Merge branch 'PiegamesDev' into master
This commit is contained in:
commit
2098e70cd1
35 changed files with 329 additions and 449 deletions
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@ -16,6 +16,7 @@ public class AudioControl : MonoBehaviour
|
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private const float lvlbgm = 5.725f;
|
private const float lvlbgm = 5.725f;
|
||||||
private const float gobgm = 14.157f;
|
private const float gobgm = 14.157f;
|
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private const float loopdelay = 0.025f;
|
private const float loopdelay = 0.025f;
|
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|
private float prevVolume = -80f;
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|
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// Use this for initialization
|
// Use this for initialization
|
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void Start()
|
void Start()
|
||||||
|
@ -90,5 +91,12 @@ public class AudioControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
mixer.SetFloat("sfxVolume", Mathf.Clamp(nvol, -80f, 20f));
|
mixer.SetFloat("sfxVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ToggleMuteMaster() {
|
||||||
|
float t = 0f;
|
||||||
|
mixer.GetFloat("masterVolume", out t);
|
||||||
|
SetMasterVolume(prevVolume);
|
||||||
|
prevVolume = t;
|
||||||
|
}
|
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}
|
}
|
||||||
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||||||
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|
|
@ -38,6 +38,10 @@ namespace Assets.Scripts.Entities.Attack {
|
||||||
this.bulletPrefab = bullet;
|
this.bulletPrefab = bullet;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetRange(int range) {
|
||||||
|
this.range = range;
|
||||||
|
}
|
||||||
|
|
||||||
public void Attack() {
|
public void Attack() {
|
||||||
if ( bulletPrefab == null ) {
|
if ( bulletPrefab == null ) {
|
||||||
Debug.Log("SingleShot: No Prefab defined for Bullet!");
|
Debug.Log("SingleShot: No Prefab defined for Bullet!");
|
||||||
|
|
|
@ -16,12 +16,12 @@ namespace Assets.Scripts.Entities {
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Start() {
|
protected override void Start() {
|
||||||
base.Start();
|
SingleShot s = new SingleShot(this.gameObject, 8, 3, 8 );
|
||||||
SingleShot s = new SingleShot(this.gameObject);
|
s.SetRange(3);
|
||||||
s.SetCooldown(3);
|
|
||||||
s.SetPrefab(bullet);
|
s.SetPrefab(bullet);
|
||||||
s.SetSpawn(bulletSpawn);
|
s.SetSpawn(bulletSpawn);
|
||||||
SetAttack(s);
|
SetAttack(s);
|
||||||
|
base.Start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,11 +33,11 @@ namespace Assets.Scripts.Entities {
|
||||||
victim = ply.gameObject;
|
victim = ply.gameObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (attack != null)
|
||||||
|
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime() * (UnityEngine.Random.value + 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
|
|
||||||
if ( victim == null || attack == null ) {
|
if ( victim == null || attack == null ) {
|
||||||
if ( objective != null ) {
|
if ( objective != null ) {
|
||||||
Player ply = objective.GetPlayer();
|
Player ply = objective.GetPlayer();
|
||||||
|
@ -54,7 +54,7 @@ namespace Assets.Scripts.Entities {
|
||||||
if ( hit.collider != null && hit.collider.gameObject == victim ) {
|
if ( hit.collider != null && hit.collider.gameObject == victim ) {
|
||||||
Debug.Log("Attacking Player!!!");
|
Debug.Log("Attacking Player!!!");
|
||||||
attack.Attack();
|
attack.Attack();
|
||||||
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
|
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime() * (UnityEngine.Random.value + 0.25f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,6 +25,10 @@ public class Player : Mob {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
|
if (Input.GetAxis("Reset") > 0)
|
||||||
|
{
|
