1
0
Fork 0

Merge remote-tracking branch 'origin/master'

This commit is contained in:
Triceraptodactyl 2018-04-22 10:29:04 +02:00
commit 3ef214d14f
19 changed files with 317 additions and 102 deletions

2
.gitignore vendored
View file

@ -34,3 +34,5 @@ sysinfo.txt
*.unitypackage
Assets/graphics/textures/tmp/Thumbs\.db
Thumbs\.db

View file

@ -208,8 +208,8 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 6cab053583d7b91469a214e0bb8c0da0, type: 3}
m_SortingOrder: 2
m_Sprite: {fileID: 21300000, guid: 147285ed12283414080da771867387c3, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0

View file

@ -139,7 +139,7 @@ GameObject:
- component: {fileID: 212157662384668488}
- component: {fileID: 61742184318168344}
m_Layer: 0
m_Name: Wall
m_Name: Wall (4)
m_TagString: wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -206,6 +206,23 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1691542046289400
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4993135491924854}
- component: {fileID: 212797466911108054}
- component: {fileID: 61203284340070018}
m_Layer: 0
m_Name: Wall
m_TagString: wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1844252952274974
GameObject:
m_ObjectHideFlags: 0
@ -271,10 +288,10 @@ Transform:
m_GameObject: {fileID: 1376851329299758}
m_LocalRotation: {x: -0, y: -0, z: 0.7071068, w: 0.7071068}
m_LocalPosition: {x: -0.87, y: 9.56, z: 0}
m_LocalScale: {x: 0.1, y: 3, z: 1}
m_LocalScale: {x: 0.10000005, y: 3.000002, z: 1}
m_Children: []
m_Father: {fileID: 4896145802546722}
m_RootOrder: 0
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4524829645232432
Transform:
@ -314,7 +331,7 @@ Transform:
m_GameObject: {fileID: 1686504243753214}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.3, y: 0.05, z: 1}
m_LocalScale: {x: 20, y: 6, z: 1}
m_Children: []
m_Father: {fileID: 4896748037289080}
m_RootOrder: 0
@ -342,6 +359,7 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4993135491924854}
- {fileID: 4443867424783896}
- {fileID: 4947857444302422}
- {fileID: 4958236485783856}
@ -374,7 +392,7 @@ Transform:
m_LocalScale: {x: 0.10000005, y: 3, z: 1}
m_Children: []
m_Father: {fileID: 4896145802546722}
m_RootOrder: 3
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4947857444302422
Transform:
@ -387,7 +405,7 @@ Transform:
m_LocalScale: {x: 0.1, y: 3, z: 1}
m_Children: []
m_Father: {fileID: 4896145802546722}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4958236485783856
Transform:
@ -400,8 +418,21 @@ Transform:
m_LocalScale: {x: 0.1, y: 3, z: 1}
m_Children: []
m_Father: {fileID: 4896145802546722}
m_RootOrder: 2
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
--- !u!4 &4993135491924854
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1691542046289400}
m_LocalRotation: {x: -0, y: -0, z: 0.7071068, w: 0.7071068}
m_LocalPosition: {x: -0.87, y: 9.56, z: 0}
m_LocalScale: {x: 0.1, y: 3, z: 1}
m_Children: []
m_Father: {fileID: 4896145802546722}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!61 &61017911347839236
BoxCollider2D:
m_ObjectHideFlags: 1
@ -452,6 +483,31 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 10, y: 10}
m_EdgeRadius: 0
--- !u!61 &61203284340070018
BoxCollider2D:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1691542046289400}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 2.5762396}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 10, y: 10}
newSize: {x: 10, y: 10}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 10, y: 4.847521}
m_EdgeRadius: 0
--- !u!61 &61328448285356816
BoxCollider2D:
m_ObjectHideFlags: 1
@ -491,11 +547,11 @@ BoxCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
border: {x: 0.049999997, y: 0.049999997, z: 0.049999997, w: 0.049999997}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.16, y: 0.16}
newSize: {x: 0.16, y: 0.16}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 1
@ -514,7 +570,7 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0, y: -2.8089824}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
@ -525,7 +581,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 10, y: 10}
m_Size: {x: 10, y: 4.3820353}
m_EdgeRadius: 0
--- !u!61 &61881867638551418
BoxCollider2D:
@ -541,11 +597,11 @@ BoxCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
border: {x: 0.049999997, y: 0.049999997, z: 0.049999997, w: 0.049999997}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.16, y: 0.16}
newSize: {x: 0.16, y: 0.16}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
@ -588,6 +644,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8b8cc30ac6e59724bba6536a17fbf027, type: 3}
m_Name:
m_EditorClassIdentifier:
graphics: {fileID: 1686504243753214}
--- !u!114 &114795477922050694
MonoBehaviour:
m_ObjectHideFlags: 1
@ -772,16 +829,16 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: c4ac414a6adb1234a978da09806b7d81, type: 3}
m_SortingOrder: 1
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 10, y: 10}
m_Size: {x: 0.16, y: 0.16}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
--- !u!212 &212625439943302556
SpriteRenderer:
@ -828,6 +885,51 @@ SpriteRenderer:
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
--- !u!212 &212797466911108054
SpriteRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1691542046289400}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 7cf5bb3a2568ab643b2892aa322e64b2, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 10, y: 10}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
--- !u!212 &212881422167649272
SpriteRenderer:
m_ObjectHideFlags: 1

