1
0
Fork 0

Format generation code | Move GenerationProcessor

This commit is contained in:
Unknown 2018-04-22 16:14:10 +02:00
parent d305464ee0
commit 308dcc8281
6 changed files with 229 additions and 335 deletions

View file

@ -12,30 +12,25 @@ using System.Collections.Generic;
public HashSet<GenRoom> rooms;
public GenRoom path;
public void generate()
{
public void generate() {
int minRoomSize = 50;
rooms = new HashSet<GenRoom>();
for (int i = 0; i < 7 + (int)(UnityEngine.Random.value * 4); i++)
{
for ( int i = 0; i < 7 + ( int ) ( UnityEngine.Random.value * 4 ); i++ ) {
GenRoom room = new GenRoom();
room.bounds.width = ( ( 15 + ( int ) ( UnityEngine.Random.value * 20 ) ) / 2 ) * 2;
room.bounds.height = ( ( 15 + ( int ) ( UnityEngine.Random.value * 20 ) ) / 2 ) * 2;
rooms.Add(room);
}
while (true)
{outest:
foreach (GenRoom r1 in rooms)
{
foreach (GenRoom r2 in rooms)
{
while ( true ) {
outest:
foreach ( GenRoom r1 in rooms ) {
foreach ( GenRoom r2 in rooms ) {
if ( r1 == r2 )
continue;
Vector2Int p1 = new Vector2Int(r1.bounds.x + r1.bounds.width / 2, r1.bounds.y + r1.bounds.height / 2);
Vector2Int p2 = new Vector2Int(r2.bounds.x + r2.bounds.width / 2, r2.bounds.y + r2.bounds.height / 2);
if (Math.Pow(Vector2Int.Distance(p1, p2), 2) < 2 * minRoomSize * minRoomSize + 2)
{
if ( Math.Pow(Vector2Int.Distance(p1, p2), 2) < 2 * minRoomSize * minRoomSize + 2 ) {
r2.bounds.x += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 5 );
r2.bounds.y += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 2.5 );
goto outest;
@ -58,10 +53,9 @@ using System.Collections.Generic;
HashSet<GenEdge> E = new HashSet<GenEdge>();
HashSet<GenEdge> G = new HashSet<GenEdge>();
HashSet<GenVertex> F = new HashSet<GenVertex>();
foreach (GenVertex r1 in Q)
{
foreach (GenVertex r2 in Q)
{ outer:
foreach ( GenVertex r1 in Q ) {
foreach ( GenVertex r2 in Q ) {
outer:
if ( r1 == r2 )
goto outer;
foreach ( GenEdge e in E )
@ -73,11 +67,9 @@ using System.Collections.Generic;
F.Add(root);
Q.Remove(root);
while (Q.Count > 0)
{
while ( Q.Count > 0 ) {
GenEdge start2 = null;
foreach (GenEdge e in E)
{
foreach ( GenEdge e in E ) {
if ( F.Contains(e.r1) ^ F.Contains(e.r2) ) {
if ( start2 == null || e.dist < start2.dist ) {
start2 = e;
@ -90,12 +82,9 @@ using System.Collections.Generic;
F.Add(start2.r1);
E.Remove(start2);
G.Add(start2);
if (start2.r1.value < start2.r2.value)
{
if ( start2.r1.value < start2.r2.value ) {
start2.r2.value = ( float ) ( start2.r1.value + start2.dist );
}
else
{
} else {
start2.r1.value = ( float ) ( start2.r2.value + start2.dist );
}
}
@ -105,8 +94,7 @@ using System.Collections.Generic;
HashSet<GenRoom> rooms2 = new HashSet<GenRoom>();
foreach (GenEdge ed in G)
{
foreach ( GenEdge ed in G ) {
// horizontal
float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS;
float diff2 = ed.r2.r.bounds.y - ed.r1.r.bounds.y - ed.r1.r.bounds.height + TUNNEL_THICKNESS;
@ -115,28 +103,21 @@ using System.Collections.Generic;
float diff3 = ed.r1.r.bounds.x - ed.r2.r.bounds.x - ed.r2.r.bounds.width + TUNNEL_THICKNESS;
float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
if (diff1 < 0 && diff2 < 0)
{
if ( diff1 < 0 && diff2 < 0 ) {
addStraightHorizontal(rooms2, ed);
}
else if (diff3 < 0 && diff4 < 0)
{
} else if ( diff3 < 0 && diff4 < 0 ) {
addStraightVertical(rooms2, ed);
}
else
} else
addCurve(rooms2, ed);
}
path = new GenRoom();
foreach (GenRoom r in rooms2)
{
foreach ( GenRoom r in rooms2 ) {
for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++)
{
for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
path.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
for ( int x2 = x1 - 1; x2 <= x1 + 1; x2++ )
for (int y2 = y1 - 1; y2 <= y1 + 1; y2++)
{
for ( int y2 = y1 - 1; y2 <= y1 + 1; y2++ ) {
if ( !path.tiles.ContainsKey(new Vector2Int(x2, y2)) )
path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
}
@ -144,16 +125,13 @@ using System.Collections.Generic;
foreach ( Vector2Int v in r.allDoors() )
r.tiles.Add(v, Room.TileType.DOOR);
}
foreach (GenRoom r in rooms)
{
foreach ( GenRoom r in rooms ) {
for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++)
{
for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
}
for ( int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++ )
for (int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++)
{
for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
}
foreach ( Vector2Int v in r.allDoors() )
@ -162,15 +140,13 @@ using System.Collections.Generic;
rooms.Add(path);
start = root.r;
end = null; foreach (GenRoom r in rooms)
{
end = null; foreach ( GenRoom r in rooms ) {
if ( end == null || r.bounds.x > end.bounds.x )
end = r;
}
}
