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Piegames 2018-04-24 02:25:29 +02:00
parent 0466aebd04
commit 6eb299af15

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@ -457,7 +457,7 @@ public class DungeonGenerator {
case 0: { case 0: {
// Scorpion Attack!!!!: // Scorpion Attack!!!!:
List<GameObject> lg = new List<GameObject>(); List<GameObject> lg = new List<GameObject>();
int count = UnityEngine.Random.Range(1, ( int ) Math.Min(Mathf.Floor(r.GetSpawnpoints().Count), 5)); int count = Math.Min(UnityEngine.Random.Range(1, ( int ) Mathf.Floor(r.GetSpawnpoints().Count)), 5);
for ( int c = 0; c < count; c++ ) { for ( int c = 0; c < count; c++ ) {
lg.Add(enemyPrefabs[Entity.Entities.SCORPION]); lg.Add(enemyPrefabs[Entity.Entities.SCORPION]);
} }
@ -468,7 +468,7 @@ public class DungeonGenerator {
case 1: { case 1: {
// Bug Attack!!!!: // Bug Attack!!!!:
List<GameObject> lg = new List<GameObject>(); List<GameObject> lg = new List<GameObject>();
int count = UnityEngine.Random.Range(1, ( int ) Math.Min(Mathf.Floor(r.GetSpawnpoints().Count), 10)); int count = Math.Min(UnityEngine.Random.Range(1, ( int ) Mathf.Floor(r.GetSpawnpoints().Count)), 10);
for ( int c = 0; c < count; c++ ) { for ( int c = 0; c < count; c++ ) {
lg.Add(enemyPrefabs[Entity.Entities.BUG]); lg.Add(enemyPrefabs[Entity.Entities.BUG]);
} }
@ -479,7 +479,7 @@ public class DungeonGenerator {
case 2: { case 2: {
// Coins!!!!: // Coins!!!!:
List<GameObject> lg = new List<GameObject>(); List<GameObject> lg = new List<GameObject>();
int count = UnityEngine.Random.Range(1, (int) Math.Min(Mathf.Floor(r.GetSpawnpoints().Count), 20)); int count = Math.Min(UnityEngine.Random.Range(1, (int) Mathf.Floor(r.GetSpawnpoints().Count)), 20);
for ( int c = 0; c < count; c++ ) { for ( int c = 0; c < count; c++ ) {
lg.Add(enemyPrefabs[Entity.Entities.COIN]); lg.Add(enemyPrefabs[Entity.Entities.COIN]);
} }