Format generation code | Move GenerationProcessor
This commit is contained in:
parent
d305464ee0
commit
308dcc8281
6 changed files with 229 additions and 335 deletions
|
@ -1,43 +1,38 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class DungeonGenerator {
|
public class DungeonGenerator {
|
||||||
public DungeonGenerator() {
|
public DungeonGenerator() {
|
||||||
}
|
}
|
||||||
|
|
||||||
public const int TUNNEL_THICKNESS = 4;
|
public const int TUNNEL_THICKNESS = 4;
|
||||||
public GenRoom start;
|
public GenRoom start;
|
||||||
public GenRoom end;
|
public GenRoom end;
|
||||||
public HashSet<GenRoom> rooms;
|
public HashSet<GenRoom> rooms;
|
||||||
public GenRoom path;
|
public GenRoom path;
|
||||||
|
|
||||||
public void generate()
|
public void generate() {
|
||||||
{
|
|
||||||
int minRoomSize = 50;
|
int minRoomSize = 50;
|
||||||
rooms = new HashSet<GenRoom>();
|
rooms = new HashSet<GenRoom>();
|
||||||
for (int i = 0; i < 7 + (int)(UnityEngine.Random.value * 4); i++)
|
for ( int i = 0; i < 7 + ( int ) ( UnityEngine.Random.value * 4 ); i++ ) {
|
||||||
{
|
GenRoom room = new GenRoom();
|
||||||
GenRoom room = new GenRoom();
|
room.bounds.width = ( ( 15 + ( int ) ( UnityEngine.Random.value * 20 ) ) / 2 ) * 2;
|
||||||
room.bounds.width = ((15 + (int)(UnityEngine.Random.value * 20)) / 2) * 2;
|
room.bounds.height = ( ( 15 + ( int ) ( UnityEngine.Random.value * 20 ) ) / 2 ) * 2;
|
||||||
room.bounds.height = ((15 + (int)(UnityEngine.Random.value * 20)) / 2) * 2;
|
rooms.Add(room);
|
||||||
rooms.Add(room);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
while (true)
|
while ( true ) {
|
||||||
{outest:
|
outest:
|
||||||
foreach (GenRoom r1 in rooms)
|
foreach ( GenRoom r1 in rooms ) {
|
||||||
{
|
foreach ( GenRoom r2 in rooms ) {
|
||||||
foreach (GenRoom r2 in rooms)
|
if ( r1 == r2 )
|
||||||
{
|
|
||||||
if (r1 == r2)
|
|
||||||
continue;
|
continue;
|
||||||
Vector2Int p1 = new Vector2Int(r1.bounds.x + r1.bounds.width / 2, r1.bounds.y + r1.bounds.height / 2);
|
Vector2Int p1 = new Vector2Int(r1.bounds.x + r1.bounds.width / 2, r1.bounds.y + r1.bounds.height / 2);
|
||||||
Vector2Int p2 = new Vector2Int(r2.bounds.x + r2.bounds.width / 2, r2.bounds.y + r2.bounds.height / 2);
|
Vector2Int p2 = new Vector2Int(r2.bounds.x + r2.bounds.width / 2, r2.bounds.y + r2.bounds.height / 2);
|
||||||
if (Math.Pow(Vector2Int.Distance(p1, p2), 2) < 2 * minRoomSize * minRoomSize + 2)
|
if ( Math.Pow(Vector2Int.Distance(p1, p2), 2) < 2 * minRoomSize * minRoomSize + 2 ) {
|
||||||
{
|
r2.bounds.x += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 5 );
|
||||||
r2.bounds.x += (int)((UnityEngine.Random.value - 0.5) * 5);
|
r2.bounds.y += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 2.5 );
|
||||||
r2.bounds.y += (int)((UnityEngine.Random.value - 0.5) * 2.5);
|
|
||||||
goto outest;
|
goto outest;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -45,68 +40,61 @@ using System.Collections.Generic;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
HashSet<GenVertex> Q = new HashSet<GenVertex>();
|
HashSet<GenVertex> Q = new HashSet<GenVertex>();
|
||||||
foreach (GenRoom r in rooms)
|
foreach ( GenRoom r in rooms )
|
||||||
Q.Add(new GenVertex(r));
|
Q.Add(new GenVertex(r));
|
||||||
GenVertex root = null;
|
GenVertex root = null;
|
||||||
foreach (GenVertex v in Q) {
|
foreach ( GenVertex v in Q ) {
|
||||||
if (root == null || v.r.bounds.x < root.r.bounds.x)
|
if ( root == null || v.r.bounds.x < root.r.bounds.x )
|
||||||
root = v;
|
root = v;
|
||||||
}
|
}
|
||||||
root.value = 0;
|
root.value = 0;
|
||||||
|
|
||||||
HashSet<GenEdge> E = new HashSet<GenEdge>();
|
HashSet<GenEdge> E = new HashSet<GenEdge>();
|
||||||
HashSet<GenEdge> G = new HashSet<GenEdge>();
|
HashSet<GenEdge> G = new HashSet<GenEdge>();
|
||||||
HashSet<GenVertex> F = new HashSet<GenVertex>();
|
HashSet<GenVertex> F = new HashSet<GenVertex>();
|
||||||
foreach (GenVertex r1 in Q)
|
foreach ( GenVertex r1 in Q ) {
|
||||||
{
|
foreach ( GenVertex r2 in Q ) {
|
||||||
foreach (GenVertex r2 in Q)
|
outer:
|
||||||
{ outer:
|
if ( r1 == r2 )
|
||||||
if (r1 == r2)
|
goto outer;
|
||||||
goto outer;
|
foreach ( GenEdge e in E )
|
||||||
foreach (GenEdge e in E)
|
if ( e.r2 == r1 && e.r1 == r2 )
|
||||||
if (e.r2 == r1 && e.r1 == r2)
|
goto outer;
|
||||||
goto outer;
|
E.Add(new GenEdge(r1, r2));
|
||||||