View file

@ -803,6 +803,7 @@ GameObject:
- component: {fileID: 881384370}
- component: {fileID: 881384369}
- component: {fileID: 881384368}
- component: {fileID: 881384372}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@ -844,7 +845,7 @@ Camera:
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
orthographic size: 10
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@ -873,6 +874,18 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &881384372
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 881384367}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5d9a051e822e2cf4ea3ca01c5a4df37c, type: 3}
m_Name:
m_EditorClassIdentifier:
followThis: {fileID: 0}
--- !u!1 &1487324256
GameObject:
m_ObjectHideFlags: 0
@ -900,7 +913,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
m_Name:
m_EditorClassIdentifier:
gameOverPanel: {fileID: 216517958}
gameOverPanel: {fileID: 354516592}
--- !u!4 &1487324258
Transform:
m_ObjectHideFlags: 0
@ -1021,4 +1034,5 @@ MonoBehaviour:
playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
type: 2}
start: {fileID: 766094370}
ui: {fileID: 0}
ui: {fileID: 1487324256}
cam: {fileID: 881384367}

View file

@ -446,7 +446,7 @@ GameObject:
- component: {fileID: 569304360}
- component: {fileID: 569304359}
m_Layer: 5
m_Name: Canvas
m_Name: PauseMenu
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1096,6 +1096,7 @@ GameObject:
- component: {fileID: 1974548622}
- component: {fileID: 1974548621}
- component: {fileID: 1974548620}
- component: {fileID: 1974548623}
m_Layer: 5
m_Name: Button
m_TagString: Untagged
@ -1160,7 +1161,18 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1974548621}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 1974548618}
m_MethodName:
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &1974548621
@ -1196,3 +1208,15 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1974548618}
--- !u!114 &1974548623
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1974548618}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
m_Name:
m_EditorClassIdentifier:
gameOverPanel: {fileID: 0}

View file

@ -278,7 +278,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 198}
m_AnchoredPosition: {x: 0, y: 122}
m_SizeDelta: {x: 800, y: 200}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &863866092
@ -624,6 +624,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
m_Name:
m_EditorClassIdentifier:
gameOverPanel: {fileID: 0}
--- !u!1 &1586619316
GameObject:
m_ObjectHideFlags: 0
@ -956,3 +957,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
m_Name:
m_EditorClassIdentifier:
gameOverPanel: {fileID: 0}

View file

@ -5,21 +5,31 @@ using UnityEngine;
public class CameraControl : MonoBehaviour {
[SerializeField]
public GameObject followThis;
private GameObject followThis;
private Vector3 offset;
void Start()
{
offset = transform.position - followThis.transform.position;
if (followThis == null)
return;
offset = transform.position - followThis.transform.position;
}
void LateUpdate()
{
if (followThis == null)
return;
var target = followThis.transform.position + offset;
var targetVec = target - transform.position;
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
transform.position = transform.position + targetVec;
}
public void SetFollow(GameObject g)
{
followThis = g;
offset = transform.position - followThis.transform.position;
}
}

