheck = v + new Vector2Int(0, 1);
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toCheck = v + new Vector2Int(0, 1);
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
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return 180;
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return 180;
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toCheck = v + new Vector2Int(1, 0);
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toCheck = v + new Vector2Int(1, 0);
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
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return 90;
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return 90;
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break;
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break;
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case ExtendedTileType.BorderInner:
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case ExtendedTileType.BorderInner:
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