E.Add(new GenEdge(r1, r2));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
F.Add(root);
|
F.Add(root);
|
||||||
Q.Remove(root);
|
Q.Remove(root);
|
||||||
|
|
||||||
while (Q.Count > 0)
|
while ( Q.Count > 0 ) {
|
||||||
{
|
GenEdge start2 = null;
|
||||||
GenEdge start2 = null;
|
foreach ( GenEdge e in E ) {
|
||||||
foreach (GenEdge e in E)
|
if ( F.Contains(e.r1) ^ F.Contains(e.r2) ) {
|
||||||
{
|
if ( start2 == null || e.dist < start2.dist ) {
|
||||||
if (F.Contains(e.r1) ^ F.Contains(e.r2)) {
|
start2 = e;
|
||||||
if (start2 == null || e.dist < start2.dist) {
|
}
|
||||||
start2 = e;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Q.Remove(start2.r2);
|
Q.Remove(start2.r2);
|
||||||
Q.Remove(start2.r1);
|
Q.Remove(start2.r1);
|
||||||
F.Add(start2.r2);
|
F.Add(start2.r2);
|
||||||
F.Add(start2.r1);
|
F.Add(start2.r1);
|
||||||
E.Remove(start2);
|
E.Remove(start2);
|
||||||
G.Add(start2);
|
G.Add(start2);
|
||||||
if (start2.r1.value < start2.r2.value)
|
if ( start2.r1.value < start2.r2.value ) {
|
||||||
{
|
start2.r2.value = ( float ) ( start2.r1.value + start2.dist );
|
||||||
start2.r2.value = (float)(start2.r1.value + start2.dist);
|
} else {
|
||||||
}
|
start2.r1.value = ( float ) ( start2.r2.value + start2.dist );
|
||||||
else
|
|
||||||
{
|
|
||||||
start2.r1.value = (float)(start2.r2.value + start2.dist);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// G list of edges
|
// G list of edges
|
||||||
// rooms list of rooms
|
// rooms list of rooms
|
||||||
|
|
||||||
HashSet<GenRoom> rooms2 = new HashSet<GenRoom>();
|
HashSet<GenRoom> rooms2 = new HashSet<GenRoom>();
|
||||||
|
|
||||||
foreach (GenEdge ed in G)
|
foreach ( GenEdge ed in G ) {
|
||||||
{
|
|
||||||
// horizontal
|
// horizontal
|
||||||
float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS;
|
float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS;
|
||||||
float diff2 = ed.r2.r.bounds.y - ed.r1.r.bounds.y - ed.r1.r.bounds.height + TUNNEL_THICKNESS;
|
float diff2 = ed.r2.r.bounds.y - ed.r1.r.bounds.y - ed.r1.r.bounds.height + TUNNEL_THICKNESS;
|
||||||
|
@ -115,141 +103,124 @@ using System.Collections.Generic;
|
||||||
float diff3 = ed.r1.r.bounds.x - ed.r2.r.bounds.x - ed.r2.r.bounds.width + TUNNEL_THICKNESS;
|
float diff3 = ed.r1.r.bounds.x - ed.r2.r.bounds.x - ed.r2.r.bounds.width + TUNNEL_THICKNESS;
|
||||||
float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
|
float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
|
||||||
|
|
||||||
if (diff1 < 0 && diff2 < 0)
|
if ( diff1 < 0 && diff2 < 0 ) {
|
||||||
{
|
|
||||||
addStraightHorizontal(rooms2, ed);
|
addStraightHorizontal(rooms2, ed);
|
||||||
}
|
} else if ( diff3 < 0 && diff4 < 0 ) {
|
||||||
else if (diff3 < 0 && diff4 < 0)
|
|
||||||
{
|
|
||||||
addStraightVertical(rooms2, ed);
|
addStraightVertical(rooms2, ed);
|
||||||
}
|
} else
|
||||||
else
|
|
||||||
addCurve(rooms2, ed);
|
addCurve(rooms2, ed);
|
||||||
}
|
}
|
||||||
|
|
||||||
path = new GenRoom();
|
path = new GenRoom();
|
||||||
foreach (GenRoom r in rooms2)
|
foreach ( GenRoom r in rooms2 ) {
|
||||||
{
|
for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
|
||||||
for (int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++)
|
for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
|
||||||
for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++)
|
path.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
|
||||||
{
|
for ( int x2 = x1 - 1; x2 <= x1 + 1; x2++ )
|
||||||
path.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
|
for ( int y2 = y1 - 1; y2 <= y1 + 1; y2++ ) {
|
||||||
for (int x2 = x1 - 1; x2 <= x1 + 1; x2++)
|
if ( !path.tiles.ContainsKey(new Vector2Int(x2, y2)) )
|
||||||
for (int y2 = y1 - 1; y2 <= y1 + 1; y2++)
|
path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
|
||||||
{
|
|
||||||
if (!path.tiles.ContainsKey(new Vector2Int(x2, y2)))
|
|
||||||
path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
foreach (Vector2Int v in r.allDoors())
|
foreach ( Vector2Int v in r.allDoors() )
|
||||||
r.tiles.Add(v, Room.TileType.DOOR);
|
r.tiles.Add(v, Room.TileType.DOOR);
|
||||||
}
|
}
|
||||||
foreach (GenRoom r in rooms)
|
foreach ( GenRoom r in rooms ) {
|
||||||
{
|
for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
|
||||||
for (int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++)
|
for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
|
||||||
