Merge branch 'master' into MapGeneration
2
.gitignore
vendored
|
@ -34,3 +34,5 @@ sysinfo.txt
|
||||||
*.unitypackage
|
*.unitypackage
|
||||||
|
|
||||||
Assets/graphics/textures/tmp/Thumbs\.db
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Assets/graphics/textures/tmp/Thumbs\.db
|
||||||
|
|
||||||
|
Thumbs\.db
|
||||||
|
|
208
Assets/Prefabs/Enemy.prefab
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8
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@ -0,0 +1,8 @@
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--- !u!114 &1974548621
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@ -1196,3 +1208,15 @@ CanvasRenderer:
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GameObject:
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@ -5,21 +5,31 @@ using UnityEngine;
|
||||||
public class CameraControl : MonoBehaviour {
|
public class CameraControl : MonoBehaviour {
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public GameObject followThis;
|
private GameObject followThis;
|
||||||
|
|
||||||
private Vector3 offset;
|
private Vector3 offset;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
if (followThis == null)
|
||||||
|
return;
|
||||||
offset = transform.position - followThis.transform.position;
|
offset = transform.position - followThis.transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LateUpdate()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
|
if (followThis == null)
|
||||||
|
return;
|
||||||
var target = followThis.transform.position + offset;
|
var target = followThis.transform.position + offset;
|
||||||
var targetVec = target - transform.position;
|
var targetVec = target - transform.position;
|
||||||
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
|
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
|
||||||
|
|
||||||
transform.position = transform.position + targetVec;
|
transform.position = transform.position + targetVec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetFollow(GameObject g)
|
||||||
|
{
|
||||||
|
followThis = g;
|
||||||
|
offset = transform.position - followThis.transform.position;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -5,6 +5,12 @@ using UnityEngine;
|
||||||
public class Door : MonoBehaviour {
|
public class Door : MonoBehaviour {
|
||||||
private bool locked = false;
|
private bool locked = false;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GameObject graphics;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Room parent;
|
||||||
|
|
||||||
BoxCollider2D boundingBox;
|
BoxCollider2D boundingBox;
|
||||||
BoxCollider2D triggerBox;
|
BoxCollider2D triggerBox;
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
|
@ -13,8 +19,10 @@ public class Door : MonoBehaviour {
|
||||||
foreach (BoxCollider2D collider in colliders) {
|
foreach (BoxCollider2D collider in colliders) {
|
||||||
if (collider.isTrigger) {
|
if (collider.isTrigger) {
|
||||||
triggerBox = collider;
|
triggerBox = collider;
|
||||||
|
Debug.Log("Found Door trigger");
|
||||||
} else {
|
} else {
|
||||||
boundingBox = collider;
|
boundingBox = collider;
|
||||||
|
Debug.Log("Found Door collider");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Unlock();
|
Unlock();
|
||||||
|
@ -25,6 +33,7 @@ public class Door : MonoBehaviour {
|
||||||
locked = true;
|
locked = true;
|
||||||
boundingBox.enabled = true;
|
boundingBox.enabled = true;
|
||||||
triggerBox.enabled = false;
|
triggerBox.enabled = false;
|
||||||
|
graphics.GetComponent<SpriteRenderer>().enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unlock()
|
public void Unlock()
|
||||||
|
@ -32,10 +41,20 @@ public class Door : MonoBehaviour {
|
||||||
locked = false;
|
locked = false;
|
||||||
boundingBox.enabled = false;
|
boundingBox.enabled = false;
|
||||||
triggerBox.enabled = true;
|
triggerBox.enabled = true;
|
||||||
|
graphics.GetComponent<SpriteRenderer>().enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsLocked()
|
public bool IsLocked()
|
||||||
{
|
{
|
||||||
return locked;
|
return locked;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.tag == "Player")
|
||||||
|
{
|
||||||
|
Debug.Log("Leavin Trigger");
|
||||||
|
parent.OnPlayerEnter();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
44
Assets/Scripts/EnemyAI.cs
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyAI : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject victim;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject agressor;
|
||||||
|
[SerializeField]
|
||||||
|
private float speed = 1;
|
||||||
|
[SerializeField]
|
||||||
|
private float rotaionSpeedWIP = 1;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Die destructive dumme deutsche Dungeon Diktator Drifter DLC Debakel Distribution Dokumentations - Druck Datei
|
||||||
|
* */
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update ()
|
||||||
|
{
|
||||||
|
if(victim == null)
|
||||||
|
{
|
||||||
|
victim = GameController.instance.GetPlayer().gameObject; // TODO testing purpose only!
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// movement
|
||||||
|
agressor.transform.Translate (Vector3.Scale ((victim.transform.position - agressor.transform.position).normalized, new Vector2 (speed, speed)));
|
||||||
|
|
||||||
|
// rotation
|
||||||
|
agressor.transform.Rotate(agressor.transform.forward, Vector3.Angle(victim.transform.position - agressor.transform.position, agressor.transform.rotation * new Vector3(1, 1, 1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVictim(GameObject g)
|
||||||
|
{
|
||||||
|
victim = g;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/EnemyAI.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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|
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ public abstract class Mob : Entity {
|
||||||
readonly int maxHP;
|
readonly int maxHP;
|
||||||
int currentHP;
|
int currentHP;
|
||||||
bool isDead;
|
bool isDead;
|
||||||
|
int damage;
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
public Mob(EntityObjective referringObjective, int maxHP) : base(referringObjective)
|
public Mob(EntityObjective referringObjective, int maxHP) : base(referringObjective)
|
||||||
|
@ -33,4 +34,18 @@ public abstract class Mob : Entity {
|
||||||
if (!isDead)
|
if (!isDead)
|
||||||
currentHP = (currentHP + healAmount > currentHP) ? maxHP : currentHP + healAmount;
|
currentHP = (currentHP + healAmount > currentHP) ? maxHP : currentHP + healAmount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetDamage(int dmg)
|
||||||
|
{
|
||||||
|
damage = dmg;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetDamage()
|
||||||
|
{
|
||||||
|
return damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getHealth() {
|
||||||
|
return currentHP;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,13 +14,21 @@ public class Player : Mob {
|
||||||
Debug.Log("Collision");
|
Debug.Log("Collision");
|
||||||
if (collision.collider.tag == "wall") {
|
if (collision.collider.tag == "wall") {
|
||||||
Kill();
|
Kill();
|
||||||
|
} else if (collision.collider.tag == "enemy")
|
||||||
|
{
|
||||||
|
Mob m = collision.collider.GetComponent(typeof(Mob)) as Mob;
|
||||||
|
if(m != null)
|
||||||
|
{
|
||||||
|
InflictDamage(m.GetDamage()); // TODO think about Mob attac mechanic
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
if (other.tag == "door") {
|
if (other.tag == "door") {
|
||||||
Debug.Log("Open door");
|
//Debug.Log("Open door");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -61,8 +61,11 @@ public class GameController : MonoBehaviour {
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject ui;
|
private GameObject ui;
|
||||||
|
|
||||||
private bool engineInitDone;
|
[SerializeField]
|
||||||
|
private GameObject cam;
|
||||||
|
|
||||||
|
private bool engineInitDone;
|
||||||
|
private Player player;
|
||||||
public static GameController instance;
|
public static GameController instance;
|
||||||
public GameController()
|
public GameController()
|
||||||
{
|
{
|
||||||
|
@ -150,6 +153,9 @@ public class GameController : MonoBehaviour {
|
||||||
};
|
};
|
||||||
start.SetObjective(new EntityObjective(start, tmp));
|
start.SetObjective(new EntityObjective(start, tmp));
|
||||||
start.OnPlayerEnter();
|
start.OnPlayerEnter();
|
||||||
|
player = ((EntityObjective) start.GetObjective()).GetEntities()[0].GetComponent<Player>();
|
||||||
|
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
|
||||||
|
((EntityObjective)start.GetObjective()).Remove(player.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Starting()
|
private void Starting()
|
||||||
|
@ -174,4 +180,8 @@ public class GameController : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Player GetPlayer() {
|
||||||
|
return player;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,16 +4,26 @@ using UnityEngine;
|
||||||
|
|
||||||
public class HealthbarController : MonoBehaviour {
|
public class HealthbarController : MonoBehaviour {
|
||||||
|
|
||||||
[SerializeField]
|
float currentRotation;
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
|
player = GameController.instance.GetPlayer();
|
||||||
|
currentRotation = 100f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update () {
|
||||||
|
// if player alive and spawned
|
||||||
|
if (player != null) {
|
||||||
|
gameObject.transform.Rotate(Vector3.forward, -(currentRotation - player.getHealth()));
|
||||||
|
currentRotation = player.getHealth();
|
||||||
|
} else {
|
||||||
|
//if player dead or not spawned
|
||||||
|
gameObject.transform.Rotate(Vector3.forward, -currentRotation);
|
||||||
|
currentRotation = 0f;
|
||||||
|