public static void addStraightHorizontal(HashSet<GenRoom> rooms, GenEdge ed)
{
public static void addStraightHorizontal(HashSet<GenRoom> rooms, GenEdge ed) {
GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
GenRoom lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
GenRoom tunnel = new GenRoom();
@ -185,15 +161,13 @@ using System.Collections.Generic;
rooms.Add(tunnel);
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lefter.doorsRight.Add(new Vector2Int(tunnel.bounds.x - 1, tunnel.bounds.y + i));
righter.doorsLeft.Add(new Vector2Int(tunnel.bounds.x + tunnel.bounds.width, tunnel.bounds.y + i));
}
}
public static void addStraightVertical(HashSet<GenRoom> rooms, GenEdge ed)
{
public static void addStraightVertical(HashSet<GenRoom> rooms, GenEdge ed) {
GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
GenRoom tunnel = new GenRoom();
@ -208,15 +182,13 @@ using System.Collections.Generic;
rooms.Add(tunnel);
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lower.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
higher.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
}
}
public static void addCurve(HashSet<GenRoom> rooms, GenEdge ed)
{
public static void addCurve(HashSet<GenRoom> rooms, GenEdge ed) {
GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
@ -248,8 +220,7 @@ using System.Collections.Generic;
horizontalHigher.bounds.width = r.width + TUNNEL_THICKNESS;
horizontalHigher.bounds.height = TUNNEL_THICKNESS;
if (lower == lefter)
{
if ( lower == lefter ) {
horizontalLower.bounds.x = r.x + lower.bounds.width / 2;
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
@ -258,8 +229,7 @@ using System.Collections.Generic;
verticalLefter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
verticalRighter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
}
if (lower == righter)
{
if ( lower == righter ) {
horizontalHigher.bounds.x = r.x + higher.bounds.width / 2;
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
@ -273,111 +243,76 @@ using System.Collections.Generic;
bool diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0;
bool diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0;
bool addHorizontal1 = false, addHorizontal2 = false, addVertical1 = false, addVertical2 = false;
if (diffX && diffY)
{
if (flip)
{
if ( diffX && diffY ) {
if ( flip ) {
addVertical1 = true;
addHorizontal2 = true;
}
else
{
} else {
addVertical2 = true;
addHorizontal1 = true;
}
}
else if (diffX && !diffY)
{
if (flip)
{
} else if ( diffX && !diffY ) {
if ( flip ) {
addVertical2 = true;
addHorizontal2 = true;
}
else
{
} else {
addVertical1 = true;
addHorizontal1 = true;
}
}
else if (!diffX && diffY)
{
if (flip)
{
} else if ( !diffX && diffY ) {
if ( flip ) {
addVertical1 = true;
addHorizontal1 = true;
}
else
{
} else {
addVertical2 = true;
addHorizontal2 = true;
}
}
else if (!diffX && !diffY)
{
if (flip)
{
} else if ( !diffX && !diffY ) {
if ( flip ) {
addVertical2 = true;
addHorizontal1 = true;
}
else
{
} else {
addVertical1 = true;
addHorizontal2 = true;
}
}
if (addHorizontal1)
{
if ( addHorizontal1 ) {
rooms.Add(horizontalLower);
if ( lower == lefter )
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lower.doorsRight.Add(new Vector2Int(horizontalLower.bounds.x - 1, horizontalLower.bounds.y + i));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
} else
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lower.doorsLeft.Add(new Vector2Int(horizontalLower.bounds.x + horizontalLower.bounds.width, horizontalLower.bounds.y + i));
}
}
if (addHorizontal2)
{
if ( addHorizontal2 ) {
rooms.Add(horizontalHigher);
if ( lower == righter )
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
higher.doorsRight.Add(new Vector2Int(horizontalHigher.bounds.x - 1, horizontalHigher.bounds.y + i));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
} else
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
higher.doorsLeft.Add(new Vector2Int(horizontalHigher.bounds.x + horizontalHigher.bounds.width, horizontalHigher.bounds.y + i));
}
}
if (addVertical1)
{
if ( addVertical1 ) {
rooms.Add(verticalLefter);
if ( lower == lefter )
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lower.doorsDown.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
} else
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lower.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
}
}
if (addVertical2)
{
if ( addVertical2 ) {
rooms.Add(verticalRighter);
if ( lower == righter )
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
higher.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++)
{
} else
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
higher.doorsUp.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));
}
}