for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++)
|
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
|
||||||
{
|
|
||||||
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
|
|
||||||
}
|
}
|
||||||
for (int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++)
|
for ( int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++ )
|
||||||
for (int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++)
|
for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
|
||||||
{
|
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
|
||||||
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
|
|
||||||
}
|
}
|
||||||
foreach (Vector2Int v in r.allDoors())
|
foreach ( Vector2Int v in r.allDoors() )
|
||||||
r.tiles.Add(v, Room.TileType.DOOR);
|
r.tiles.Add(v, Room.TileType.DOOR);
|
||||||
}
|
}
|
||||||
rooms.Add(path);
|
rooms.Add(path);
|
||||||
|
|
||||||
start = root.r;
|
start = root.r;
|
||||||
end = null; foreach (GenRoom r in rooms)
|
end = null; foreach ( GenRoom r in rooms ) {
|
||||||
{
|
if ( end == null || r.bounds.x > end.bounds.x )
|
||||||
if (end== null || r.bounds.x > end.bounds.x)
|
|
||||||
end = r;
|
end = r;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void addStraightHorizontal(HashSet<GenRoom> rooms, GenEdge ed)
|
public static void addStraightHorizontal(HashSet<GenRoom> rooms, GenEdge ed) {
|
||||||
{
|
GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
|
||||||
GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
|
GenRoom lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
|
||||||
GenRoom lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
|
GenRoom tunnel = new GenRoom();
|
||||||
GenRoom tunnel = new GenRoom();
|
|
||||||
int minX = Math.Min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
|
int minX = Math.Min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
|
||||||
int minY = Math.Max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
|
int minY = Math.Max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
|
||||||
int maxX = Math.Max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
|
int maxX = Math.Max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
|
||||||
int maxY = Math.Min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
|
int maxY = Math.Min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
|
||||||
tunnel.bounds.x = minX;
|
tunnel.bounds.x = minX;
|
||||||
tunnel.bounds.y = (minY + maxY) / 2 - TUNNEL_THICKNESS / 2;
|
tunnel.bounds.y = ( minY + maxY ) / 2 - TUNNEL_THICKNESS / 2;
|
||||||
tunnel.bounds.width = (maxX - minX);
|
tunnel.bounds.width = ( maxX - minX );
|
||||||
tunnel.bounds.height = TUNNEL_THICKNESS;
|
tunnel.bounds.height = TUNNEL_THICKNESS;
|
||||||
|
|
||||||
rooms.Add(tunnel);
|
rooms.Add(tunnel);
|
||||||
|
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
{
|
lefter.doorsRight.Add(new Vector2Int(tunnel.bounds.x - 1, tunnel.bounds.y + i));
|
||||||
lefter.doorsRight.Add(new Vector2Int(tunnel.bounds.x - 1, tunnel.bounds.y + i));
|
righter.doorsLeft.Add(new Vector2Int(tunnel.bounds.x + tunnel.bounds.width, tunnel.bounds.y + i));
|
||||||
righter.doorsLeft.Add(new Vector2Int(tunnel.bounds.x + tunnel.bounds.width, tunnel.bounds.y + i));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void addStraightVertical(HashSet<GenRoom> rooms, GenEdge ed)
|
public static void addStraightVertical(HashSet<GenRoom> rooms, GenEdge ed) {
|
||||||
{
|
GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
|
||||||
GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
|
GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
|
||||||
GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
|
GenRoom tunnel = new GenRoom();
|
||||||
GenRoom tunnel = new GenRoom();
|
|
||||||
int minX = Math.Max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
|
int minX = Math.Max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
|
||||||
int minY = Math.Min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
|
int minY = Math.Min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
|
||||||
int maxX = Math.Min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
|
int maxX = Math.Min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
|
||||||
int maxY = Math.Max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
|
int maxY = Math.Max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
|
||||||
