Merge branch 'master' into PiegamesDev
This commit is contained in:
commit
3bf38b81e1
28 changed files with 678 additions and 99 deletions
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@ -6,22 +6,50 @@ using UnityEngine.Audio;
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|
||||
{
|
||||
public AudioMixer mixer;
|
||||
public AudioMixerSnapshot maintheme;
|
||||
public AudioMixerSnapshot end;
|
||||
public AudioSource maintheme;
|
||||
public AudioSource menutheme;
|
||||
public AudioSource gameovers;
|
||||
public AudioSource[] soundeffects;
|
||||
|
||||
public enum Sfx { shoot, explosion, mobattack};
|
||||
public enum Sfx { shoot, explosion, mobattack };
|
||||
|
||||
private float m_TransitionIn;
|
||||
private float m_TransitionOut;
|
||||
private bool endstate;
|
||||
private const float lvlbgm = 6.79f;
|
||||
private const float gobgm = 14.406f;
|
||||
private const float loopdelay = 0.05f;
|
||||
private bool menu;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
m_TransitionIn = 1.2f;
|
||||
m_TransitionOut = 0.3f;
|
||||
maintheme.loop = true;
|
||||
menutheme.loop = true;
|
||||
gameovers.loop = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (maintheme.time >= maintheme.clip.length - loopdelay)
|
||||
maintheme.time = lvlbgm;
|
||||
if (gameovers.time >= gameovers.clip.length - loopdelay)
|
||||
gameovers.time = gobgm;
|
||||
}
|
||||
|
||||
public void GameOverBgm()
|
||||
{
|
||||
maintheme.Stop();
|
||||
gameovers.Play();
|
||||
}
|
||||
|
||||
public void MenuBgm()
|
||||
{
|
||||
if (gameovers.isPlaying)
|
||||
gameovers.Stop();
|
||||
menutheme.Play();
|
||||
}
|
||||
|
||||
public void LevelBgm()
|
||||
{
|
||||
maintheme.Play();
|
||||
}
|
||||
|
||||
public void SfxPlay(int sound)
|
||||
|
@ -42,4 +70,15 @@ public class AudioControl : MonoBehaviour
|
|||
{
|
||||
mixer.SetFloat("masterVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||
}
|
||||
|
||||
public void SetBgmVolume(float nvol)
|
||||
{
|
||||
mixer.SetFloat("bgmVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||
}
|
||||
|
||||
public void SetSfxVolume(float nvol)
|
||||
{
|
||||
mixer.SetFloat("sfxVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,16 +28,15 @@ public class BrakeBarController : MonoBehaviour {
|
|||
|
||||
private void UpdatePointer()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
while (Input.GetKey(KeyCode.S))
|
||||
{
|
||||
firstTime = Time.time;
|
||||
firstTime += 1;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(KeyCode.S))
|
||||
{
|
||||
secondTime = Time.time;
|
||||
float difference = secondTime - firstTime;
|
||||
gameObject.transform.Rotate(Vector3.forward, difference);
|
||||
|
||||
gameObject.transform.Rotate(Vector3.forward, firstTime);
|
||||
}
|
||||
|
||||
|
||||
|
|
18
Assets/Scripts/Entities/Bug.cs
Normal file
18
Assets/Scripts/Entities/Bug.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Assets.Scripts.Entities.Attack;
|
||||
|
||||
namespace Assets.Scripts.Entities {
|
||||
|
||||
public class Bug : Enemy {
|
||||
|
||||
public Bug() : base(15) {
|
||||
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
SetAttack(new MeleeAttack(this.gameObject));
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Entities/Bug.cs.meta
Normal file
11
Assets/Scripts/Entities/Bug.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c5616b0c23c6dce40b9019a2217bc1a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,7 +4,11 @@ using UnityEngine;
|
|||
using Assets.Scripts.Entities.Attack;
|
||||
|
||||
namespace Assets.Scripts.Entities {
|
||||
class Enemy : Mob {
|
||||
public class Enemy : Mob {
|
||||
public enum Enemys {
|
||||
SCORPION,
|
||||
BUG
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private float speed = 1;
|
||||
|
|
|
@ -23,7 +23,7 @@ public class Player : Mob {
|
|||
|
||||
void Update() {
|
||||
if ( Time.timeSinceLevelLoad >= nextAttackTime && attack != null) {
|
||||
if ( Input.GetKey(KeyCode.Space) ) {
