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Merge branch 'SaibotkDev'

This commit is contained in:
Saibotk 2018-04-23 19:50:42 +02:00
commit 5a5e95fe70
11 changed files with 266 additions and 105 deletions

View file

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View file

@ -26,8 +26,10 @@ namespace Assets.Scripts.Entities.Attack {
} }
public void Attack() { public void Attack() {
if ( bulletPrefab == null ) if ( bulletPrefab == null ) {
Debug.Log("SingleShot: No Prefab defined for Bullet!");
return; return;
}
GameObject b = GameObject.Instantiate(bulletPrefab); GameObject b = GameObject.Instantiate(bulletPrefab);
b.transform.rotation = spawn.rotation; b.transform.rotation = spawn.rotation;
b.transform.position = spawn.position; b.transform.position = spawn.position;

View file

@ -6,13 +6,20 @@ using Assets.Scripts.Entities.Attack;
namespace Assets.Scripts.Entities { namespace Assets.Scripts.Entities {
public class Bug : Enemy { public class Bug : Enemy {
[SerializeField]
private Transform bulletSpawn;
[SerializeField]
private GameObject bullet;
public Bug() : base(15) { public Bug() : base(15) {
} }
private void Start() { private void Start() {
SetAttack(new MeleeAttack(this.gameObject)); SingleShot s = new SingleShot(this.gameObject);
s.SetPrefab(bullet);
s.SetSpawn(bulletSpawn);
SetAttack(s);
} }
} }
} }

View file

@ -9,8 +9,8 @@ public class Player : Mob {
private GameObject bulletPrefab; private GameObject bulletPrefab;
[SerializeField] [SerializeField]
Transform bulletSpawn; Transform bulletSpawn;
[SerializeField] //[SerializeField]
private int carDamage = 5; //private int carDamage = 5;
private SingleShot singleShot; private SingleShot singleShot;
private GatlingGun ggun; private GatlingGun ggun;

View file

@ -16,6 +16,8 @@ public class GameController : MonoBehaviour {
[Header("Enemys")] [Header("Enemys")]
[SerializeField] [SerializeField]
GameObject scorpion; GameObject scorpion;
[SerializeField]
GameObject bug;
[Space(10)] [Space(10)]
// Generation Settings // Generation Settings
@ -134,7 +136,8 @@ public class GameController : MonoBehaviour {
{ GenerationProcessor.ExtendedTileType.Flag, Flag } { GenerationProcessor.ExtendedTileType.Flag, Flag }
}; };
enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> { enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> {
{ Enemy.Enemys.SCORPION, scorpion } { Enemy.Enemys.SCORPION, scorpion },
{ Enemy.Enemys.BUG, bug }
}; };
} }

View file

@ -135,7 +135,7 @@ public class DungeonGenerator {
} }
allDoors.UnionWith(r.AllDoors()); allDoors.UnionWith(r.AllDoors());
foreach ( Vector2Int v in r.AllDoors() ) { foreach ( Vector2Int v in r.AllDoors() ) {
Debug.Log("Door: " + v); //Debug.Log("Door: " + v);
if ( !r.bounds.Contains(v) ) if ( !r.bounds.Contains(v) )
throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed."); throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed.");
else else
@ -443,17 +443,35 @@ public class DungeonGenerator {
public static void GenerateObjective(Room r) { public static void GenerateObjective(Room r) {
Dictionary<Enemy.Enemys, GameObject> enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool Dictionary<Enemy.Enemys, GameObject> enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool
// TODO add more types
Objective o; Objective o = null;
// ENTITYOBJECTIVE ENEMYS:
List<GameObject> lg = new List<GameObject>();
//GameObject scorp = enemyPrefabs[Enemy.Enemys.SCORPION];
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
EntityObjective eo = new EntityObjective(r, lg);
o = eo;
int rand = UnityEngine.Random.Range(0, 2);
switch (rand) {
case 0: {
// Scorpion Attack!!!!:
List<GameObject> lg = new List<GameObject>();
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
for ( int c = 0; c < count; c++ ) {
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
}
EntityObjective eo = new EntityObjective(r, lg);
o = eo;
}
break;
case 1: {
// Bug Attack!!!!:
List<GameObject> lg = new List<GameObject>();
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
for ( int c = 0; c < count; c++ ) {
lg.Add(enemyPrefabs[Enemy.Enemys.BUG]);
}
EntityObjective eo = new EntityObjective(r, lg);
o = eo;
}
break;
}
r.SetObjective(o); r.SetObjective(o);
} }
} }

View file

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spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@ -67,6 +67,39 @@ TextureImporter:
allowsAlphaSplitting: 0 allowsAlphaSplitting: 0
overridden: 0 overridden: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites: []