Added entity-spawn and kill
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1 changed files with 24 additions and 8 deletions
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@ -2,15 +2,31 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class Entity : MonoBehaviour {
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// Use this for initialization
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void Start () {
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public class Entity {
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EntityObjective referringObjective;
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GameObject entityPrefab;
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GameObject instance;
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// Constructor
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public Entity(EntityObjective referringObjective, GameObject entityPrefab)
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{
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this.referringObjective = referringObjective;
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this.entityPrefab = entityPrefab;
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}
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// Update is called once per frame
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void Update () {
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// spawns the entity
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public void Spawn(Transform spawnPoint)
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{
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instance = GameObject.Instantiate (entityPrefab);
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instance.transform = spawnPoint;
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}
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// kills the entity
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public void Kill()
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{
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GameObject.Destroy (instance);
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referringObjective.Remove (this);
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instance = null;
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}
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}
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