|
||||
if ( Input.GetAxis("Fire") > 0 ) {
|
||||
Debug.Log("Attack pressed!");
|
||||
attack.Attack();
|
||||
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
|
||||
|
|
20
Assets/Scripts/Entities/Spider.cs
Normal file
20
Assets/Scripts/Entities/Spider.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Assets.Scripts.Entities.Attack;
|
||||
|
||||
namespace Assets.Scripts.Entities
|
||||
{
|
||||
class Spider : Enemy
|
||||
{
|
||||
public Spider() : base(45)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetAttack(new SingleShot(this.gameObject));
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Entities/Spider.cs.meta
Normal file
11
Assets/Scripts/Entities/Spider.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bba8747a38e6f32488753602d0a3f3e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,11 +1,10 @@
|
|||
using System.Collections;
|
||||
using Assets.Scripts.Entities;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameController : MonoBehaviour {
|
||||
|
||||
|
||||
|
||||
private Room start;
|
||||
private Room finish;
|
||||
|
||||
|
@ -13,6 +12,12 @@ public class GameController : MonoBehaviour {
|
|||
WIN, DIED
|
||||
}
|
||||
|
||||
// Enemy Prefabs
|
||||
[Header("Enemys")]
|
||||
[SerializeField]
|
||||
GameObject scorpion;
|
||||
|
||||
[Space(10)]
|
||||
// Generation Settings
|
||||
[Header("Tile Prefabs")]
|
||||
[SerializeField]
|
||||
|
@ -67,6 +72,7 @@ public class GameController : MonoBehaviour {
|
|||
GameObject RockLRD;
|
||||
|
||||
private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
|
||||
private Dictionary<Enemy.Enemys, GameObject> enemyPrefabs;
|
||||
|
||||
[Space(10)]
|
||||
[Header("References")]
|
||||
|
@ -97,32 +103,34 @@ public class GameController : MonoBehaviour {
|
|||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
genPrefabs = new Dictionary<GenerationProcessor.ExtendedTileType, GameObject>();
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.BorderOuter, BorderOuter);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.BorderInner, BorderInner);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.BorderSingle, BorderSingle);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Rock, Rock);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockL, RockL);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockU, RockU);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockR, RockR);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockD, RockD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLU, RockLU);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLR, RockLR);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLD, RockLD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLURD, RockLURD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockRD, RockRD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockUR, RockUR);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockUD, RockUD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLUD, RockLUD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLUR, RockLUR);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockURD, RockURD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLRD, RockLRD);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Ground0, Ground0);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Ground1, Ground1);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Ground2, Ground2);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Ground3, Ground3);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.DoorInner, DoorInner);
|
||||
genPrefabs.Add(GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter);
|
||||
genPrefabs = new Dictionary<GenerationProcessor.ExtendedTileType, GameObject> {
|
||||
{ GenerationProcessor.ExtendedTileType.BorderOuter, BorderOuter },
|
||||
{ GenerationProcessor.ExtendedTileType.BorderInner, BorderInner },
|
||||
{ GenerationProcessor.ExtendedTileType.BorderSingle, BorderSingle },
|
||||