View file

@ -5,6 +5,9 @@ using UnityEngine;
public class Door : MonoBehaviour {
private bool locked = false;
[SerializeField]
GameObject graphics;
BoxCollider2D boundingBox;
BoxCollider2D triggerBox;
// Use this for initialization
@ -13,8 +16,10 @@ public class Door : MonoBehaviour {
foreach (BoxCollider2D collider in colliders) {
if (collider.isTrigger) {
triggerBox = collider;
Debug.Log("Found Door trigger");
} else {
boundingBox = collider;
Debug.Log("Found Door collider");
}
}
Unlock();
@ -25,6 +30,7 @@ public class Door : MonoBehaviour {
locked = true;
boundingBox.enabled = true;
triggerBox.enabled = false;
graphics.GetComponent<SpriteRenderer>().enabled = true;
}
public void Unlock()
@ -32,6 +38,7 @@ public class Door : MonoBehaviour {
locked = false;
boundingBox.enabled = false;
triggerBox.enabled = true;
graphics.GetComponent<SpriteRenderer>().enabled = false;
}
public bool IsLocked()

View file

@ -6,6 +6,7 @@ public abstract class Mob : Entity {
readonly int maxHP;
int currentHP;
bool isDead;
int damage;
// Constructor
public Mob(EntityObjective referringObjective, int maxHP) : base(referringObjective)
@ -33,4 +34,14 @@ public abstract class Mob : Entity {
if (!isDead)
currentHP = (currentHP + healAmount > currentHP) ? maxHP : currentHP + healAmount;
}
public void SetDamage(int dmg)
{
damage = dmg;
}
public int GetDamage()
{
return damage;
}
}

View file

@ -14,6 +14,14 @@ public class Player : Mob {
Debug.Log("Collision");
if (collision.collider.tag == "wall") {
Kill();
} else if (collision.collider.tag == "enemy")
{
Mob m = collision.collider.GetComponent(typeof(Mob)) as Mob;
if(m != null)
{
InflictDamage(m.GetDamage()); // TODO think about Mob attac mechanic
}
}
}

View file

@ -14,8 +14,11 @@ public class GameController : MonoBehaviour {
[SerializeField]
private GameObject ui;
private bool engineInitDone;
[SerializeField]
private GameObject cam;
private bool engineInitDone;
private Player player;
public static GameController instance;
public GameController()
{
@ -28,7 +31,7 @@ public class GameController : MonoBehaviour {
// Use this for initialization
void Start () {
//ChangeState(GameState.INIT);
}
// Update is called once per frame
@ -79,7 +82,10 @@ public class GameController : MonoBehaviour {
playerPrefab
};
start.SetObjective(new EntityObjective(start, tmp));
start.OnPlayerEnter();
start.GetObjective().Activate();
player = ((EntityObjective) start.GetObjective()).GetEntities()[0].GetComponent<Player>();
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
((EntityObjective)start.GetObjective()).Remove(player.gameObject);
}
private void Starting()

View file

@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
public class EntityObjective : Objective{
public class EntityObjective : Objective {
List<GameObject> prefabList;
List<GameObject> entityList;
List<Transform> spawnPointList;
@ -10,6 +10,7 @@ public class EntityObjective : Objective{
// Constructor
public EntityObjective(Room objectiveCaller, List<GameObject> prefabList) : base(objectiveCaller)
{
this.entityList = new List<GameObject>();
this.prefabList = prefabList;
spawnPointList = objectiveCaller.GetSpawnpoints ();
}
@ -24,6 +25,7 @@ public class EntityObjective : Objective{
Debug.Log("Instantiating Prefab");
GameObject tempObject = GameObject.Instantiate (i);
tempObject.transform.position = spawnPointList [Random.Range (0, spawnPointList.Count)].position;
entityList.Add(tempObject);
}
objectiveCaller.Lock();
@ -36,4 +38,9 @@ public class EntityObjective : Objective{
if (entityList.Count == 0)
objectiveCaller.Unlock ();
}
public List<GameObject> GetEntities()
{
return entityList;
}
}

