Merge branch 'LD-safe'
This commit is contained in:
commit
70ad7428c4
10 changed files with 298 additions and 3 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -4,6 +4,8 @@
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/[Bb]uild/
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/[Bb]uild/
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/[Bb]uilds/
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/[Bb]uilds/
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/Assets/AssetStoreTools*
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/Assets/AssetStoreTools*
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/Build*
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/DungeonDrifter*
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# Visual Studio 2015 cache directory
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# Visual Studio 2015 cache directory
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/.vs/
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/.vs/
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8
Assets/Scripts/Editor.meta
Normal file
8
Assets/Scripts/Editor.meta
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fileFormatVersion: 2
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49
Assets/Scripts/Editor/BuildScript.cs
Normal file
49
Assets/Scripts/Editor/BuildScript.cs
Normal file
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.IO;
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using System.IO.Compression;
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using System.Collections;
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using System.Text;
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public class BuildSrcipt
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{
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static string[] scenes = { "Assets/Scenes/CodeDEV.unity", "Assets/Scenes/TitleScene.unity" };
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static string name = "DungeonDrifter";
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[MenuItem("Build/Build WebGL")]
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static void BuildWebGL()
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{
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BuildPlatform("Web", BuildTarget.WebGL);
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}
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[MenuItem("Build/Build Windows")]
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static void BuildWindows()
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{
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BuildPlatform("Windows", BuildTarget.StandaloneWindows64);
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}
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[MenuItem("Build/Build Linux")]
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static void BuildLinux()
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{
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//System.Diagnostics.Process.Start("mkdir /home/piegames/Documents/GitHub/Bildschirmflausch.LD41/teghsfdt");
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//Debug.Log("fdsghjk");
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BuildPlatform("Linux", BuildTarget.StandaloneLinux64);
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}
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[MenuItem("Build/Build All")]
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public static void BuildAll()
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{
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BuildLinux();
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BuildWindows();
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BuildWebGL();
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}
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public static void BuildPlatform(String platformName, BuildTarget target) {
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Directory.Delete("./" + name + "_" + platformName, true);
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File.Delete("./Build/DungeonDrifter_" + platformName + ".zip");
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BuildPipeline.BuildPlayer(scenes, "./" + name + "_" + platformName + "/" + name, target, BuildOptions.None);
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//System.Diagnostics.Process.Start("zip -r Build/DungeonDrifter_" + platformName + ".zip " + platformName + "_" + platformName);
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}
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}
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11
Assets/Scripts/Editor/BuildScript.cs.meta
Normal file
11
Assets/Scripts/Editor/BuildScript.cs.meta
Normal file
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Assets/graphics/textures/Logo/CatCoinLogo.png
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84
Assets/graphics/textures/Logo/CatCoinLogo.png.meta
Normal file
84
Assets/graphics/textures/Logo/CatCoinLogo.png.meta
Normal file
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m_SubKind:
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m_SubKind:
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m_Height: 36
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||||||
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m_Kind: 0
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||||||
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m_SubKind:
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m_BuildTargetBatching:
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m_BuildTargetBatching:
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- m_BuildTarget: Standalone
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m_StaticBatching: 1
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m_StaticBatching: 1
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23
build.log
Normal file
23
build.log
Normal file
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@ -0,0 +1,23 @@
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Desktop is 1920 x 1080 @ 60 Hz
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GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
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[Package Manager] Server::Start -- Port 54942 was selected
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LICENSE SYSTEM [2018425 1:52:11] Next license update check is after 2018-04-25T15:47:16
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COMMAND LINE ARGUMENTS:
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||||||
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/opt/UnityBeta/Editor/Unity
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-quit
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-logfile
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build.log
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-buildTarget
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./WebGL
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/home/piegames/Documents/GitHub/Bildschirmflausch.LD41
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Loading GUID <-> Path mappings...0.000068 seconds
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||||||
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Loading Asset Database...0.006397 seconds
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Audio: FMOD Profiler initialized on port 54900
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AssetDatabase consistency checks...0.022087 seconds
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Build target platform name './WebGL' is not valid. Supported targets: Android, Linux, Linux64, LinuxUniversal, N3DS, OSXUniversal, PS4, PSM, PSP2, Switch, Tizen, Web, WebGL, WebStreamed, WiiU, Win, Win64, WindowsStoreApps, XboxOne, iOS, tvOS
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(Filename: /home/builduser/buildslave/unity/build/Editor/Src/Application/Application.cpp Line: 813)
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9
package.sh
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9
package.sh
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#!/bin/bash
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#unity-editor-beta -executeMethod Editor.BuildScript.BuildAll
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#unity-editor-beta -quit -batchmode -buildLinux64Player ./DungeonDrifter_Linux/DungeonDrifter
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#unity-editor-beta -quit -batchmode -buildWindows64Player ./DungeonDrifter_Windows/DungeonDrifter
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zip -r Build/DungeonDrifter_Windows.zip DungeonDrifter_Windows
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zip -r Build/DungeonDrifter_Linux.zip DungeonDrifter_Linux
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zip -r Build/DungeonDrifter_Web.zip DungeonDrifter_Web
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Loading…
Add table
Reference in a new issue