{ GenerationProcessor.ExtendedTileType.Rock, Rock },
|
||||
{ GenerationProcessor.ExtendedTileType.RockL, RockL },
|
||||
{ GenerationProcessor.ExtendedTileType.RockU, RockU },
|
||||
{ GenerationProcessor.ExtendedTileType.RockR, RockR },
|
||||
{ GenerationProcessor.ExtendedTileType.RockD, RockD },
|
||||
{ GenerationProcessor.ExtendedTileType.RockLU, RockLU },
|
||||
{ GenerationProcessor.ExtendedTileType.RockLR, RockLR },
|
||||
{ GenerationProcessor.ExtendedTileType.RockLD, RockLD },
|
||||
{ GenerationProcessor.ExtendedTileType.RockLURD, RockLURD },
|
||||
{ GenerationProcessor.ExtendedTileType.RockRD, RockRD },
|
||||
{ GenerationProcessor.ExtendedTileType.RockUR, RockUR },
|
||||
{ GenerationProcessor.ExtendedTileType.RockUD, RockUD },
|
||||
{ GenerationProcessor.ExtendedTileType.RockLUD, RockLUD },
|
||||
{ GenerationProcessor.ExtendedTileType.RockLUR, RockLUR },
|
||||
{ GenerationProcessor.ExtendedTileType.RockURD, RockURD },
|
||||
{ GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
|
||||
{ GenerationProcessor.ExtendedTileType.Ground, Ground },
|
||||
{ GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
|
||||
{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter }
|
||||
};
|
||||
enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> {
|
||||
{ Enemy.Enemys.SCORPION, scorpion }
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -178,6 +186,7 @@ public class GameController : MonoBehaviour {
|
|||
doorRoot.name = "Doors";
|
||||
doorRoot.transform.SetParent(goStart.transform);
|
||||
start = goStart.AddComponent<Room>();
|
||||
start.SetCenter(dg.start.GetCenter());
|
||||
lt = lt.FindAll(x => x.tag == "door");
|
||||
lt.ForEach(x => {
|
||||
x.SetParent(doorRoot.transform);
|
||||
|
@ -185,7 +194,7 @@ public class GameController : MonoBehaviour {
|
|||
});
|
||||
start.SetDoorsRootObject(doorRoot);
|
||||
|
||||
// WIP
|
||||
// Spawnpoint
|
||||
GameObject spawnpointRoot = new GameObject();
|
||||
spawnpointRoot.name = "Spawnpoints";
|
||||
spawnpointRoot.transform.SetParent(goStart.transform);
|
||||
|
@ -196,6 +205,7 @@ public class GameController : MonoBehaviour {
|
|||
start.SetSpawnPointsRootObject(spawnpointRoot);
|
||||
|
||||
start.Reload();
|
||||
|
||||
start.transform.SetParent(mapRoot.transform);
|
||||
|
||||
// Finish room
|
||||
|
@ -207,6 +217,7 @@ public class GameController : MonoBehaviour {
|
|||
doorRootf.transform.SetParent(goFinish.transform);
|
||||
ltf = ltf.FindAll(x => x.tag == "door");
|
||||
finish = goFinish.AddComponent<Room>();
|
||||
finish.SetCenter(dg.end.GetCenter());
|
||||
ltf.ForEach(x => {
|
||||
x.SetParent(doorRootf.transform);
|
||||
x.gameObject.GetComponent<Door>().SetParent(finish);
|
||||
|
@ -219,18 +230,34 @@ public class GameController : MonoBehaviour {
|
|||
foreach (GenRoom gr in dg.rooms) {
|
||||
GameObject groom = gp.ProcessRoom(gr.tiles);
|
||||
List<Transform> ltg = new List<Transform>(groom.GetComponentsInChildren<Transform>());
|
||||
|
||||
// Doors
|
||||
GameObject doorRootg = new GameObject();
|
||||
doorRootg.name = "Doors";
|
||||
doorRootg.transform.SetParent(groom.transform);
|
||||
Room grom = groom.AddComponent<Room>();
|
||||
grom.SetCenter(gr.GetCenter());
|
||||
ltg = ltg.FindAll(x => x.tag == "door");
|
||||
ltg.ForEach(x => {
|
||||
x.SetParent(doorRootg.transform);
|
||||
x.gameObject.GetComponent<Door>().SetParent(grom);
|
||||
});
|
||||
|
||||
// Spawnpoints
|
||||
GameObject tSpawnpointRoot = new GameObject();
|
||||
tSpawnpointRoot.name = "Spawnpoints";
|
||||
tSpawnpointRoot.transform.SetParent(groom.transform);
|
||||
tSpawnpointRoot.transform.position = new Vector3(gr.roomPosition.x, gr.roomPosition.y, 0);
|
||||
foreach(Vector2Int v in gr.spawnpoints) {
|
||||
GameObject tspawn = new GameObject();
|
||||
tspawn.transform.SetParent(tSpawnpointRoot.transform);
|
||||
tspawn.transform.position = new Vector3(v.x, v.y, 0); // is this the center or the top left corner of a block?
