added control for sfx
This commit is contained in:
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2bd1b8b886
commit
74f2d06be8
7 changed files with 1816 additions and 12 deletions
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45
Assets/Scripts/AudioControl.cs
Normal file
45
Assets/Scripts/AudioControl.cs
Normal file
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@ -0,0 +1,45 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.Audio;
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public class AudioControl : MonoBehaviour
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{
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public AudioMixer mixer;
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public AudioMixerSnapshot maintheme;
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public AudioMixerSnapshot end;
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public AudioSource gameovers;
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public AudioSource[] soundeffects;
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public enum Sfx { shoot, explosion, mobattack};
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private float m_TransitionIn;
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private float m_TransitionOut;
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private bool endstate;
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// Use this for initialization
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void Start()
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{
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m_TransitionIn = 1.2f;
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m_TransitionOut = 0.3f;
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}
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public void SfxPlay(int sound)
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{
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soundeffects[sound].Play();
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}
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public void SfxStop(int sound)
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{
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soundeffects[sound].Stop();
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}
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public bool SfxPlaying(int sound)
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{
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return soundeffects[sound].isPlaying;
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}
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public void SetMasterVolume(float nvol)
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{
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mixer.SetFloat("masterVolume", Mathf.Clamp(nvol, -80f, 20f));
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}
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}
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11
Assets/Scripts/AudioControl.cs.meta
Normal file
11
Assets/Scripts/AudioControl.cs.meta
Normal file
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301
Assets/sound/AudioMixer.mixer
Normal file
301
Assets/sound/AudioMixer.mixer
Normal file
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@ -0,0 +1,301 @@
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@ -1,7 +1,8 @@
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Loading…
Add table
Reference in a new issue