tunnel.bounds.x = (minX + maxX) / 2 - TUNNEL_THICKNESS / 2;
|
tunnel.bounds.x = ( minX + maxX ) / 2 - TUNNEL_THICKNESS / 2;
|
||||||
tunnel.bounds.y = minY;
|
tunnel.bounds.y = minY;
|
||||||
tunnel.bounds.width = TUNNEL_THICKNESS;
|
tunnel.bounds.width = TUNNEL_THICKNESS;
|
||||||
tunnel.bounds.height = (maxY - minY);
|
tunnel.bounds.height = ( maxY - minY );
|
||||||
|
|
||||||
rooms.Add(tunnel);
|
rooms.Add(tunnel);
|
||||||
|
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
{
|
lower.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
|
||||||
lower.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
|
higher.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
|
||||||
higher.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void addCurve(HashSet<GenRoom> rooms, GenEdge ed)
|
public static void addCurve(HashSet<GenRoom> rooms, GenEdge ed) {
|
||||||
{
|
GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
|
||||||
GenRoom higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
|
GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
|
||||||
GenRoom lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
|
GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
|
||||||
GenRoom righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
|
GenRoom lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
|
||||||
GenRoom lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
|
|
||||||
|
|
||||||
RectInt r = new RectInt(lefter.getCenter().x, lower.getCenter().y, righter.getCenter().x - lefter.getCenter().x, higher.getCenter().y - lower.getCenter().y);
|
RectInt r = new RectInt(lefter.getCenter().x, lower.getCenter().y, righter.getCenter().x - lefter.getCenter().x, higher.getCenter().y - lower.getCenter().y);
|
||||||
|
|
||||||
GenRoom verticalLefter = new GenRoom();
|
GenRoom verticalLefter = new GenRoom();
|
||||||
verticalLefter.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
verticalLefter.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
||||||
verticalLefter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
verticalLefter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
||||||
verticalLefter.bounds.width = TUNNEL_THICKNESS;
|
verticalLefter.bounds.width = TUNNEL_THICKNESS;
|
||||||
verticalLefter.bounds.height = r.height + TUNNEL_THICKNESS;
|
verticalLefter.bounds.height = r.height + TUNNEL_THICKNESS;
|
||||||
|
|
||||||
GenRoom horizontalLower = new GenRoom();
|
GenRoom horizontalLower = new GenRoom();
|
||||||
horizontalLower.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
horizontalLower.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
||||||
horizontalLower.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
horizontalLower.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
||||||
horizontalLower.bounds.width = r.width + TUNNEL_THICKNESS;
|
horizontalLower.bounds.width = r.width + TUNNEL_THICKNESS;
|
||||||
horizontalLower.bounds.height = TUNNEL_THICKNESS;
|
horizontalLower.bounds.height = TUNNEL_THICKNESS;
|
||||||
|
|
||||||
GenRoom verticalRighter = new GenRoom();
|
GenRoom verticalRighter = new GenRoom();
|
||||||
verticalRighter.bounds.x = r.x + r.width - TUNNEL_THICKNESS / 2;
|
verticalRighter.bounds.x = r.x + r.width - TUNNEL_THICKNESS / 2;
|
||||||
verticalRighter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
verticalRighter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
||||||
verticalRighter.bounds.width = TUNNEL_THICKNESS;
|
verticalRighter.bounds.width = TUNNEL_THICKNESS;
|
||||||
verticalRighter.bounds.height = r.height + TUNNEL_THICKNESS;
|
verticalRighter.bounds.height = r.height + TUNNEL_THICKNESS;
|
||||||
|
|
||||||
GenRoom horizontalHigher = new GenRoom();
|
GenRoom horizontalHigher = new GenRoom();
|
||||||
horizontalHigher.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
horizontalHigher.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
||||||
horizontalHigher.bounds.y = r.y + r.height - TUNNEL_THICKNESS / 2;
|
horizontalHigher.bounds.y = r.y + r.height - TUNNEL_THICKNESS / 2;
|
||||||
horizontalHigher.bounds.width = r.width + TUNNEL_THICKNESS;
|
horizontalHigher.bounds.width = r.width + TUNNEL_THICKNESS;
|
||||||
horizontalHigher.bounds.height = TUNNEL_THICKNESS;
|
horizontalHigher.bounds.height = TUNNEL_THICKNESS;
|
||||||
|
|
||||||
if (lower == lefter)
|
if ( lower == lefter ) {
|
||||||
{
|
|
||||||
horizontalLower.bounds.x = r.x + lower.bounds.width / 2;