|
||||
}
|
||||
|
||||
grom.SetSpawnPointsRootObject(tSpawnpointRoot);
|
||||
grom.SetDoorsRootObject(doorRootg);
|
||||
grom.Reload();
|
||||
DungeonGenerator.GenerateObjective(grom);
|
||||
groom.transform.SetParent(mapRoot.transform);
|
||||
}
|
||||
|
||||
|
@ -242,6 +269,7 @@ public class GameController : MonoBehaviour {
|
|||
}
|
||||
|
||||
private void Starting() {
|
||||
|
||||
StartObjective goal = new StartObjective(start, playerPrefab);
|
||||
start.SetObjective(goal);
|
||||
start.OnPlayerEnter(player);
|
||||
|
@ -253,6 +281,7 @@ public class GameController : MonoBehaviour {
|
|||
Debug.Log("No Player spawned!");
|
||||
}
|
||||
finish.SetObjective(new FinishObjective(finish));
|
||||
cam.GetComponent<AudioControl>().LevelBgm();
|
||||
}
|
||||
|
||||
private void Running() {
|
||||
|
@ -265,13 +294,12 @@ public class GameController : MonoBehaviour {
|
|||
if ( ui != null ) {
|
||||
Debug.Log("show end UI");
|
||||
if(endCause == EndedCause.DIED) {
|
||||
cam.GetComponent<AudioControl>().SfxPlay(2);
|
||||
cam.GetComponent<AudioControl>().GameOverBgm();
|
||||
ui.GetComponent<UIController>().ShowGameOverUI();
|
||||
} else if(endCause == EndedCause.WIN) {
|
||||
//cam.GetComponent<AudioControl>().SfxPlay(2);
|
||||
ui.GetComponent<UIController>().ShowWinUI();
|
||||
}
|
||||
|
||||
} else {
|
||||
Debug.Log("No UI specified");
|
||||
}
|
||||
|
@ -285,6 +313,10 @@ public class GameController : MonoBehaviour {
|
|||
return ui.GetComponent<UIController>();
|
||||
}
|
||||
|
||||
public Dictionary<Enemy.Enemys, GameObject> GetEnemyPrefabs() {
|
||||
return enemyPrefabs;
|
||||
}
|
||||
|
||||
public bool GameEnded() {
|
||||
return state == GameState.ENDED;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using Assets.Scripts.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -214,13 +215,13 @@ public class DungeonGenerator {
|
|||
}
|
||||
|
||||
foreach ( GenRoom r in rooms )
|
||||
makeRoomRelative(r);
|
||||
makeRoomRelative(start);
|
||||
makeRoomRelative(end);
|
||||
makeRoomRelative(path);
|
||||
MakeRoomRelative(r);
|
||||
MakeRoomRelative(start);
|
||||
MakeRoomRelative(end);
|
||||
MakeRoomRelative(path);
|
||||
}
|
||||
|
||||
public void makeRoomRelative(GenRoom room) {
|
||||
public void MakeRoomRelative(GenRoom room) {
|
||||
room.roomPosition = room.bounds.position;
|
||||
foreach ( Vector2Int v in room.tiles.Keys ) {
|
||||
v.Set(( v - room.roomPosition ).x, ( v - room.roomPosition ).y);
|
||||
|
@ -439,4 +440,20 @@ public class DungeonGenerator {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateObjective(Room r) {
|
||||
Dictionary<Enemy.Enemys, GameObject> enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool
|
||||
// TODO add more types
|
||||
Objective o;
|
||||
|
||||
// ENTITYOBJECTIVE ENEMYS:
|
||||
List<GameObject> lg = new List<GameObject>();
|
||||
//GameObject scorp = enemyPrefabs[Enemy.Enemys.SCORPION];
|
||||
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
|
||||
EntityObjective eo = new EntityObjective(r, lg);
|
||||
o = eo;
|
||||
|
||||
|
||||
r.SetObjective(o);
|
||||
}
|
||||
}
|
|
@ -19,6 +19,7 @@ public class GenRoom {
|
|||
// All positions are in room space relative to the room's anchor
|
||||
public Dictionary<Vector2Int, GenTile> tiles = new Dictionary<Vector2Int, GenTile>();
|
||||
public HashSet<Vector2Int> spawnpoints = new HashSet<Vector2Int>();
|
||||
public Objective objective = null;
|
||||
|
||||
public float Distance(GenRoom r) {
|
||||
return Math.Abs(GetCenter().x - r.GetCenter().x) + Math.Abs(GetCenter().y - r.GetCenter().y);
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections;
|
||||
using Assets.Scripts.Entities;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -26,13 +27,19 @@ public class EntityObjective : Objective {
|
|||
public override void ActivateGoal(Player ply) {
|
||||
if ( activated )
|
||||
return;
|
||||
activated = true;
|
||||
base.ActivateGoal(ply);
|
||||
foreach ( GameObject i in prefabList ) {
|
||||
Debug.Log("[ROOMS] Spawning Entity...");
|
||||
if(i == null || player == null) {
|
||||
Debug.Log("[ROOMS] Failed.. Entity not set in GameController!");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject tempObject = GameObject.Instantiate(i);
|
||||
List<Transform> spawnPointList = room.GetSpawnpoints();
|
||||
tempObject.transform.position = spawnPointList[Random.Range(0, spawnPointList.Count)].position;
|
||||
tempObject.GetComponent<Enemy>().SetVictim(player.gameObject);
|
||||
tempObject.GetComponent<Enemy>().SetObjective(this);
|
||||
entityList.Add(tempObject);
|
||||
}
|
||||
|
||||
