Small change to State change
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parent
22482fc990
commit
5c0c6b4a77
3 changed files with 9 additions and 6 deletions
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@ -144,7 +144,7 @@ public class GameController : MonoBehaviour {
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{ Entity.Entities.BUG, bug },
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{ Entity.Entities.COIN, coin }
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};
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ChangeState(GameState.INIT);
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}
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// Update is called once per frame
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@ -152,7 +152,7 @@ public class GameController : MonoBehaviour {
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if ( !engineInitDone ) {
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engineInitDone = true;
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Debug.Log("First Frame");
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ChangeState(GameState.INIT);
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ChangeState(GameState.STARTING);
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}
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if (Input.GetAxis("Pause") > 0) {
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if (state == GameState.RUNNING && !pausedPressed) {
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@ -177,7 +177,7 @@ public class GameController : MonoBehaviour {
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switch ( nstate ) {
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case GameState.INIT:
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Init();
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ChangeState(GameState.STARTING);
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//ChangeState(GameState.STARTING);
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break;
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case GameState.STARTING:
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Starting();
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@ -444,7 +444,7 @@ public class DungeonGenerator {
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}
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}
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}
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Debug.Log(r.GetCenter() + " " + r.spawnpoints.Count + " spawn points.");
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//Debug.Log(r.GetCenter() + " " + r.spawnpoints.Count + " spawn points.");
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}
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public static void GenerateObjective(Room r) {
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@ -29,10 +29,13 @@ public class NotificationManager : MonoBehaviour {
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}
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}
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public NotificationManager() {
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messages = new List<Notification>();
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delay = 0;
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}
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// Use this for initialization
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void Start() {
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delay = 0;
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messages = new List<Notification>();
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text = GetComponent<Text>();
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Hide();
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}
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