|
horizontalLower.bounds.x = r.x + lower.bounds.width / 2;
|
||||||
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
||||||
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
||||||
|
@ -258,8 +229,7 @@ using System.Collections.Generic;
|
||||||
verticalLefter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
verticalLefter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
||||||
verticalRighter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
verticalRighter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
||||||
}
|
}
|
||||||
if (lower == righter)
|
if ( lower == righter ) {
|
||||||
{
|
|
||||||
horizontalHigher.bounds.x = r.x + higher.bounds.width / 2;
|
horizontalHigher.bounds.x = r.x + higher.bounds.width / 2;
|
||||||
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
||||||
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
||||||
|
@ -269,118 +239,83 @@ using System.Collections.Generic;
|
||||||
verticalLefter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
verticalLefter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool flip = UnityEngine.Random.value > 0.5;
|
bool flip = UnityEngine.Random.value > 0.5;
|
||||||
bool diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0;
|
bool diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0;
|
||||||
bool diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0;
|
bool diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0;
|
||||||
bool addHorizontal1 = false, addHorizontal2 = false, addVertical1 = false, addVertical2 = false;
|
bool addHorizontal1 = false, addHorizontal2 = false, addVertical1 = false, addVertical2 = false;
|
||||||
if (diffX && diffY)
|
if ( diffX && diffY ) {
|
||||||
{
|
if ( flip ) {
|
||||||
if (flip)
|
|
||||||
{
|
|
||||||
addVertical1 = true;
|
addVertical1 = true;
|
||||||
addHorizontal2 = true;
|
addHorizontal2 = true;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
addVertical2 = true;
|
addVertical2 = true;
|
||||||
addHorizontal1 = true;
|
addHorizontal1 = true;
|
||||||
}
|
}
|
||||||
}
|
} else if ( diffX && !diffY ) {
|
||||||
else if (diffX && !diffY)
|
if ( flip ) {
|
||||||
{
|
|
||||||
if (flip)
|
|
||||||
{
|
|
||||||
addVertical2 = true;
|
addVertical2 = true;
|
||||||
addHorizontal2 = true;
|
addHorizontal2 = true;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
addVertical1 = true;
|
addVertical1 = true;
|
||||||
addHorizontal1 = true;
|
addHorizontal1 = true;
|
||||||
}
|
}
|
||||||
}
|
} else if ( !diffX && diffY ) {
|
||||||
else if (!diffX && diffY)
|
if ( flip ) {
|
||||||
{
|
|
||||||
if (flip)
|
|
||||||
{
|
|
||||||
addVertical1 = true;
|
addVertical1 = true;
|
||||||
addHorizontal1 = true;
|
addHorizontal1 = true;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
addVertical2 = true;
|
addVertical2 = true;
|
||||||
addHorizontal2 = true;
|
addHorizontal2 = true;
|
||||||
}
|
}
|
||||||
}
|
} else if ( !diffX && !diffY ) {
|
||||||
else if (!diffX && !diffY)
|
if ( flip ) {
|
||||||
{
|
|
||||||
if (flip)
|
|
||||||
{
|
|
||||||
addVertical2 = true;
|
addVertical2 = true;
|
||||||
addHorizontal1 = true;
|
addHorizontal1 = true;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
addVertical1 = true;
|
addVertical1 = true;
|
||||||
addHorizontal2 = true;
|
addHorizontal2 = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (addHorizontal1)
|
if ( addHorizontal1 ) {
|
||||||
{
|
rooms.Add(horizontalLower);
|
||||||
rooms.Add(horizontalLower);
|
if ( lower == lefter )
|
||||||
if (lower == lefter)
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
lower.doorsRight.Add(new Vector2Int(horizontalLower.bounds.x - 1, horizontalLower.bounds.y + i));
|
||||||
{
|
} else
|
||||||
lower.doorsRight.Add(new Vector2Int(horizontalLower.bounds.x - 1, horizontalLower.bounds.y + i));
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
}
|
lower.doorsLeft.Add(new Vector2Int(horizontalLower.bounds.x + horizontalLower.bounds.width, horizontalLower.bounds.y + i));
|
||||||
else
|
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
|
||||||
{
|
|
||||||
lower.doorsLeft.Add(new Vector2Int(horizontalLower.bounds.x + horizontalLower.bounds.width, horizontalLower.bounds.y + i));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (addHorizontal2)
|
if ( addHorizontal2 ) {
|
||||||
{
|
rooms.Add(horizontalHigher);
|
||||||
rooms.Add(horizontalHigher);
