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Spider works now

This commit is contained in:
Piegames 2018-04-24 03:45:59 +02:00
parent c1669cd07b
commit 1b14b6c633
5 changed files with 6 additions and 7 deletions

View file

@ -215,7 +215,7 @@ MonoBehaviour:
victim: {fileID: 0}
body: {fileID: 50694460188451534}
bulletSpawn: {fileID: 4211621010230988}
bullet: {fileID: 1340970730445882, guid: 5b046158ce568b14285b9d75961bfcce, type: 2}
bullet: {fileID: 1263621144626828, guid: 034397877b290c9448b855c57cecc1ab, type: 2}
--- !u!114 &114987943571538998
MonoBehaviour:
m_ObjectHideFlags: 1

View file

@ -38,7 +38,7 @@ Transform:
m_GameObject: {fileID: 1263621144626828}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.15, y: 0.15, z: 1}
m_LocalScale: {x: 2, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -99,7 +99,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cfff064e4589e34cb5b415dcc016dc1, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 8
speed: 3
damage: 0
start: 0
--- !u!212 &212451968521997376

View file

@ -1543,7 +1543,7 @@ Prefab:
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}
propertyPath: m_AnchoredPosition.x
value: 39.433407
value: 0
objectReference: {fileID: 0}
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}

View file

@ -17,8 +17,7 @@ namespace Assets.Scripts.Entities {
protected override void Start() {
base.Start();
SingleShot s = new SingleShot(this.gameObject);
s.SetCooldown(5);
SingleShot s = new SingleShot(this.gameObject, 25, 4, 2);
s.SetPrefab(bullet);
s.SetSpawn(bulletSpawn);
SetAttack(s);

View file

@ -453,7 +453,7 @@ public class DungeonGenerator {
Objective o = null;
int rand = UnityEngine.Random.Range(0, 7);
switch (rand) {
switch (6) {
case 0:
case 1: {
// Scorpion Attack!!!!: