add spawn particles to Scorpions
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3 changed files with 4679 additions and 3 deletions
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@ -50,10 +50,10 @@ public class Player : Mob {
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nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
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}
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}
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// scale particle emissions by speed
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float velocity = body.velocity.magnitude;
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ParticleSystem.EmissionModule emission = GetComponentInChildren<ParticleSystem>().emission;
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emission.rateOverTime = velocity * (velocity / 2) * 20 + 20;
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Debug.Log(emission.rateOverTime.constant);
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}
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@ -11,6 +11,7 @@ namespace Assets.Scripts.Entities {
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private void Start() {
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SetAttack(new MeleeAttack(this.gameObject));
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GetComponentInChildren<ParticleSystem>().Play();
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}
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}
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}
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