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Merge branch 'master' into MapGeneration

This commit is contained in:
Piegames 2018-04-22 02:03:57 +02:00
commit 755ad3a35c
99 changed files with 6366 additions and 1124 deletions

2
.gitignore vendored
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@ -32,3 +32,5 @@ sysinfo.txt
# Builds
*.apk
*.unitypackage
Assets/graphics/textures/tmp/Thumbs\.db

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour {
[SerializeField]
public GameObject followThis;
private Vector3 offset;
void Start()
{
offset = transform.position - followThis.transform.position;
}
void LateUpdate()
{
var target = followThis.transform.position + offset;
var targetVec = target - transform.position;
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
transform.position = transform.position + targetVec;
}
}

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@ -12,7 +12,7 @@ public abstract class Entity : MonoBehaviour{
}
// kills the entity
public void Kill()
public virtual void Kill()
{
if(referringObjective != null)
referringObjective.Remove (this.gameObject);

View file

@ -9,4 +9,25 @@ public class Player : Mob {
}
private void OnCollisionEnter2D(Collision2D collision)
{
Debug.Log("Collision");
if (collision.collider.tag == "wall") {
Kill();
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "door") {
Debug.Log("Open door");
}
}
public override void Kill()
{
base.Kill();
Destroy(this.gameObject);
GameController.instance.ChangeState(GameController.GameState.ENDED);
}
}

View file

@ -11,6 +11,9 @@ public class GameController : MonoBehaviour {
private Room start;
private Room finish;
[SerializeField]
private GameObject ui;
private bool engineInitDone;
public static GameController instance;
@ -38,7 +41,7 @@ public class GameController : MonoBehaviour {
}
}
void ChangeState(GameState nextState) {
public void ChangeState(GameState nextState) {
if(nextState != state) {
state = nextState;
StateLogic(nextState);
@ -91,7 +94,14 @@ public class GameController : MonoBehaviour {
private void Ended()
{
Debug.Log("Game ended");
//Time.timeScale = 0;
if (ui != null) {
Debug.Log("show gameover UI");
ui.GetComponent<UIController>().ShowGameOverUI();
} else {
Debug.Log("No ui specified");
}
}
}

23
Assets/Scripts/HP.cs Normal file
View file

@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HP : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void SetHP(){
}
public void RotateHpBar(){
}
}

11
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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthbarController : MonoBehaviour {
[SerializeField]
private Player player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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@ -43,9 +43,11 @@ public class PlayerMovement : MonoBehaviour {
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
if (Input.GetKey(KeyCode.A))
transform.Rotate(Vector3.forward * turnSpeed);
rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed);
//transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetKey(KeyCode.D))
transform.Rotate(Vector3.forward * -turnSpeed);
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);

View file

@ -4,30 +4,54 @@ using UnityEngine;
public class UIController : MonoBehaviour {
// Use this for initialization
void Start () {
private GameObject score;
private GameObject pauseMenu;
[SerializeField]
private GameObject gameOverPanel;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public static UIController instance;
private GameObject score;
private GameObject pauseMenu;
private GameObject GameOverPanel;
public UIController()
public void ShowPauseMenu()
{
UIController.instance = this;
pauseMenu.SetActive(true);
}
public void quitGame()
public void ClosePauseMenu()
{
pauseMenu.SetActive(false);
}
public void LoadSceneByIndex(int index)
{
Debug.Log("Loaded scene " + index);
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
}
public void QuitGame()
{
Debug.Log("Quit game");
Application.Quit();
}
public void ShowGameOverUI() {
if (gameOverPanel != null) {
Canvas gameOverCanvas = gameOverPanel.GetComponent<Canvas>();
Debug.Log("Loading Canvas");
if (gameOverCanvas != null) {
Debug.Log("Loaded Canvas");
gameOverCanvas.enabled = true;
} else {
Debug.Log("Gameover panel has no Canvas");
}
} else {
Debug.Log("No game over panel assigned");
}
}
}

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@ -19,10 +19,28 @@ Physics2DSettings:
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@ -34,4 +52,4 @@ Physics2DSettings:
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@ -3,7 +3,9 @@
--- !u!78 &1
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- door
layers:
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