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mode 100644 index 0000000..2e7c241 --- /dev/null +++ b/Assets/Scripts/Door.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Door : MonoBehaviour { + private bool locked = false; + // Use this for initialization + void Start () { + locked = false; + } + + public void Lock() + { + locked = true; + } + + public void Unlock() + { + locked = false; + } + + public bool IsLocked() + { + return locked; + } +} diff --git a/Assets/Scripts/Door.cs.meta b/Assets/Scripts/Door.cs.meta new file mode 100644 index 0000000..dacdb72 --- /dev/null +++ b/Assets/Scripts/Door.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b8cc30ac6e59724bba6536a17fbf027 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 092928f..aa028a8 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -3,14 +3,68 @@ using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { + + public enum GameState { UNSET, INIT, STARTING, RUNNING, ENDED }; + + private GameState state = GameState.UNSET; // Use this for initialization void Start () { - + ChangeState(GameState.INIT); } // Update is called once per frame void Update () { } + + void ChangeState(GameState nextState) { + if(nextState != state) { + state = nextState; + StateLogic(nextState); + } + } + + void StateLogic(GameState nstate) { + switch (nstate) + { + case GameState.INIT: + Init(); + break; + case GameState.STARTING: + Starting(); + break; + case GameState.RUNNING: + Running(); + break; + case GameState.ENDED: + Ended(); + break; + default: + print("Wrong GameState for StateLogic() call!"); + break; + } + + } + + private void Init() + { + ChangeState(GameState.STARTING); + } + + private void Starting() + { + ChangeState(GameState.RUNNING); + } + + private void Running() + { + + } + + private void Ended() + { + + } + } diff --git a/Assets/Scripts/Objectives/EntityObjective.cs b/Assets/Scripts/Objectives/EntityObjective.cs new file mode 100644 index 0000000..72e8e93 --- /dev/null +++ b/Assets/Scripts/Objectives/EntityObjective.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EntityObjective : Objective{ + List entityList; + List spawnPointList; + + // Constructor + public EntityObjective(Room objectiveCaller, List entityList) : base(objectiveCaller) + { + this.entityList = entityList; + this.spawnPointList = spawnPointList; + spawnPointList = objectiveCaller.GetSpawnpoints (); + } + + // Activates the objective to start progresstracking + public void Activate() + { + Random newRand = new Random (); + + foreach(Entity i : entityList) + i.Spawn(spawnPointList[Random.Range(0, spawnPointList.Count)]); + + objectiveCaller.Lock(); + } + + // Removes the entity from the list and completes the objective, if the list is empty + public void Remove(Entity inputEntity) + { + entityList.Remove (inputEntity); + if (entityList.Count == 0) + objectiveCaller.Unlock (); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Objectives/EntityObjective.cs.meta b/Assets/Scripts/Objectives/EntityObjective.cs.meta new file mode 100644 index 0000000..b536125 --- /dev/null +++ b/Assets/Scripts/Objectives/EntityObjective.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 566ba096ee42e114a9c0343e24a71992 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Objectives/Objective.cs b/Assets/Scripts/Objectives/Objective.cs index 0efe07d..2fa469d 100644 --- a/Assets/Scripts/Objectives/Objective.cs +++ b/Assets/Scripts/Objectives/Objective.cs @@ -2,15 +2,15 @@ using System.Collections.Generic; using UnityEngine; -public class Objective : MonoBehaviour { +public abstract class Objective { + protected Room objectiveCaller; - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - + // Constructor + public Objective(Room objectiveCaller) + { + this.objectiveCaller = objectiveCaller; } + + // Activates the objective to start progresstracking + public virtual void Activate(){} } diff --git a/Assets/Scripts/Room.cs b/Assets/Scripts/Room.cs index de84d75..6ab2c12 100644 --- a/Assets/Scripts/Room.cs +++ b/Assets/Scripts/Room.cs @@ -2,15 +2,43 @@ using System.Collections.Generic; using UnityEngine; -public class NewBehaviourScript : MonoBehaviour { +public class Room : MonoBehaviour { + + [SerializeField] + int Width, Height; // Gridsize for Generation + List doors; + + [SerializeField] + GameObject doorsRootObject; + + [SerializeField] + private Objective objective; // Use this for initialization void Start () { - + doors = new List(); + foreach (Door d in doorsRootObject.GetComponentsInChildren()) + { + doors.Add(d); + } } - // Update is called once per frame - void Update () { - - } + + void Lock() + { + foreach (Door d in doors) + { + d.Lock(); + } + } + + void Unlock() + { + foreach (Door d in doors) + { + d.Unlock(); + } + } + + } diff --git a/Assets/graphics/textures/car/car_vorläufig.png b/Assets/graphics/textures/car/car_vorläufig.png new file mode 100644 index 0000000..17b5ac0 Binary files /dev/null and b/Assets/graphics/textures/car/car_vorläufig.png differ diff --git a/Assets/graphics/textures/tmp/Thumbs.db b/Assets/graphics/textures/tmp/Thumbs.db new file mode 100644 index 0000000..9d5cdc3 Binary files /dev/null and b/Assets/graphics/textures/tmp/Thumbs.db differ diff --git a/Assets/graphics/textures/tmp/groundTMP.png.meta b/Assets/graphics/textures/tmp/groundTMP.png.meta index cddd16d..ebfee2e 100644 --- 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