|
if ( lower == righter )
|
||||||
if (lower == righter)
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
higher.doorsRight.Add(new Vector2Int(horizontalHigher.bounds.x - 1, horizontalHigher.bounds.y + i));
|
||||||
{
|
} else
|
||||||
higher.doorsRight.Add(new Vector2Int(horizontalHigher.bounds.x - 1, horizontalHigher.bounds.y + i));
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
}
|
higher.doorsLeft.Add(new Vector2Int(horizontalHigher.bounds.x + horizontalHigher.bounds.width, horizontalHigher.bounds.y + i));
|
||||||
else
|
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
|
||||||
{
|
|
||||||
higher.doorsLeft.Add(new Vector2Int(horizontalHigher.bounds.x + horizontalHigher.bounds.width, horizontalHigher.bounds.y + i));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (addVertical1)
|
if ( addVertical1 ) {
|
||||||
{
|
|
||||||
rooms.Add(verticalLefter);
|
rooms.Add(verticalLefter);
|
||||||
if (lower == lefter)
|
if ( lower == lefter )
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
{
|
lower.doorsDown.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
|
||||||
lower.doorsDown.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
|
} else
|
||||||
}
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
else
|
lower.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
|
||||||
{
|
|
||||||
lower.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (addVertical2)
|
if ( addVertical2 ) {
|
||||||
{
|
rooms.Add(verticalRighter);
|
||||||
rooms.Add(verticalRighter);
|
if ( lower == righter )
|
||||||
if (lower == righter)
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
higher.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
|
||||||
{
|
} else
|
||||||
higher.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
||||||
}
|
higher.doorsUp.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));
|
||||||
else
|
|
||||||
for (int i = 0; i < TUNNEL_THICKNESS; i++)
|
|
||||||
{
|
|
||||||
higher.doorsUp.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,13 +1,11 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GenEdge
|
public class GenEdge {
|
||||||
{
|
|
||||||
public GenVertex r1, r2;
|
public GenVertex r1, r2;
|
||||||
public double dist;
|
public double dist;
|
||||||
|
|
||||||
public GenEdge(GenVertex r1, GenVertex r2)
|
public GenEdge(GenVertex r1, GenVertex r2) {
|
||||||
{
|
|
||||||
this.r1 = r1;
|
this.r1 = r1;
|
||||||
this.r2 = r2;
|
this.r2 = r2;
|
||||||
dist = r1.r.distance(r2.r);
|
dist = r1.r.distance(r2.r);
|
||||||
|
|
|
@ -2,32 +2,28 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GenRoom
|
public class GenRoom {
|
||||||
{
|
public RectInt bounds = new RectInt();
|
||||||
public RectInt bounds = new RectInt();
|
public Dictionary<Vector2Int, Room.TileType> tiles = new Dictionary<Vector2Int, Room.TileType>();
|
||||||
public Dictionary<Vector2Int, Room.TileType> tiles = new Dictionary<Vector2Int, Room.TileType>();
|
public HashSet<Vector2Int> doorsUp = new HashSet<Vector2Int>();
|
||||||
public HashSet<Vector2Int> doorsUp = new HashSet<Vector2Int>();
|
public HashSet<Vector2Int> doorsDown = new HashSet<Vector2Int>();
|
||||||
public HashSet<Vector2Int> doorsDown = new HashSet<Vector2Int>();
|
public HashSet<Vector2Int> doorsLeft = new HashSet<Vector2Int>();
|
||||||
public HashSet<Vector2Int> doorsLeft = new HashSet<Vector2Int>();
|
public HashSet<Vector2Int> doorsRight = new HashSet<Vector2Int>();
|
||||||
public HashSet<Vector2Int> doorsRight = new HashSet<Vector2Int>();
|
|
||||||
|
|
||||||
public float distance(GenRoom r)
|
public float distance(GenRoom r) {
|
||||||
{
|
|
||||||
return Math.Abs(getCenter().x - r.getCenter().x) + Math.Abs(getCenter().y - r.getCenter().y);
|
return Math.Abs(getCenter().x - r.getCenter().x) + Math.Abs(getCenter().y - r.getCenter().y);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2Int getCenter()
|
public Vector2Int getCenter() {
|
||||||
{
|
return new Vector2Int(( int ) bounds.center.x, ( int ) bounds.center.y);
|
||||||
return new Vector2Int((int)bounds.center.x, (int)bounds.center.y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public HashSet<Vector2Int> allDoors()
|
public HashSet<Vector2Int> allDoors() {
|
||||||
{
|
HashSet<Vector2Int> ret = new HashSet<Vector2Int>();
|
||||||
HashSet<Vector2Int> ret = new HashSet<Vector2Int>();
|
ret.UnionWith(doorsUp);
|
||||||
ret.UnionWith(doorsUp);
|