|
|
|
@ -36,13 +36,13 @@ public class PlayerMovement : MonoBehaviour {
|
|||
|
||||
{ // Forward
|
||||
Vector3 acc = transform.up * acceleration;
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
if (Input.GetAxis("Vertical") < 0)
|
||||
acc *= 0;
|
||||
rb.AddForce(acc);
|
||||
}
|
||||
{// Drag
|
||||
Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
|
||||
if (Input.GetKey(KeyCode.S)) {
|
||||
if (Input.GetAxis("Vertical") < 0) {
|
||||
drag *= brake;
|
||||
drag *= speed;
|
||||
}
|
||||
|
@ -57,10 +57,10 @@ public class PlayerMovement : MonoBehaviour {
|
|||
//Debug.Log(br);
|
||||
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.A) )
|
||||
if ( Input.GetAxis("Horizontal") < 0 )
|
||||
rb.MoveRotation(rb.rotation + turnSpeed);
|
||||
//transform.Rotate(Vector3.forward * turnSpeed);
|
||||
if ( Input.GetKey(KeyCode.D) )
|
||||
if ( Input.GetAxis("Horizontal") > 0 )
|
||||
rb.MoveRotation(rb.rotation - turnSpeed);
|
||||
//transform.Rotate(Vector3.forward * -turnSpeed);
|
||||
// Debug lines
|
||||
|
|
|
@ -8,6 +8,8 @@ public class Room : MonoBehaviour {
|
|||
GROUND, WALL, DOOR, ROCK
|
||||
}
|
||||
|
||||
Vector2Int center;
|
||||
|
||||
List<Door> doors;
|
||||
List<Transform> spawnpoints;
|
||||
|
||||
|
@ -41,6 +43,23 @@ public class Room : MonoBehaviour {
|
|||
Unlock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Center point in Generation phase.
|
||||
/// </summary>
|
||||
/// <param name="v"></param>
|
||||
public void SetCenter(Vector2Int v) {
|
||||
center = v;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Center as global from the generation. TODO change this
|
||||
/// Is available after Generation and after Start Phase.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Vector2Int GetCenter() {
|
||||
return center;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reloads the spawnpoints and doors.
|
||||
/// </summary>
|
||||
|
|
|
@ -25,7 +25,7 @@ public class UIController : MonoBehaviour
|
|||
|
||||
|
||||
void Update() {
|
||||
if (Input.GetKey(KeyCode.R) && GameController.instance.GameEnded()) {
|
||||
if (Input.GetAxis("Reset") > 0 && GameController.instance.GameEnded()) {
|
||||
LoadSceneByIndex(firstSceneIndex);
|
||||
}
|
||||
}
|
||||
|
|
BIN
Assets/graphics/textures/Entities/Enemies/Spider.png
Normal file
BIN
Assets/graphics/textures/Entities/Enemies/Spider.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 241 KiB |
84
Assets/graphics/textures/Entities/Enemies/Spider.png.meta
Normal file
84
Assets/graphics/textures/Entities/Enemies/Spider.png.meta
Normal file
|
@ -0,0 +1,84 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e0921bbee8b59b14aa2eec08d09da8a4
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 5
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 1a8d8bc173b67a34d8ad6da5a9124a07
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9ec323b9157704d00a3409f8ea6e46b2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: df6e7833427b5497b92308fb6f54e552
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -71,6 +71,7 @@ AudioMixerSnapshotController:
|
|||
m_SnapshotID: d3789ccdbdc046a448f1887d94c3f7f5
|
||||
m_FloatValues:
|
||||
25123d234de4ec84aafee1d0c380f3ad: 0.025578512
|
||||
7e224658afaf14242ba3996793ac12a1: -7.436929
|
||||
m_TransitionOverrides: {}
|
||||
--- !u!243 &243067197919102372
|
||||
AudioMixerGroupController:
|
||||
|
|
BIN
Assets/sound/main(0.5).wav
Normal file
BIN
Assets/sound/main(0.5).wav
Normal file
Binary file not shown.
22
Assets/sound/main(0.5).wav.meta
Normal file
22
Assets/sound/main(0.5).wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c89601ee48d799943a756d1d15cd4954
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/sound/menuV1.wav
Normal file
BIN
Assets/sound/menuV1.wav
Normal file
Binary file not shown.
22
Assets/sound/menuV1.wav.meta
Normal file
22
Assets/sound/menuV1.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a90787ea4a183c44699deb2babada64b
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -38,11 +38,11 @@ InputManager:
|
|||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire1
|
||||
m_Name: Fire
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
positiveButton: space
|
||||
altNegativeButton:
|
||||
altPositiveButton: mouse 0
|
||||
gravity: 1000
|
||||
|
@ -293,3 +293,19 @@ InputManager:
|
|||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Reset
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: r
|
||||
altNegativeButton:
|
||||
altPositiveButton: return
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
|
|
Loading…
Add table
Reference in a new issue