View file

@ -1,13 +1,11 @@
using System;
using UnityEngine;
public class GenEdge
{
public class GenEdge {
public GenVertex r1, r2;
public double dist;
public GenEdge(GenVertex r1, GenVertex r2)
{
public GenEdge(GenVertex r1, GenVertex r2) {
this.r1 = r1;
this.r2 = r2;
dist = r1.r.distance(r2.r);

View file

@ -2,8 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
public class GenRoom
{
public class GenRoom {
public RectInt bounds = new RectInt();
public Dictionary<Vector2Int, Room.TileType> tiles = new Dictionary<Vector2Int, Room.TileType>();
public HashSet<Vector2Int> doorsUp = new HashSet<Vector2Int>();
@ -11,18 +10,15 @@ public class GenRoom
public HashSet<Vector2Int> doorsLeft = new HashSet<Vector2Int>();
public HashSet<Vector2Int> doorsRight = new HashSet<Vector2Int>();
public float distance(GenRoom r)
{
public float distance(GenRoom r) {
return Math.Abs(getCenter().x - r.getCenter().x) + Math.Abs(getCenter().y - r.getCenter().y);
}
public Vector2Int getCenter()
{
public Vector2Int getCenter() {
return new Vector2Int(( int ) bounds.center.x, ( int ) bounds.center.y);
}
public HashSet<Vector2Int> allDoors()
{
public HashSet<Vector2Int> allDoors() {
HashSet<Vector2Int> ret = new HashSet<Vector2Int>();
ret.UnionWith(doorsUp);
ret.UnionWith(doorsDown);

View file

@ -1,14 +1,12 @@
using System;
using UnityEngine;
public class GenVertex
{
public class GenVertex {
public GenRoom r;
public float value;
public GenVertex(GenRoom r)
{
public GenVertex(GenRoom r) {
this.r = r;
value = float.PositiveInfinity;
}

