Fixed coin spawning
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parent
81c3b30ca4
commit
47c21f8b82
1 changed files with 6 additions and 6 deletions
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@ -444,10 +444,10 @@ public class DungeonGenerator {
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}
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float prob2 = 0.04f;
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if (UnityEngine.Random.value > 1 - prob2
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&& x > r.bounds.x +1
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&& x < r.bounds.x + r.bounds.width-1
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&& y > r.bounds.y+1
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&& y < r.bounds.y + r.bounds.height-1)
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&& x > r.bounds.x +2
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&& x < r.bounds.x + r.bounds.width-2
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&& y > r.bounds.y+2
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&& y < r.bounds.y + r.bounds.height-2)
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{
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r.spawnpoints.Add(pos);
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}
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@ -463,7 +463,6 @@ public class DungeonGenerator {
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int rand = UnityEngine.Random.Range(0, 7);
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switch (rand) {
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case 0:
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case 1: {
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// Scorpion Attack!!!!:
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List<GameObject> lg = new List<GameObject>();
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@ -501,7 +500,8 @@ public class DungeonGenerator {
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o = eo;
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}
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break;
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case 6:
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case 6:
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case 0:
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{
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// Coins!!!!:
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List<GameObject> lg = new List<GameObject>();
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