ret.UnionWith(doorsDown);
|
||||||
ret.UnionWith(doorsDown);
|
ret.UnionWith(doorsLeft);
|
||||||
ret.UnionWith(doorsLeft);
|
ret.UnionWith(doorsRight);
|
||||||
ret.UnionWith(doorsRight);
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,15 +1,13 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GenVertex
|
public class GenVertex {
|
||||||
{
|
|
||||||
|
|
||||||
public GenRoom r;
|
public GenRoom r;
|
||||||
public float value;
|
public float value;
|
||||||
|
|
||||||
public GenVertex(GenRoom r)
|
public GenVertex(GenRoom r) {
|
||||||
{
|
|
||||||
this.r = r;
|
this.r = r;
|
||||||
value = float.PositiveInfinity;
|
value = float.PositiveInfinity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,57 +3,44 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GenerationProcessor {
|
public class GenerationProcessor {
|
||||||
public enum ExtendedTileType
|
public enum ExtendedTileType {
|
||||||
{
|
|
||||||
BorderOuter, BorderInner, BorderSingle, Ground, Door, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
|
BorderOuter, BorderInner, BorderSingle, Ground, Door, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
|
||||||
}
|
}
|
||||||
Dictionary<ExtendedTileType, GameObject> prefabs;
|
Dictionary<ExtendedTileType, GameObject> prefabs;
|
||||||
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs)
|
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
|
||||||
{
|
|
||||||
this.prefabs = prefabs;
|
this.prefabs = prefabs;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject ProcessRoom(Dictionary<Vector2, Room.TileType> d)
|
public GameObject ProcessRoom(Dictionary<Vector2, Room.TileType> d) {
|
||||||
{
|
GameObject root = new GameObject {
|
||||||
GameObject root = new GameObject
|
|
||||||
{
|
|
||||||
name = "Room"
|
name = "Room"
|
||||||
};
|
};
|
||||||
foreach (Vector2 v in d.Keys)
|
foreach ( Vector2 v in d.Keys ) {
|
||||||
{
|
|
||||||
bool left = false;
|
bool left = false;
|
||||||
bool top = false;
|
bool top = false;
|
||||||
bool right = false;
|
bool right = false;
|
||||||
bool bottom = false;
|
bool bottom = false;
|
||||||
// left bound
|
// left bound
|
||||||
if(d.ContainsKey(v + new Vector2(-1, 0)))
|
if ( d.ContainsKey(v + new Vector2(-1, 0)) ) {
|
||||||
{
|
if ( d[v + new Vector2(-1, 0)] == d[v] ) {
|
||||||
if(d[v + new Vector2(-1, 0)] == d[v])
|
|
||||||
{
|
|
||||||
left = true;
|
left = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// top bound
|
// top bound
|
||||||
if (d.ContainsKey(v + new Vector2(0, 1)))
|
if ( d.ContainsKey(v + new Vector2(0, 1)) ) {
|
||||||
{
|
if ( d[v + new Vector2(0, 1)] == d[v] ) {
|
||||||
if (d[v + new Vector2(0, 1)] == d[v])
|
|
||||||
{
|
|
||||||
top = true;
|
top = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// right bound
|
// right bound
|
||||||
if (d.ContainsKey(v + new Vector2(1, 0)))
|
if ( d.ContainsKey(v + new Vector2(1, 0)) ) {
|
||||||
{
|
if ( d[v + new Vector2(1, 0)] == d[v] ) {
|
||||||
if (d[v + new Vector2(1, 0)] == d[v])
|
|
||||||
{
|
|
||||||
right = true;
|
right = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// bottom bound
|
// bottom bound
|
||||||
if (d.ContainsKey(v + new Vector2(0, -1)))
|
if ( d.ContainsKey(v + new Vector2(0, -1)) ) {
|
||||||
{
|
if ( d[v + new Vector2(0, -1)] == d[v] ) {
|
||||||
if (d[v + new Vector2(0, -1)] == d[v])
|
|
||||||
{
|
|
||||||
bottom = true;
|
bottom = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -68,15 +55,12 @@ public class GenerationProcessor {
|
||||||
//
|
//
|
||||||
// ^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~
|
// ^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~
|
||||||
// ---------------------------------------------------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
switch (d[v])
|
switch ( d[v] ) {
|
||||||
{
|
|
||||||
case Room.TileType.WALL:
|
case Room.TileType.WALL:
|
||||||
type = ExtendedTileType.BorderSingle;
|
type = ExtendedTileType.BorderSingle;
|
||||||
if(top && left && d.ContainsKey(v + new Vector2(-1, -1)) || top && right && d.ContainsKey(v + new Vector2(1, -1)) || right && bottom && d.ContainsKey(v + new Vector2(1, 1)) || left && bottom && d.ContainsKey(v + new Vector2(-1, 1)))
|
if ( top && left && d.ContainsKey(v + new Vector2(-1, -1)) || top && right && d.ContainsKey(v + new Vector2(1, -1)) || right && bottom && d.ContainsKey(v + new Vector2(1, 1)) || left && bottom && d.ContainsKey(v + new Vector2(-1, 1)) ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.BorderOuter;
