Merge branch 'master' into MapGeneration
2
.gitignore
vendored
|
@ -32,3 +32,5 @@ sysinfo.txt
|
||||||
# Builds
|
# Builds
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||||||
*.apk
|
*.apk
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||||||
*.unitypackage
|
*.unitypackage
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|
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Assets/graphics/textures/tmp/Thumbs\.db
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7
Assets/Scenes/UITestingScene.unity.meta
Normal file
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@ -0,0 +1,7 @@
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25
Assets/Scripts/CameraControl.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraControl : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject followThis;
|
||||||
|
|
||||||
|
private Vector3 offset;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
offset = transform.position - followThis.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
var target = followThis.transform.position + offset;
|
||||||
|
var targetVec = target - transform.position;
|
||||||
|
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
|
||||||
|
|
||||||
|
transform.position = transform.position + targetVec;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/CameraControl.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 5d9a051e822e2cf4ea3ca01c5a4df37c
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|
@ -12,7 +12,7 @@ public abstract class Entity : MonoBehaviour{
|
||||||
}
|
}
|
||||||
|
|
||||||
// kills the entity
|
// kills the entity
|
||||||
public void Kill()
|
public virtual void Kill()
|
||||||
{
|
{
|
||||||
if(referringObjective != null)
|
if(referringObjective != null)
|
||||||
referringObjective.Remove (this.gameObject);
|
referringObjective.Remove (this.gameObject);
|
||||||
|
|
|
@ -6,7 +6,28 @@ public class Player : Mob {
|
||||||
|
|
||||||
public Player() : base(null, 100 )
|
public Player() : base(null, 100 )
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
Debug.Log("Collision");
|
||||||
|
if (collision.collider.tag == "wall") {
|
||||||
|
Kill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.tag == "door") {
|
||||||
|
Debug.Log("Open door");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Kill()
|
||||||
|
{
|
||||||
|
base.Kill();
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
GameController.instance.ChangeState(GameController.GameState.ENDED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,6 +11,9 @@ public class GameController : MonoBehaviour {
|
||||||
private Room start;
|
private Room start;
|
||||||
private Room finish;
|
private Room finish;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject ui;
|
||||||
|
|
||||||
private bool engineInitDone;
|
private bool engineInitDone;
|
||||||
|
|
||||||
public static GameController instance;
|
public static GameController instance;
|
||||||
|
@ -38,7 +41,7 @@ public class GameController : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChangeState(GameState nextState) {
|
public void ChangeState(GameState nextState) {
|
||||||
if(nextState != state) {
|
if(nextState != state) {
|
||||||
state = nextState;
|
state = nextState;
|
||||||
StateLogic(nextState);
|
StateLogic(nextState);
|
||||||
|
@ -91,7 +94,14 @@ public class GameController : MonoBehaviour {
|
||||||
|
|
||||||
private void Ended()
|
private void Ended()
|
||||||
{
|
{
|
||||||
|
Debug.Log("Game ended");
|
||||||
|
//Time.timeScale = 0;
|
||||||
|
if (ui != null) {
|
||||||
|
Debug.Log("show gameover UI");
|
||||||
|
ui.GetComponent<UIController>().ShowGameOverUI();
|
||||||
|
} else {
|
||||||
|
Debug.Log("No ui specified");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
23
Assets/Scripts/HP.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HP : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
public void SetHP(){
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void RotateHpBar(){
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/HP.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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|
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19
Assets/Scripts/HealthbarController.cs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HealthbarController : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/HealthbarController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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|
@ -43,9 +43,11 @@ public class PlayerMovement : MonoBehaviour {
|
||||||
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.A))
|
if (Input.GetKey(KeyCode.A))
|
||||||
transform.Rotate(Vector3.forward * turnSpeed);
|
rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed);
|
||||||
|
//transform.Rotate(Vector3.forward * turnSpeed);
|
||||||
if (Input.GetKey(KeyCode.D))
|
if (Input.GetKey(KeyCode.D))
|
||||||
transform.Rotate(Vector3.forward * -turnSpeed);
|
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
|
||||||
|
//transform.Rotate(Vector3.forward * -turnSpeed);
|
||||||
// Debug lines
|
// Debug lines
|
||||||
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
|
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
|
||||||
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
|
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
|
||||||
|
|
|
@ -2,32 +2,56 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UIController : MonoBehaviour {
|
public class UIController : MonoBehaviour {
|
||||||
|
|
||||||
|
private GameObject score;
|
||||||
|
private GameObject pauseMenu;
|
||||||
|
|
||||||
// Use this for initialization
|
[SerializeField]
|
||||||
void Start () {
|
private GameObject gameOverPanel;
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update () {
|
||||||
|
|
||||||
}
|
}
|
||||||
public static UIController instance;
|
public static UIController instance;
|
||||||
|
|
||||||
private GameObject score;
|
public void ShowPauseMenu()
|
||||||
private GameObject pauseMenu;
|
{
|
||||||
private GameObject GameOverPanel;
|
pauseMenu.SetActive(true);
|
||||||
|
}
|
||||||
|
public void ClosePauseMenu()
|
||||||
|
{
|
||||||
|
