Merge branch 'TriceraptodactylDev'
This commit is contained in:
commit
48a20c7fd7
42 changed files with 2231 additions and 423 deletions
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m_GameObject: {fileID: 1773834359136924}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
|
||||
m_Children:
|
||||
- {fileID: 224609935718604692}
|
||||
m_Father: {fileID: 224011665836974194}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 120, y: 120}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!224 &224688961504123188
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
|
@ -1132,11 +1352,11 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 224833383346886274}
|
||||
m_Father: {fileID: 224011665836974194}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||
m_AnchorMax: {x: 0, y: 0}
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||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 85, y: 0}
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||||
m_SizeDelta: {x: 120, y: 120}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!224 &224827547678119310
|
||||
|
|
|
@ -1,46 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BrakeBarController : MonoBehaviour {
|
||||
|
||||
|
||||
int BrakeAmount = 100;
|
||||
float currentRotation;
|
||||
float maxRotation;
|
||||
private Player player;
|
||||
float firstTime;
|
||||
float secondTime;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
void Update() {
|
||||
// if player alive and spawned
|
||||
if (player != null)
|
||||
{
|
||||
UpdatePointer();
|
||||
if ( player != null ) {
|
||||
UpdatePointer(maxRotation);
|
||||
} else if (currentRotation != 0) {
|
||||
//if player dead or not spawned
|
||||
UpdatePointer(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePointer(float brakesLeft) {
|
||||
float offset = brakesLeft - currentRotation;
|
||||
gameObject.transform.Rotate(Vector3.forward, offset);
|
||||
currentRotation += offset;
|
||||
}
|
||||
|
||||
|
||||
private void UpdatePointer()
|
||||
{
|
||||
while (Input.GetKey(KeyCode.S))
|
||||
{
|
||||
firstTime += 1;
|
||||
public void SetPlayer(Player ply) {
|
||||
player = ply;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(KeyCode.S))
|
||||
{
|
||||
|
||||
gameObject.transform.Rotate(Vector3.forward, firstTime);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
[RequireComponent(typeof(SpriteRenderer))]
|
||||
public class Door : MonoBehaviour {
|
||||
private bool locked = false;
|
||||
private Animator animator;
|
||||
|
||||
[SerializeField]
|
||||
Room parent;
|
||||
|
@ -12,6 +13,7 @@ public class Door : MonoBehaviour {
|
|||
// Use this for initialization
|
||||
void Awake() {
|
||||
BoxCollider2D[] colliders = GetComponents<BoxCollider2D>();
|
||||
animator = GetComponent<Animator>();
|
||||
foreach ( BoxCollider2D collider in colliders ) {
|
||||
if ( collider.isTrigger ) {
|
||||
triggerBox = collider;
|
||||
|
@ -35,6 +37,7 @@ public class Door : MonoBehaviour {
|
|||
/// Locks the door.
|
||||
/// </summary>
|
||||
public void Lock() {
|
||||
animator.SetBool("open", false);
|
||||
locked = true;
|
||||
boundingBox.enabled = true;
|
||||
triggerBox.enabled = false;
|
||||
|
@ -45,6 +48,7 @@ public class Door : MonoBehaviour {
|
|||
/// Unlocks the door.
|
||||
/// </summary>
|
||||
public void Unlock() {
|
||||
animator.SetBool("open", true);
|
||||
locked = false;
|
||||
boundingBox.enabled = false;
|
||||
triggerBox.enabled = true;
|
||||
|
|
|
@ -287,6 +287,7 @@ public class GameController : MonoBehaviour {
|
|||
if ( player != null ) {
|
||||
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
|
||||
GetUI().InitHealthController(player);
|
||||
GetUI().InitBrakeController(player);
|
||||
} else {
|
||||
Debug.Log("No Player spawned!");
|
||||
}
|
||||
|
|
|
@ -14,6 +14,23 @@ public class PlayerMovement : MonoBehaviour {
|
|||
public float drift = 1f;
|
||||
[SerializeField]
|
||||
public float brake = 2f;
|
||||
[SerializeField]
|
||||
public float maxBrakeTime = 30f;
|
||||
|
||||
// The time of the acceleration/deceleration sounds in seconds
|
||||
public double accelerationTime;
|
||||
public double decelerationTime;
|
||||
|
||||
public float brakeTime;
|
||||
public float lastFrame;
|
||||
|
||||
public enum SpeedState
|
||||
{
|
||||
SLOW, FASTER, FAST, SLOWER
|
||||
}
|
||||
|
||||
public SpeedState state;
|
||||
public double changeTime;
|
||||
|
||||
Rigidbody2D rb;
|
||||
|
||||
|
@ -21,6 +38,9 @@ public class PlayerMovement : MonoBehaviour {
|
|||
void Start() {
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
messagePosted = false;
|
||||
state = SpeedState.SLOW;
|
||||
brakeTime = 0;
|
||||
lastFrame = Time.time;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
@ -30,6 +50,8 @@ public class PlayerMovement : MonoBehaviour {
|
|||
}
|
||||
if ( !firstKeyPressed && Input.anyKey ) {
|
||||
firstKeyPressed = true;
|
||||
state = SpeedState.FASTER;
|
||||
changeTime = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,15 +62,58 @@ public class PlayerMovement : MonoBehaviour {
|
|||
Vector3 speedVec = new Vector3(rb.velocity.x, rb.velocity.y, 0);
|
||||
float speed = speedVec.magnitude;
|
||||
|
||||
bool braking = Input.GetAxis("Vertical") < 0;
|
||||
if (brakeTime > maxBrakeTime) {
|
||||
brakeTime = maxBrakeTime;