|
type = ExtendedTileType.BorderOuter;
|
||||||
} else if(top && left || top && right || right && bottom || left && bottom)
|
} else if ( top && left || top && right || right && bottom || left && bottom ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.BorderInner;
|
type = ExtendedTileType.BorderInner;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -88,65 +72,50 @@ public class GenerationProcessor {
|
||||||
break;
|
break;
|
||||||
case Room.TileType.ROCK:
|
case Room.TileType.ROCK:
|
||||||
type = ExtendedTileType.Rock;
|
type = ExtendedTileType.Rock;
|
||||||
if (top && !right && !left && !bottom)
|
if ( top && !right && !left && !bottom ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockU;
|
type = ExtendedTileType.RockU;
|
||||||
}
|
}
|
||||||
if (left && !right && !bottom && !top)
|
if ( left && !right && !bottom && !top ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockL;
|
type = ExtendedTileType.RockL;
|
||||||
}
|
}
|
||||||
if (right && !bottom && !left && !top)
|
if ( right && !bottom && !left && !top ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockR;
|
type = ExtendedTileType.RockR;
|
||||||
}
|
}
|
||||||
if (bottom && !right && !left && !top)
|
if ( bottom && !right && !left && !top ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockD;
|
type = ExtendedTileType.RockD;
|
||||||
}
|
}
|
||||||
if (left && top && !bottom && !right)
|
if ( left && top && !bottom && !right ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockLU;
|
type = ExtendedTileType.RockLU;
|
||||||
}
|
}
|
||||||
if (left && right && !top && !bottom)
|
if ( left && right && !top && !bottom ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockLR;
|
type = ExtendedTileType.RockLR;
|
||||||
}
|
}
|
||||||
if (left && bottom && !right && !top)
|
if ( left && bottom && !right && !top ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockLD;
|
type = ExtendedTileType.RockLD;
|
||||||
}
|
}
|
||||||
if (top && right && !left && !bottom)
|
if ( top && right && !left && !bottom ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockUR;
|
type = ExtendedTileType.RockUR;
|
||||||
}
|
}
|
||||||
if (top && bottom && !left && !right)
|
if ( top && bottom && !left && !right ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockUD;
|
type = ExtendedTileType.RockUD;
|
||||||
}
|
}
|
||||||
if (right && bottom && !top && !left)
|
if ( right && bottom && !top && !left ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockRD;
|
type = ExtendedTileType.RockRD;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (left && top && bottom && !right)
|
if ( left && top && bottom && !right ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockLUD;
|
type = ExtendedTileType.RockLUD;
|
||||||
}
|
}
|
||||||
if (left && top && right && !bottom)
|
if ( left && top && right && !bottom ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockLUR;
|
type = ExtendedTileType.RockLUR;
|
||||||
}
|
}
|
||||||
if (top && right && bottom && !left)
|
if ( top && right && bottom && !left ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockURD;
|
type = ExtendedTileType.RockURD;
|
||||||
}
|
}
|
||||||
if (left && right && bottom && !top)
|
if ( left && right && bottom && !top ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockLRD;
|
type = ExtendedTileType.RockLRD;
|
||||||
}
|
}
|
||||||
if (left && top && right && bottom)
|
if ( left && top && right && bottom ) {
|
||||||
{
|
|
||||||
type = ExtendedTileType.RockLURD;
|
type = ExtendedTileType.RockLURD;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -158,11 +127,9 @@ public class GenerationProcessor {
|
||||||
return root;
|
return root;
|
||||||
}
|
}
|
||||||
|
|
||||||
private GameObject CreateGOFromType(Vector2 v, ExtendedTileType t, GameObject root)
|
private GameObject CreateGOFromType(Vector2 v, ExtendedTileType t, GameObject root) {
|
||||||
{
|
|
||||||
GameObject tmp = null;
|
GameObject tmp = null;
|
||||||
if (prefabs.ContainsKey(t) && root != null)
|
if ( prefabs.ContainsKey(t) && root != null ) {
|
||||||
{
|
|
||||||
tmp = GameObject.Instantiate(prefabs[t], root.transform);
|
tmp = GameObject.Instantiate(prefabs[t], root.transform);
|
||||||
tmp.transform.position = v;
|
tmp.transform.position = v;
|
||||||
}
|
}
|
Loading…
Add table
Reference in a new issue