pauseMenu.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public UIController()
|
public void LoadSceneByIndex(int index)
|
||||||
{
|
{
|
||||||
UIController.instance = this;
|
Debug.Log("Loaded scene " + index);
|
||||||
|
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Debug.Log("Quit game");
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowGameOverUI() {
|
||||||
|
if (gameOverPanel != null) {
|
||||||
|
Canvas gameOverCanvas = gameOverPanel.GetComponent<Canvas>();
|
||||||
|
Debug.Log("Loading Canvas");
|
||||||
|
|
||||||
|
if (gameOverCanvas != null) {
|
||||||
|
Debug.Log("Loaded Canvas");
|
||||||
|
gameOverCanvas.enabled = true;
|
||||||
|
} else {
|
||||||
|
Debug.Log("Gameover panel has no Canvas");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Debug.Log("No game over panel assigned");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public void quitGame()
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
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|
|
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|
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assetBundleName:
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assetBundleVariant:
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@ -6,6 +6,12 @@ EditorBuildSettings:
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serializedVersion: 2
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serializedVersion: 2
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m_Scenes:
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m_Scenes:
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/TitleScene.unity
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guid: 4217391a181834cfa8af3877d1f9165a
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|
- enabled: 1
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|
path: Assets/Scenes/CodeDEV.unity
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guid: 255527e00ebbce24e863f51354c47e0c
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|
- enabled: 0
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path: Assets/Scenes/SampleScene.unity
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path: Assets/Scenes/SampleScene.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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guid: 2cda990e2423bbf4892e6590ba056729
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m_configObjects: {}
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m_configObjects: {}
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@ -19,10 +19,28 @@ Physics2DSettings:
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m_LinearSleepTolerance: 0.01
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m_LinearSleepTolerance: 0.01
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m_AngularSleepTolerance: 2
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m_AngularSleepTolerance: 2
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m_DefaultContactOffset: 0.01
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m_JobOptions:
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serializedVersion: 2
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useMultithreading: 0
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useConsistencySorting: 0
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m_InterpolationPosesPerJob: 100
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m_NewContactsPerJob: 30
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m_CollideContactsPerJob: 100
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m_ClearFlagsPerJob: 200
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m_ClearBodyForcesPerJob: 200
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m_SyncDiscreteFixturesPerJob: 50
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m_SyncContinuousFixturesPerJob: 50
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m_FindNearestContactsPerJob: 100
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m_UpdateTriggerContactsPerJob: 100
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m_IslandSolverCostThreshold: 100
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m_IslandSolverBodyCostScale: 1
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m_IslandSolverContactCostScale: 10
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m_IslandSolverJointCostScale: 10
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m_IslandSolverBodiesPerJob: 50
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m_IslandSolverContactsPerJob: 50
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m_AutoSimulation: 1
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m_AutoSimulation: 1
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m_QueriesHitTriggers: 1
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m_QueriesHitTriggers: 1
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m_QueriesStartInColliders: 1
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m_ChangeStopsCallbacks: 0
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m_CallbacksOnDisable: 1
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m_AutoSyncTransforms: 1
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m_AutoSyncTransforms: 1
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m_AlwaysShowColliders: 0
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m_AlwaysShowColliders: 0
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@ -34,4 +52,4 @@ Physics2DSettings:
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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@ -3,7 +3,9 @@
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--- !u!78 &1
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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tags:
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- wall
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- door
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layers:
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layers:
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- Default
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- TransparentFX
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