player = GameController.instance.GetPlayer();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@ public class EntityObjective : Objective{
|
||||||
// Constructor
|
// Constructor
|
||||||
public EntityObjective(Room objectiveCaller, List<GameObject> prefabList) : base(objectiveCaller)
|
public EntityObjective(Room objectiveCaller, List<GameObject> prefabList) : base(objectiveCaller)
|
||||||
{
|
{
|
||||||
|
this.entityList = new List<GameObject>();
|
||||||
this.prefabList = prefabList;
|
this.prefabList = prefabList;
|
||||||
spawnPointList = objectiveCaller.GetSpawnpoints ();
|
spawnPointList = objectiveCaller.GetSpawnpoints ();
|
||||||
}
|
}
|
||||||
|
@ -24,6 +25,7 @@ public class EntityObjective : Objective{
|
||||||
Debug.Log("Instantiating Prefab");
|
Debug.Log("Instantiating Prefab");
|
||||||
GameObject tempObject = GameObject.Instantiate (i);
|
GameObject tempObject = GameObject.Instantiate (i);
|
||||||
tempObject.transform.position = spawnPointList [Random.Range (0, spawnPointList.Count)].position;
|
tempObject.transform.position = spawnPointList [Random.Range (0, spawnPointList.Count)].position;
|
||||||
|
entityList.Add(tempObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
objectiveCaller.Lock();
|
objectiveCaller.Lock();
|
||||||
|
@ -36,4 +38,9 @@ public class EntityObjective : Objective{
|
||||||
if (entityList.Count == 0)
|
if (entityList.Count == 0)
|
||||||
objectiveCaller.Unlock ();
|
objectiveCaller.Unlock ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<GameObject> GetEntities()
|
||||||
|
{
|
||||||
|
return entityList;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour {
|
public class PlayerMovement : MonoBehaviour {
|
||||||
|
private bool firstKeyPressed;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public float acceleration = 3;
|
public float acceleration = 3;
|
||||||
|
@ -20,7 +21,18 @@ public class PlayerMovement : MonoBehaviour {
|
||||||
rigidbody2D = GetComponent<Rigidbody2D>();
|
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(!firstKeyPressed && Input.anyKey)
|
||||||
|
{
|
||||||
|
firstKeyPressed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void FixedUpdate() {
|
void FixedUpdate() {
|
||||||
|
if (!firstKeyPressed)
|
||||||
|
return;
|
||||||
|
|
||||||
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
|
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
|
||||||
float speed = speedVec.magnitude;
|
float speed = speedVec.magnitude;
|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,7 @@ public class Room : MonoBehaviour {
|
||||||
public enum TileType {
|
public enum TileType {
|
||||||
GROUND, WALL, DOOR, ROCK
|
GROUND, WALL, DOOR, ROCK
|
||||||
}
|
}
|
||||||
|
private bool activated;
|
||||||
|
|
||||||
Vector2 position;
|
Vector2 position;
|
||||||
Dictionary<Vector2, TileType> tiles;
|
Dictionary<Vector2, TileType> tiles;
|
||||||
|
@ -23,6 +24,12 @@ public class Room : MonoBehaviour {
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Objective objective;
|
private Objective objective;
|
||||||
|
|
||||||
|
enum ObjectiveType { EntityObjective }
|
||||||
|
// Params for testing
|
||||||
|
[SerializeField]
|
||||||
|
GameObject[] enemys;
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
doors = new List<Door>();
|
doors = new List<Door>();
|
||||||
|
@ -41,6 +48,9 @@ public class Room : MonoBehaviour {
|
||||||
|
|
||||||
}
|
}
|
||||||
Debug.Log("Spawnpoints in Room: " + spawnpoints.Count);
|
Debug.Log("Spawnpoints in Room: " + spawnpoints.Count);
|
||||||
|
if (enemys.Length != 0)
|
||||||
|
objective = new EntityObjective(this, new List<GameObject> (enemys));
|
||||||
|
//Unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetObjective(Objective o)
|
public void SetObjective(Objective o)
|
||||||
|
@ -64,13 +74,28 @@ public class Room : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Objective GetObjective()
|
||||||
|
{
|
||||||
|
return objective;
|
||||||
|
}
|
||||||
|
|
||||||
public void OnPlayerEnter()
|
public void OnPlayerEnter()
|
||||||
{
|
{
|
||||||
|
if (activated)
|
||||||
|
return;
|
||||||
|
if(objective != null)
|
||||||
objective.Activate();
|
objective.Activate();
|
||||||
|
activated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Transform> GetSpawnpoints()
|
public List<Transform> GetSpawnpoints()
|
||||||
{
|
{
|
||||||
return spawnpoints;
|
return spawnpoints;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool GetActivated()
|
||||||
|
{
|
||||||
|
return activated;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
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|
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|
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|
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