View file

@ -3,57 +3,44 @@ using System.Collections.Generic;
using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType
{
public enum ExtendedTileType {
BorderOuter, BorderInner, BorderSingle, Ground, Door, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
}
Dictionary<ExtendedTileType, GameObject> prefabs;
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs)
{
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
this.prefabs = prefabs;
}
public GameObject ProcessRoom(Dictionary<Vector2, Room.TileType> d)
{
GameObject root = new GameObject
{
public GameObject ProcessRoom(Dictionary<Vector2, Room.TileType> d) {
GameObject root = new GameObject {
name = "Room"
};
foreach (Vector2 v in d.Keys)
{
foreach ( Vector2 v in d.Keys ) {
bool left = false;
bool top = false;
bool right = false;
bool bottom = false;
// left bound
if(d.ContainsKey(v + new Vector2(-1, 0)))
{
if(d[v + new Vector2(-1, 0)] == d[v])
{
if ( d.ContainsKey(v + new Vector2(-1, 0)) ) {
if ( d[v + new Vector2(-1, 0)] == d[v] ) {
left = true;
}
}
// top bound
if (d.ContainsKey(v + new Vector2(0, 1)))
{
if (d[v + new Vector2(0, 1)] == d[v])
{
if ( d.ContainsKey(v + new Vector2(0, 1)) ) {
if ( d[v + new Vector2(0, 1)] == d[v] ) {
top = true;
}
}
// right bound
if (d.ContainsKey(v + new Vector2(1, 0)))
{
if (d[v + new Vector2(1, 0)] == d[v])
{
if ( d.ContainsKey(v + new Vector2(1, 0)) ) {
if ( d[v + new Vector2(1, 0)] == d[v] ) {
right = true;
}
}
// bottom bound
if (d.ContainsKey(v + new Vector2(0, -1)))
{
if (d[v + new Vector2(0, -1)] == d[v])
{
if ( d.ContainsKey(v + new Vector2(0, -1)) ) {
if ( d[v + new Vector2(0, -1)] == d[v] ) {
bottom = true;
}
}
@ -68,15 +55,12 @@ public class GenerationProcessor {
//
// ^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~
// ---------------------------------------------------------------------------------------------------------------------------------------------
switch (d[v])
{
switch ( d[v] ) {
case Room.TileType.WALL:
type = ExtendedTileType.BorderSingle;
if(top && left && d.ContainsKey(v + new Vector2(-1, -1)) || top && right && d.ContainsKey(v + new Vector2(1, -1)) || right && bottom && d.ContainsKey(v + new Vector2(1, 1)) || left && bottom && d.ContainsKey(v + new Vector2(-1, 1)))
{
if ( top && left && d.ContainsKey(v + new Vector2(-1, -1)) || top && right && d.ContainsKey(v + new Vector2(1, -1)) || right && bottom && d.ContainsKey(v + new Vector2(1, 1)) || left && bottom && d.ContainsKey(v + new Vector2(-1, 1)) ) {
type = ExtendedTileType.BorderOuter;
} else if(top && left || top && right || right && bottom || left && bottom)
{
} else if ( top && left || top && right || right && bottom || left && bottom ) {
type = ExtendedTileType.BorderInner;
}
break;
@ -88,65 +72,50 @@ public class GenerationProcessor {
break;
case Room.TileType.ROCK:
type = ExtendedTileType.Rock;
if (top && !right && !left && !bottom)
{
if ( top && !right && !left && !bottom ) {
type = ExtendedTileType.RockU;
}
if (left && !right && !bottom && !top)
{
if ( left && !right && !bottom && !top ) {
type = ExtendedTileType.RockL;
}
if (right && !bottom && !left && !top)
{
if ( right && !bottom && !left && !top ) {
type = ExtendedTileType.RockR;
}
if (bottom && !right && !left && !top)
{
if ( bottom && !right && !left && !top ) {
type = ExtendedTileType.RockD;
}
if (left && top && !bottom && !right)
{
if ( left && top && !bottom && !right ) {
type = ExtendedTileType.RockLU;
}
if (left && right && !top && !bottom)
{
if ( left && right && !top && !bottom ) {
type = ExtendedTileType.RockLR;
}
if (left && bottom && !right && !top)
{
if ( left && bottom && !right && !top ) {
type = ExtendedTileType.RockLD;
}
if (top && right && !left && !bottom)
{
if ( top && right && !left && !bottom ) {
type = ExtendedTileType.RockUR;
}
if (top && bottom && !left && !right)
{
if ( top && bottom && !left && !right ) {
type = ExtendedTileType.RockUD;
}
if (right && bottom && !top && !left)
{
if ( right && bottom && !top && !left ) {
type = ExtendedTileType.RockRD;
}
if (left && top && bottom && !right)
{
if ( left && top && bottom && !right ) {
type = ExtendedTileType.RockLUD;
}
if (left && top && right && !bottom)
{
if ( left && top && right && !bottom ) {
type = ExtendedTileType.RockLUR;
}
if (top && right && bottom && !left)
{
if ( top && right && bottom && !left ) {
type = ExtendedTileType.RockURD;
}
if (left && right && bottom && !top)
{
if ( left && right && bottom && !top ) {
type = ExtendedTileType.RockLRD;
}
if (left && top && right && bottom)
{
if ( left && top && right && bottom ) {
type = ExtendedTileType.RockLURD;
}
break;
@ -158,11 +127,9 @@ public class GenerationProcessor {
return root;
}
private GameObject CreateGOFromType(Vector2 v, ExtendedTileType t, GameObject root)
{
private GameObject CreateGOFromType(Vector2 v, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if (prefabs.ContainsKey(t) && root != null)
{
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = GameObject.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
}