View file

@ -1,38 +1,50 @@
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
[SerializeField]
public float acceleration = 3;
[SerializeField]
public float friction = 0.1f;
[SerializeField]
public float turnSpeed = 2;
[SerializeField]
public float drift = 1f;
[SerializeField]
public float brake = 2f;
Rigidbody2D rigidbody2D;
// Use this for initialization
void Start() {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void FixedUpdate() {
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
float speed = speedVec.magnitude;
{ // Forward
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private bool firstKeyPressed;
[SerializeField]
public float acceleration = 3;
[SerializeField]
public float friction = 0.1f;
[SerializeField]
public float turnSpeed = 2;
[SerializeField]
public float drift = 1f;
[SerializeField]
public float brake = 2f;
Rigidbody2D rigidbody2D;
// Use this for initialization
void Start() {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void Update()
{
if(!firstKeyPressed && Input.anyKey)
{
firstKeyPressed = true;
}
}
void FixedUpdate() {
if (!firstKeyPressed)
return;
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
float speed = speedVec.magnitude;
{ // Forward
rigidbody2D.AddForce(transform.up * acceleration);
}
{// Drag
Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
if (Input.GetKey(KeyCode.S))
drag *= brake;
rigidbody2D.AddForce(drag);
Debug.DrawLine(transform.position, transform.position + drag, Color.cyan, 0.01f, false);
{// Drag
Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
if (Input.GetKey(KeyCode.S))
drag *= brake;
rigidbody2D.AddForce(drag);
Debug.DrawLine(transform.position, transform.position + drag, Color.cyan, 0.01f, false);
}
{ // Drift
Vector3 forwardNorm = (transform.localRotation * Vector3.up).normalized * speedVec.magnitude;
@ -40,20 +52,20 @@ public class PlayerMovement : MonoBehaviour {
br *= drift;
rigidbody2D.AddForce(br);
//Debug.Log(br);
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
if (Input.GetKey(KeyCode.A))
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
if (Input.GetKey(KeyCode.A))
rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed);
//transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetKey(KeyCode.D))
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
if (Input.GetKey(KeyCode.D))
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
//Debug.Log(transform.localRotation.eulerAngles);
//Debug.Log(transform.localRotation * Vector3.up);
//Debug.Log(curspeed);
}
}
//Debug.Log(transform.localRotation.eulerAngles);
//Debug.Log(transform.localRotation * Vector3.up);
//Debug.Log(curspeed);
}
}

View file

@ -37,6 +37,8 @@ public class Room : MonoBehaviour {
}
Debug.Log("Spawnpoints in Room: " + spawnpoints.Count);
//Unlock();
}
public void SetObjective(Objective o)
@ -60,13 +62,21 @@ public class Room : MonoBehaviour {
}
}
public Objective GetObjective()
{
return objective;
}
public void OnPlayerEnter()
{
objective.Activate();
if(objective != null)
objective.Activate();
}
public List<Transform> GetSpawnpoints()
{
return spawnpoints;
}
}

View file

@ -2,30 +2,30 @@
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour {
private GameObject score;
public class UIController : MonoBehaviour {
private GameObject score;
private GameObject pauseMenu;
[SerializeField]
private GameObject gameOverPanel;
// Use this for initialization
private GameObject gameOverPanel;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public static UIController instance;
public void ShowPauseMenu()
{
pauseMenu.SetActive(true);
}
public void ClosePauseMenu()
{
pauseMenu.SetActive(false);
}
public static UIController instance;
public void ShowPauseMenu()
{
pauseMenu.SetActive(true);
}
public void ClosePauseMenu()
{
pauseMenu.SetActive(false);
}
public void LoadSceneByIndex(int index)
{
Debug.Log("Loaded scene " + index);
@ -52,6 +52,6 @@ public class UIController : MonoBehaviour {
} else {
Debug.Log("No game over panel assigned");
}
}
}
}

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6 KiB

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

After

Width:  |  Height:  |  Size: 19 KiB

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1fa1a8e153b3443439cea0e1f983f2a6
guid: ddc6452a517b6824b9195f30b422202a
folderAsset: yes
DefaultImporter:
externalObjects: {}