||||||
|
GameController.instance.GetUI().Restart();
|
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|
}
|
||||||
if ( Time.timeSinceLevelLoad >= nextAttackTime && attack != null) {
|
if ( Time.timeSinceLevelLoad >= nextAttackTime && attack != null) {
|
||||||
if ( Input.GetAxis("Fire") > 0 ) {
|
if ( Input.GetAxis("Fire") > 0 ) {
|
||||||
attack.Attack();
|
attack.Attack();
|
||||||
|
@ -50,7 +54,12 @@ public class Player : Mob {
|
||||||
if ( collision.collider.tag == "wall" ) {
|
if ( collision.collider.tag == "wall" ) {
|
||||||
//InflictDamage(maxHP / 2);
|
//InflictDamage(maxHP / 2);
|
||||||
Death();
|
Death();
|
||||||
} else if ( collision.collider.tag == "Enemy" ) {
|
} else if (collision.collider.tag == "rock")
|
||||||
|
{
|
||||||
|
InflictDamage(maxHP / 10);
|
||||||
|
//Death();
|
||||||
|
}
|
||||||
|
else if ( collision.collider.tag == "Enemy" ) {
|
||||||
Mob m = collision.collider.GetComponent(typeof(Mob)) as Mob;
|
Mob m = collision.collider.GetComponent(typeof(Mob)) as Mob;
|
||||||
if ( m != null ) {
|
if ( m != null ) {
|
||||||
//m.InflictDamage(carDamage);
|
//m.InflictDamage(carDamage);
|
||||||
|
|
|
@ -11,16 +11,17 @@ namespace Assets.Scripts.Entities {
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject bullet;
|
private GameObject bullet;
|
||||||
|
|
||||||
public Spider() : base(25) {
|
public Spider() : base(15) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Start() {
|
protected override void Start() {
|
||||||
base.Start();
|
|
||||||
SingleShot s = new SingleShot(this.gameObject, 25, 4, 2);
|
SingleShot s = new SingleShot(this.gameObject, 25, 4, 2);
|
||||||
|
s.SetRange(10);
|
||||||
s.SetPrefab(bullet);
|
s.SetPrefab(bullet);
|
||||||
s.SetSpawn(bulletSpawn);
|
s.SetSpawn(bulletSpawn);
|
||||||
SetAttack(s);
|
SetAttack(s);
|
||||||
|
base.Start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -457,9 +457,9 @@ public class DungeonGenerator {
|
||||||
}
|
}
|
||||||
float prob2 = 0.04f;
|
float prob2 = 0.04f;
|
||||||
if (UnityEngine.Random.value > 1 - prob2
|
if (UnityEngine.Random.value > 1 - prob2
|
||||||
&& x > r.bounds.x +2
|
&& x > r.bounds.x + 2
|
||||||
&& x < r.bounds.x + r.bounds.width-2
|
&& x < r.bounds.x + r.bounds.width-2
|
||||||
&& y > r.bounds.y+2
|
&& y > r.bounds.y+ 2
|
||||||
&& y < r.bounds.y + r.bounds.height-2)
|
&& y < r.bounds.y + r.bounds.height-2)
|
||||||
{
|
{
|
||||||
r.spawnpoints.Add(pos);
|
r.spawnpoints.Add(pos);
|
||||||
|
@ -474,12 +474,14 @@ public class DungeonGenerator {
|
||||||
|
|
||||||
Objective o = null;
|
Objective o = null;
|
||||||
|
|
||||||
int rand = UnityEngine.Random.Range(0, 7);
|
int rand = UnityEngine.Random.Range(0, 8);
|
||||||
switch (rand) {
|
switch (rand) {
|
||||||
case 1: {
|
case 0:
|
||||||
|
case 7:
|
||||||
|
{
|
||||||
// Scorpion Attack!!!!:
|
// Scorpion Attack!!!!:
|
||||||
List<GameObject> lg = new List<GameObject>();
|
List<GameObject> lg = new List<GameObject>();
|
||||||
int count = Math.Min(UnityEngine.Random.Range(1, ( int ) Mathf.Floor(r.GetSpawnpoints().Count)), 4);
|
int count = UnityEngine.Random.Range(1, ( int ) Math.Min(Mathf.Floor(r.GetSpawnpoints().Count), 4));
|
||||||
for ( int c = 0; c < count; c++ ) {
|
for ( int c = 0; c < count; c++ ) {
|
||||||
lg.Add(enemyPrefabs[Entity.Entities.SCORPION]);
|
lg.Add(enemyPrefabs[Entity.Entities.SCORPION]);
|
||||||
}
|
}
|
||||||
|
@ -514,11 +516,11 @@ public class DungeonGenerator {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
case 0:
|
case 1:
|
||||||
{
|
{
|
||||||
// Coins!!!!:
|
// Siders!!!!:
|
||||||
List<GameObject> lg = new List<GameObject>();
|
List<GameObject> lg = new List<GameObject>();
|
||||||
int count = Math.Min(UnityEngine.Random.Range(1, (int)Mathf.Floor(r.GetSpawnpoints().Count)), 3);
|
int count = Math.Min(UnityEngine.Random.Range(1, (int)Mathf.Floor(r.GetSpawnpoints().Count)), 5);
|
||||||
for (int c = 0; c < count; c++)