|
||||
braking = false;
|
||||
}
|
||||
if (braking) {
|
||||
brakeTime += Time.time - lastFrame;
|
||||
switch (state) {
|
||||
case SpeedState.FASTER:
|
||||
if (Time.time - changeTime > accelerationTime)
|
||||
state = SpeedState.SLOWER;
|
||||
break;
|
||||
case SpeedState.FAST:
|
||||
changeTime = Time.time;
|
||||
state = SpeedState.SLOWER;
|
||||
break;
|
||||
case SpeedState.SLOWER:
|
||||
if (Time.time - changeTime > decelerationTime)
|
||||
state = SpeedState.SLOW;
|
||||
break;
|
||||
case SpeedState.SLOW:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (state)
|
||||
{
|
||||
case SpeedState.FASTER:
|
||||
if (Time.time - changeTime > accelerationTime)
|
||||
state = SpeedState.FAST;
|
||||
break;
|
||||
case SpeedState.FAST:
|
||||
break;
|
||||
case SpeedState.SLOWER:
|
||||
if (Time.time - changeTime > decelerationTime)
|
||||
state = SpeedState.FASTER;
|
||||
break;
|
||||
case SpeedState.SLOW:
|
||||
changeTime = Time.time;
|
||||
state = SpeedState.FASTER;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
{ // Forward
|
||||
Vector3 acc = transform.up * acceleration;
|
||||
if (Input.GetAxis("Vertical") < 0)
|
||||
if (braking)
|
||||
acc *= 0;
|
||||
rb.AddForce(acc);
|
||||
}
|
||||
{// Drag
|
||||
Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
|
||||
if (Input.GetAxis("Vertical") < 0) {
|
||||
if (braking) {
|
||||
drag *= brake;
|
||||
drag *= speed;
|
||||
}
|
||||
|
@ -85,5 +150,11 @@ public class PlayerMovement : MonoBehaviour {
|
|||
//Debug.Log(transform.localRotation.eulerAngles);
|
||||
//Debug.Log(transform.localRotation * Vector3.up);
|
||||
//Debug.Log(curspeed);
|
||||
lastFrame = Time.time;
|
||||
}
|
||||
|
||||
/// <returns>The time in seconds the player was braking</returns>
|
||||
public float GetBrakeTime() {
|
||||
return brakeTime;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,9 @@ public class UIController : MonoBehaviour
|
|||
[SerializeField]
|
||||
HealthbarController healthcontroller;
|
||||
|
||||
[SerializeField]
|
||||
BrakeBarController brakeBarController;
|
||||
|
||||
[SerializeField]
|
||||
int mainMenuSceneIndex = 0;
|
||||
int firstSceneIndex = 1;
|
||||
|
@ -70,8 +73,11 @@ public class UIController : MonoBehaviour
|
|||
healthcontroller.SetPlayer(ply);
|
||||
}
|
||||
|
||||
public void InitBrakeController(Player ply) {
|
||||
brakeBarController.SetPlayer(ply);
|
||||
}
|
||||
|
||||
public NotificationManager GetNotificationManager() {
|
||||
return notifications;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
8
Assets/graphics/Animations.meta
Normal file
8
Assets/graphics/Animations.meta
Normal file
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0659f7196542f6b40bc557f4d21d2245
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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69
Assets/graphics/Animations/FrontWheel.controller
Normal file
69
Assets/graphics/Animations/FrontWheel.controller
Normal file
|
@ -0,0 +1,69 @@
|
|||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!91 &9100000
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m_Name: FrontWheel
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|
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m_Controller: {fileID: 9100000}
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--- !u!1102 &1102681561812433936
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AnimatorState:
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serializedVersion: 5
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1107 &1107176370106302356
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AnimatorStateMachine:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 180, y: 240, z: 0}
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m_EntryPosition: {x: 300, y: -60, z: 0}
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253
Assets/graphics/Animations/doorInner.controller
Normal file
253
Assets/graphics/Animations/doorInner.controller
Normal file
|
@ -0,0 +1,253 @@
|
|||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_StateMachine: {fileID: 1107387124837383864}
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m_Mask: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_OrderedInterruption: 1
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|
||||
height: 85
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: a25d831f6563aa940bb1ab65acb3b5a4
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: wheelFront_1
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 32
|
||||
y: 0
|
||||
width: 31
|
||||
height: 85
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 2ce52aaabb11dbe4b8bc43ac3d5cce81
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
|
|
@ -34,7 +34,7 @@ TextureImporter:
|
|||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
filterMode: 0
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapU: 1
|
||||
|
|
|
@ -34,7 +34,7 @@ TextureImporter:
|
|||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
filterMode: 0
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapU: 1
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 344607e4adabd53428aa359d92c5daf0
|
||||
guid: ba8ba7ae81462c94b81d2eab8e138627
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
|
Loading…
Add table
Reference in a new issue