From 2b2bcbb7ed858e3323233368435988b083a6c415 Mon Sep 17 00:00:00 2001 From: Saibotk Date: Sun, 22 Apr 2018 20:31:00 +0200 Subject: [PATCH] First try at ParticleSystem for car | Tile render layer set to object --- Assets/Prefabs/Player.prefab | 4618 +++++++++++++++++ Assets/Prefabs/Tiles/door.prefab | 4 +- Assets/Prefabs/Tiles/ground.prefab | 4 +- Assets/Prefabs/Tiles/rock.prefab | 4 +- Assets/Prefabs/Tiles/rockD.prefab | 4 +- Assets/Prefabs/Tiles/rockDL.prefab | 4 +- Assets/Prefabs/Tiles/rockDLU.prefab | 4 +- Assets/Prefabs/Tiles/rockDLUR.prefab | 4 +- Assets/Prefabs/Tiles/rockDU.prefab | 4 +- Assets/Prefabs/Tiles/rockL.prefab | 4 +- Assets/Prefabs/Tiles/rockLR.prefab | 4 +- Assets/Prefabs/Tiles/rockLU.prefab | 4 +- Assets/Prefabs/Tiles/rockLUR.prefab | 4 +- Assets/Prefabs/Tiles/rockR.prefab | 4 +- Assets/Prefabs/Tiles/rockRD.prefab | 4 +- Assets/Prefabs/Tiles/rockRDL.prefab | 4 +- Assets/Prefabs/Tiles/rockU.prefab | 4 +- Assets/Prefabs/Tiles/rockUR.prefab | 4 +- Assets/Prefabs/Tiles/rockURD.prefab | 4 +- Assets/Prefabs/Tiles/wallCornerIn.prefab | 4 +- Assets/Prefabs/Tiles/wallCornerOut.prefab | 4 +- Assets/Prefabs/Tiles/wallSide.prefab | 4 +- Assets/Scenes/CodeDEV.unity | 13 +- Assets/Scripts/BrakeBarController.cs.meta | 11 + Assets/Scripts/Generation/DungeonGenerator.cs | 134 +- 25 files changed, 4746 insertions(+), 114 deletions(-) create mode 100644 Assets/Scripts/BrakeBarController.cs.meta diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 51e3133..d1ba5f5 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -61,6 +61,23 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 +--- !u!1 &1970348906494768 +GameObject: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 5 + m_Component: + - component: {fileID: 4240907079511616} + - component: {fileID: 198696209911726984} + - component: {fileID: 199437974736988364} + m_Layer: 0 + m_Name: Particle System + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 --- !u!4 &4079161515917916 Transform: m_ObjectHideFlags: 1 @@ -75,6 +92,19 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &4240907079511616 +Transform: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1970348906494768} + m_LocalRotation: {x: 0.70710576, y: -0, z: -0, w: 0.70710784} + m_LocalPosition: {x: 0, y: -2.74, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 4830909199357604} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0} --- !u!4 &4564951497896744 Transform: m_ObjectHideFlags: 1 @@ -99,6 +129,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - 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m_SortingLayerID: 0 - m_SortingLayer: 0 + m_SortingLayerID: 1310459315 + m_SortingLayer: -1 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: f659418abd9d52a458ccd5747ff550f6, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Scenes/CodeDEV.unity b/Assets/Scenes/CodeDEV.unity index 3c1f8e4..e462571 100644 --- a/Assets/Scenes/CodeDEV.unity +++ b/Assets/Scenes/CodeDEV.unity @@ -1025,6 +1025,10 @@ Prefab: propertyPath: m_RootOrder value: 4 objectReference: {fileID: 0} + - target: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f, type: 2} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: 3d1911457c1e44f53b6b4044334db52f, type: 2} m_IsPrefabParent: 0 @@ -1121,7 +1125,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5d9a051e822e2cf4ea3ca01c5a4df37c, type: 3} m_Name: m_EditorClassIdentifier: - followThis: {fileID: 1239288696} + followThis: {fileID: 0} --- !u!1 &1001682580 GameObject: m_ObjectHideFlags: 0 @@ -1370,7 +1374,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!114 &1487324257 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1382,6 +1386,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3} m_Name: m_EditorClassIdentifier: + notifications: {fileID: 0} gameOverPanel: {fileID: 354516592} healthcontroller: {fileID: 623293249} --- !u!4 &1487324258 @@ -1629,8 +1634,8 @@ MonoBehaviour: RockLUR: {fileID: 1938166751346222, guid: 6b83a6a46c57a634fa5085684bad0085, type: 2} RockURD: {fileID: 1437035058628240, guid: 30338afac8ce7054fbff8de89db815e8, type: 2} RockLRD: {fileID: 1251219893662246, guid: e37e0c5d4b013304cbcb32b223264452, type: 2} - ui: {fileID: 1487324256} - cam: {fileID: 881384367} playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f, type: 2} + ui: {fileID: 1487324256} + cam: {fileID: 881384367} mapRoot: {fileID: 1624368723} diff --git a/Assets/Scripts/BrakeBarController.cs.meta b/Assets/Scripts/BrakeBarController.cs.meta new file mode 100644 index 0000000..75b9df8 --- /dev/null +++ b/Assets/Scripts/BrakeBarController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d819f21fefea9da4199b468cca99e711 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Generation/DungeonGenerator.cs b/Assets/Scripts/Generation/DungeonGenerator.cs index 192c76c..48957b1 100644 --- a/Assets/Scripts/Generation/DungeonGenerator.cs +++ b/Assets/Scripts/Generation/DungeonGenerator.cs @@ -15,10 +15,10 @@ public class DungeonGenerator { // The room containing all the paths connecting normal rooms public GenRoom path; // All rooms except the three above - public HashSet rooms; + public HashSet rooms; - private const float percentageRocks = 0.03f; - private const int maxRockCluster = 5; + private const float percentageRocks = 0.03f; + private const int maxRockCluster = 5; public void Generate() { int minRoomSize = 50; @@ -31,7 +31,7 @@ public class DungeonGenerator { } while ( true ) { - bool changed = false; + bool changed = false; foreach ( GenRoom r1 in rooms ) { foreach ( GenRoom r2 in rooms ) { if ( r1 == r2 ) @@ -41,14 +41,14 @@ public class DungeonGenerator { if ( Math.Pow(Vector2Int.Distance(p1, p2), 2) < 2 * minRoomSize * minRoomSize + 2 ) { r2.bounds.x += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 5 ); r2.bounds.y += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 2.5 ); - changed = true; - break; + changed = true; + break; } } - if (changed) - break; + if ( changed ) + break; } - if (!changed) + if ( !changed ) break; } @@ -73,7 +73,7 @@ public class DungeonGenerator { if ( e.r2 == r1 && e.r1 == r2 ) goto outer; E.Add(new GenEdge(r1, r2)); - } + } outer:; } F.Add(root); @@ -127,40 +127,39 @@ public class DungeonGenerator { foreach ( GenRoom r in rooms2 ) { for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ ) for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) { - Vector2Int pos1 = new Vector2Int(x1, y1); - if (path.tiles.ContainsKey(pos1)) - path.tiles[pos1] = Room.TileType.GROUND; - else - path.tiles.Add(pos1, Room.TileType.GROUND); + Vector2Int pos1 = new Vector2Int(x1, y1); + if ( path.tiles.ContainsKey(pos1) ) + path.tiles[pos1] = Room.TileType.GROUND; + else + path.tiles.Add(pos1, Room.TileType.GROUND); for ( int x2 = x1 - 1; x2 <= x1 + 1; x2++ ) for ( int y2 = y1 - 1; y2 <= y1 + 1; y2++ ) { - if (!path.tiles.ContainsKey(new Vector2Int(x2, y2))) - path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL); + if ( !path.tiles.ContainsKey(new Vector2Int(x2, y2)) ) + path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL); } } } foreach ( GenRoom r in rooms ) { for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ ) for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) { - r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL); + r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL); } for ( int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++ ) for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) { - r.tiles[new Vector2Int(x1, y1)] = Room.TileType.GROUND; + r.tiles[new Vector2Int(x1, y1)] = Room.TileType.GROUND; } - foreach (Vector2Int v in r.AllDoors()) - { - Debug.Log("Door: " + v); - if (!r.bounds.Contains(v)) - throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed."); - else - r.tiles[v] = Room.TileType.DOOR; - } + foreach ( Vector2Int v in r.AllDoors() ) { + Debug.Log("Door: " + v); + if ( !r.bounds.Contains(v) ) + throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed."); + else + r.tiles[v] = Room.TileType.DOOR; + } } - foreach (GenRoom r in rooms) { - generateInterior (r); - } + foreach ( GenRoom r in rooms ) { + generateInterior(r); + } start = root.r; end = null; foreach ( GenRoom r in rooms ) { @@ -168,22 +167,22 @@ public class DungeonGenerator { end = r; } - rooms.Remove(start); - rooms.Remove(end); + rooms.Remove(start); + rooms.Remove(end); - foreach (GenRoom r in rooms) - makeRoomRelative(r); - makeRoomRelative(start); - makeRoomRelative(end); - makeRoomRelative(path); + foreach ( GenRoom r in rooms ) + makeRoomRelative(r); + makeRoomRelative(start); + makeRoomRelative(end); + makeRoomRelative(path); } - public void makeRoomRelative(GenRoom room) { - room.roomPosition = room.bounds.position; - foreach (Vector2Int v in room.tiles.Keys) { - v.Set((v - room.roomPosition).x, (v-room.roomPosition).y); - } - } + public void makeRoomRelative(GenRoom room) { + room.roomPosition = room.bounds.position; + foreach ( Vector2Int v in room.tiles.Keys ) { + v.Set(( v - room.roomPosition ).x, ( v - room.roomPosition ).y); + } + } public static void AddStraightHorizontal(HashSet rooms, GenEdge ed) { GenRoom righter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r1.r : ed.r2.r; @@ -357,38 +356,37 @@ public class DungeonGenerator { } } - public static void generateInterior(GenRoom r) - { - //int width = r.bounds.width; - //int height = r.bounds.height; + public static void generateInterior(GenRoom r) { + //int width = r.bounds.width; + //int height = r.bounds.height; - //Vector2Int root = new Vector2Int (1, 1); - //Random rand = new Random (System.DateTime.Now); + //Vector2Int root = new Vector2Int (1, 1); + //Random rand = new Random (System.DateTime.Now); - //for(int x = 0; i != width; ++x) - //{ - // for(int y = 0; y != width; ++y) - // { - // Room.TileType tempTile; - // r.tiles.TryGetValue (root + new Vector2Int (x, y), tempTile); + //for(int x = 0; i != width; ++x) + //{ + // for(int y = 0; y != width; ++y) + // { + // Room.TileType tempTile; + // r.tiles.TryGetValue (root + new Vector2Int (x, y), tempTile); - // if(rand.NextDouble() <= percentageRocks && tempTile.Equals(Room.TileType.GROUND) - // { - // int clusterSize = rand.Next (1, maxRockCluster + 1); - // r.tiles.Add (root + new Vector2Int (x, y), Room.TileType.ROCK); + // if(rand.NextDouble() <= percentageRocks && tempTile.Equals(Room.TileType.GROUND) + // { + // int clusterSize = rand.Next (1, maxRockCluster + 1); + // r.tiles.Add (root + new Vector2Int (x, y), Room.TileType.ROCK); - // for(int i = 0; i != clusterSize; ++i) - // { - // Vector2Int newRock = root + new Vector2Int(x + rand.Next(0, 2), y + rand.Next(0, 2)); - // r.tiles.TryGetValue (newRock, tempTile); - // if(!tempTile.Equals(Room.TileType.GROUND)) - // break; - - + // for(int i = 0; i != clusterSize; ++i) + // { + // Vector2Int newRock = root + new Vector2Int(x + rand.Next(0, 2), y + rand.Next(0, 2)); + // r.tiles.TryGetValue (newRock, tempTile); + // if(!tempTile.Equals(Room.TileType.GROUND)) + // break; - } + + + } } \ No newline at end of file