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target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743, type: 2} propertyPath: m_AnchoredPosition.x - value: 65.33481 + value: 65.89836 objectReference: {fileID: 0} - target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743, type: 2} diff --git a/Assets/Scripts/Entities/Attack/SingleShot.cs b/Assets/Scripts/Entities/Attack/SingleShot.cs index d54ae87..e6b7b3b 100644 --- a/Assets/Scripts/Entities/Attack/SingleShot.cs +++ b/Assets/Scripts/Entities/Attack/SingleShot.cs @@ -17,6 +17,10 @@ namespace Assets.Scripts.Entities.Attack { this.owner = owner; } + public void SetCooldown(float cd) { + cooldown = cd; + } + public void SetSpawn(Transform t) { spawn = t; } diff --git a/Assets/Scripts/Entities/Bug.cs b/Assets/Scripts/Entities/Bug.cs index 35dcc61..02bb621 100644 --- a/Assets/Scripts/Entities/Bug.cs +++ b/Assets/Scripts/Entities/Bug.cs @@ -11,12 +11,14 @@ namespace Assets.Scripts.Entities { [SerializeField] private GameObject bullet; - public Bug() : base(15) { + public Bug() : base(5) { } - private void Start() { + protected override void Start() { + base.Start(); SingleShot s = new SingleShot(this.gameObject); + s.SetCooldown(3); s.SetPrefab(bullet); s.SetSpawn(bulletSpawn); SetAttack(s); diff --git a/Assets/Scripts/Entities/Enemy.cs b/Assets/Scripts/Entities/Enemy.cs index 9eb2959..894d333 100644 --- a/Assets/Scripts/Entities/Enemy.cs +++ b/Assets/Scripts/Entities/Enemy.cs @@ -24,6 +24,13 @@ namespace Assets.Scripts.Entities { } + protected virtual void Start() { + ParticleSystem ps = GetComponentInChildren(); + if(ps != null && ps.name == "spawn") { + ps.Play(); + } + } + void Update() { if ( victim == null || attack == null ) { diff --git a/Assets/Scripts/Entities/Scorpion.cs b/Assets/Scripts/Entities/Scorpion.cs index aa7f48d..16e0f34 100644 --- a/Assets/Scripts/Entities/Scorpion.cs +++ b/Assets/Scripts/Entities/Scorpion.cs @@ -9,9 +9,9 @@ namespace Assets.Scripts.Entities { } - private void Start() { + protected override void Start() { + base.Start(); SetAttack(new MeleeAttack(this.gameObject)); - 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