|
for (int c = 0; c < count; c++)
|
||||||
{
|
{
|
||||||
lg.Add(enemyPrefabs[Entity.Entities.SPIDER]);
|
lg.Add(enemyPrefabs[Entity.Entities.SPIDER]);
|
||||||
|
|
|
@ -7,6 +7,8 @@ public class PlayerMovement : MonoBehaviour {
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public float acceleration = 3;
|
public float acceleration = 3;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
public float boost = 2;
|
||||||
|
[SerializeField]
|
||||||
public float friction = 0.1f;
|
public float friction = 0.1f;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public float turnSpeed = 2;
|
public float turnSpeed = 2;
|
||||||
|
@ -137,6 +139,8 @@ public class PlayerMovement : MonoBehaviour {
|
||||||
Vector3 acc = transform.up * acceleration;
|
Vector3 acc = transform.up * acceleration;
|
||||||
if (braking)
|
if (braking)
|
||||||
acc *= 0;
|
acc *= 0;
|
||||||
|
if (Input.GetAxis("Vertical") > 0)
|
||||||
|
acc *= boost;
|
||||||
rb.AddForce(acc);
|
rb.AddForce(acc);
|
||||||
}
|
}
|
||||||
{// Drag
|
{// Drag
|
||||||
|
|
|
@ -32,7 +32,7 @@ public class UIController : MonoBehaviour
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
if (Input.GetAxis("Reset") > 0 && GameController.instance.GameEnded()) {
|
if (Input.GetAxis("Reset") > 0 && GameController.instance.GameEnded()) {
|
||||||
LoadSceneByIndex(firstSceneIndex);
|
Restart();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,6 +44,10 @@ public class UIController : MonoBehaviour
|
||||||
pauseMenu.SetActive(false);
|
pauseMenu.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Restart() {
|
||||||
|
LoadSceneByIndex(firstSceneIndex);
|
||||||
|
}
|
||||||
|
|
||||||
public void LoadSceneByIndex(int index) {
|
public void LoadSceneByIndex(int index) {
|
||||||
Debug.Log("Loaded scene " + index);
|
Debug.Log("Loaded scene " + index);
|
||||||
SceneManager.LoadScene(index);
|
SceneManager.LoadScene(index);
|
||||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 380, y: 296, z: 503, w: 271}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
|
|
|
@ -80,16 +80,18 @@ AudioMixerSnapshotController:
|
||||||
m_SnapshotID: d3789ccdbdc046a448f1887d94c3f7f5
|
m_SnapshotID: d3789ccdbdc046a448f1887d94c3f7f5
|
||||||
m_FloatValues:
|
m_FloatValues:
|
||||||
aa6b64c186541834a990dc7d71ef0490: -9.833286
|
aa6b64c186541834a990dc7d71ef0490: -9.833286
|
||||||
2531afd284b58274a93052c093565106: -9.960263
|
9f873922b4189f746a4d13a9b60e6375: 2.4583216
|
||||||
|
2531afd284b58274a93052c093565106: -8.963343
|
||||||
25123d234de4ec84aafee1d0c380f3ad: 0.025578512
|
25123d234de4ec84aafee1d0c380f3ad: 0.025578512
|
||||||
af748c25161478f4c933cb5cf60cf925: -4.560346
|
af748c25161478f4c933cb5cf60cf925: -4.560346
|
||||||
8b04b72683f112d418bf818b2395ba51: -9.833286
|
8b04b72683f112d418bf818b2395ba51: -9.332112
|
||||||
ce741f86488e78548ad32eec9ad31803: -13.0627575
|
ce741f86488e78548ad32eec9ad31803: -13.0627575
|
||||||
3085c47799436ad43a18d4ae4adb712d: -9.833286
|
3085c47799436ad43a18d4ae4adb712d: -9.833286
|
||||||
7e224658afaf14242ba3996793ac12a1: -0.02577656
|
7e224658afaf14242ba3996793ac12a1: -5.3230715
|
||||||
644f6589fc60a074a98ad67d609f2bfb: 5.1526957
|
644f6589fc60a074a98ad67d609f2bfb: 5.1526957
|
||||||
5da050aa578318a4f8f1fed71a509fce: -14.816608
|
5da050aa578318a4f8f1fed71a509fce: -14.816608
|
||||||
bf89843b5f1f52248935471e56d764be: -9.833286
|
bf89843b5f1f52248935471e56d764be: -9.833286
|
||||||
|
43685e8fb476ee342aecf379591bcac4: 0
|
||||||
m_TransitionOverrides: {}
|
m_TransitionOverrides: {}
|
||||||
--- !u!243 &243021022379401452
|
--- !u!243 &243021022379401452
|
||||||
AudioMixerGroupController:
|
AudioMixerGroupController:
|
||||||
|
|
|
@ -9,6 +9,7 @@ TagManager:
|
||||||
- DoorRoot
|
- DoorRoot
|
||||||
- SpawnlistRoot
|
- SpawnlistRoot
|
||||||
- Enemy
|
- Enemy
|
||||||
|
- rock
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Add table
Reference in a new issue