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Merge branch 'TriceraptodactylDev'

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Triceraptodactyl 2018-04-23 21:37:53 +02:00
commit 48a20c7fd7
42 changed files with 2231 additions and 423 deletions

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@ -1,46 +1,31 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BrakeBarController : MonoBehaviour {
int BrakeAmount = 100;
float currentRotation;
float maxRotation;
private Player player;
float firstTime;
float secondTime;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Update is called once per frame
void Update() {
// if player alive and spawned
if (player != null)
{
UpdatePointer();
if ( player != null ) {
UpdatePointer(maxRotation);
} else if (currentRotation != 0) {
//if player dead or not spawned
UpdatePointer(0);
}
}
private void UpdatePointer()
{
while (Input.GetKey(KeyCode.S))
{
firstTime += 1;
}
if (Input.GetKeyUp(KeyCode.S))
{
gameObject.transform.Rotate(Vector3.forward, firstTime);
}
}
}
private void UpdatePointer(float brakesLeft) {
float offset = brakesLeft - currentRotation;
gameObject.transform.Rotate(Vector3.forward, offset);
currentRotation += offset;
}
public void SetPlayer(Player ply) {
player = ply;
}
}

View file

@ -2,6 +2,7 @@
[RequireComponent(typeof(SpriteRenderer))]
public class Door : MonoBehaviour {
private bool locked = false;
private Animator animator;
[SerializeField]
Room parent;
@ -12,6 +13,7 @@ public class Door : MonoBehaviour {
// Use this for initialization
void Awake() {
BoxCollider2D[] colliders = GetComponents<BoxCollider2D>();
animator = GetComponent<Animator>();
foreach ( BoxCollider2D collider in colliders ) {
if ( collider.isTrigger ) {
triggerBox = collider;
@ -30,11 +32,12 @@ public class Door : MonoBehaviour {
public void SetParent(Room room) {
this.parent = room;
}
/// <summary>
/// Locks the door.
/// </summary>
public void Lock() {
animator.SetBool("open", false);
locked = true;
boundingBox.enabled = true;
triggerBox.enabled = false;
@ -45,6 +48,7 @@ public class Door : MonoBehaviour {
/// Unlocks the door.
/// </summary>
public void Unlock() {
animator.SetBool("open", true);
locked = false;
boundingBox.enabled = false;
triggerBox.enabled = true;

View file

@ -212,9 +212,9 @@ public class GameController : MonoBehaviour {
spawn.transform.SetParent(spawnpointRoot.transform);
spawn.transform.position = new Vector3(dg.start.GetCenter().x, dg.start.GetCenter().y, 0);
start.SetSpawnPointsRootObject(spawnpointRoot);
start.Reload();
start.transform.SetParent(mapRoot.transform);
// Finish room
@ -279,7 +279,7 @@ public class GameController : MonoBehaviour {
}
private void Starting() {
StartObjective goal = new StartObjective(start, playerPrefab);
start.SetObjective(goal);
start.OnPlayerEnter(player);
@ -287,6 +287,7 @@ public class GameController : MonoBehaviour {
if ( player != null ) {
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
GetUI().InitHealthController(player);
GetUI().InitBrakeController(player);
} else {
Debug.Log("No Player spawned!");
}

View file

@ -14,6 +14,23 @@ public class PlayerMovement : MonoBehaviour {
public float drift = 1f;
[SerializeField]
public float brake = 2f;
[SerializeField]
public float maxBrakeTime = 30f;
// The time of the acceleration/deceleration sounds in seconds
public double accelerationTime;
public double decelerationTime;
public float brakeTime;
public float lastFrame;
public enum SpeedState
{
SLOW, FASTER, FAST, SLOWER
}
public SpeedState state;
public double changeTime;
Rigidbody2D rb;
@ -21,6 +38,9 @@ public class PlayerMovement : MonoBehaviour {
void Start() {
rb = GetComponent<Rigidbody2D>();
messagePosted = false;
state = SpeedState.SLOW;
brakeTime = 0;
lastFrame = Time.time;
}
void Update() {
@ -30,6 +50,8 @@ public class PlayerMovement : MonoBehaviour {
}
if ( !firstKeyPressed && Input.anyKey ) {
firstKeyPressed = true;
state = SpeedState.FASTER;
changeTime = Time.time;
}
}
@ -40,15 +62,58 @@ public class PlayerMovement : MonoBehaviour {
Vector3 speedVec = new Vector3(rb.velocity.x, rb.velocity.y, 0);
float speed = speedVec.magnitude;
bool braking = Input.GetAxis("Vertical") < 0;
if (brakeTime > maxBrakeTime) {
brakeTime = maxBrakeTime;
braking = false;
}
if (braking) {
brakeTime += Time.time - lastFrame;
switch (state) {
case SpeedState.FASTER:
if (Time.time - changeTime > accelerationTime)
state = SpeedState.SLOWER;
break;
case SpeedState.FAST:
changeTime = Time.time;
state = SpeedState.SLOWER;
break;
case SpeedState.SLOWER:
if (Time.time - changeTime > decelerationTime)
state = SpeedState.SLOW;
break;
case SpeedState.SLOW:
break;
}
} else {
switch (state)
{
case SpeedState.FASTER:
if (Time.time - changeTime > accelerationTime)
state = SpeedState.FAST;
break;
case SpeedState.FAST:
break;
case SpeedState.SLOWER:
if (Time.time - changeTime > decelerationTime)
state = SpeedState.FASTER;
break;
case SpeedState.SLOW:
changeTime = Time.time;
state = SpeedState.FASTER;
break;
}
}
{ // Forward
Vector3 acc = transform.up * acceleration;
if (Input.GetAxis("Vertical") < 0)
if (braking)
acc *= 0;
rb.AddForce(acc);
}
{// Drag
Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
if (Input.GetAxis("Vertical") < 0) {
if (braking) {
drag *= brake;
drag *= speed;
}
@ -82,8 +147,14 @@ public class PlayerMovement : MonoBehaviour {
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
//Debug.Log(transform.localRotation.eulerAngles);
//Debug.Log(transform.localRotation * Vector3.up);
//Debug.Log(curspeed);
//Debug.Log(transform.localRotation.eulerAngles);
//Debug.Log(transform.localRotation * Vector3.up);
//Debug.Log(curspeed);
lastFrame = Time.time;
}
/// <returns>The time in seconds the player was braking</returns>
public float GetBrakeTime() {
return brakeTime;
}
}

View file

@ -19,6 +19,9 @@ public class UIController : MonoBehaviour
[SerializeField]
HealthbarController healthcontroller;
[SerializeField]
BrakeBarController brakeBarController;
[SerializeField]
int mainMenuSceneIndex = 0;
int firstSceneIndex = 1;
@ -70,8 +73,11 @@ public class UIController : MonoBehaviour
healthcontroller.SetPlayer(ply);
}
public void InitBrakeController(Player ply) {
brakeBarController.SetPlayer(ply);
}
public NotificationManager GetNotificationManager() {
return notifications;
}
}

View file

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