BrakeBar zu UI hinzugefügt (noch nicht funktional)
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6 changed files with 257 additions and 407 deletions
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@ -344,6 +396,33 @@ MonoBehaviour:
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@ -559,6 +638,60 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &114441665907648238
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MonoBehaviour:
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m_ObjectHideFlags: 1
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@ -694,6 +827,17 @@ MonoBehaviour:
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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--- !u!114 &114745107968250074
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m_ObjectHideFlags: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d819f21fefea9da4199b468cca99e711, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &114750232192698844
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MonoBehaviour:
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m_ObjectHideFlags: 1
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@ -762,6 +906,7 @@ MonoBehaviour:
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notifications: {fileID: 114700265308343224}
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restartUIPanel: {fileID: 1604998495297016}
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healthcontroller: {fileID: 114617351635937986}
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brakeBarController: {fileID: 0}
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mainMenuSceneIndex: 0
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--- !u!114 &114930219842054174
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MonoBehaviour:
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@ -863,6 +1008,12 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_HorizontalFit: 2
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m_VerticalFit: 0
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--- !u!222 &222022790769267342
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CanvasRenderer:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1118501802334006}
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--- !u!222 &222162700033887782
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CanvasRenderer:
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m_ObjectHideFlags: 1
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@ -887,6 +1038,12 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1738841749900334}
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--- !u!222 &222274365175932308
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CanvasRenderer:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1418161294528772}
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--- !u!222 &222407216902702286
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CanvasRenderer:
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m_ObjectHideFlags: 1
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@ -929,6 +1086,12 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1604998495297016}
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--- !u!222 &222969496077047604
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CanvasRenderer:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1773834359136924}
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--- !u!223 &223682460758231866
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Canvas:
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m_ObjectHideFlags: 1
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@ -959,6 +1122,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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- {fileID: 224654647045080780}
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- {fileID: 224688961504123188}
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- {fileID: 4168470803218780}
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- {fileID: 224035875368067210}
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@ -983,7 +1147,7 @@ RectTransform:
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m_Children:
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- {fileID: 224150154901314796}
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m_Father: {fileID: 224011665836974194}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@ -1059,7 +1223,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 64.16286, y: 0}
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m_AnchoredPosition: {x: 66.52695, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!224 &224218339018349506
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@ -1081,6 +1245,24 @@ RectTransform:
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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RectTransform:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1118501802334006}
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m_LocalScale: {x: 0.49999988, y: 0.49999988, z: 1}
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m_Father: {fileID: 224609935718604692}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -7.3055115, y: -3.7793121}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.05, y: 0.05}
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--- !u!224 &224484966753135898
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RectTransform:
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m_ObjectHideFlags: 1
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@ -1095,7 +1277,7 @@ RectTransform:
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- {fileID: 224218339018349506}
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m_Father: {fileID: 224011665836974194}
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m_AnchorMax: {x: 1, y: 1}
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@ -1120,6 +1302,44 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 224351136746992674}
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m_Father: {fileID: 224654647045080780}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 60, y: 120}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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RectTransform:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1773834359136924}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
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m_Children:
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- {fileID: 224609935718604692}
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m_Father: {fileID: 224011665836974194}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 120, y: 120}
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m_Pivot: {x: 0, y: 0}
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--- !u!224 &224688961504123188
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RectTransform:
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m_ObjectHideFlags: 1
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@ -1132,11 +1352,11 @@ RectTransform:
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m_Children:
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- {fileID: 224833383346886274}
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m_Father: {fileID: 224011665836974194}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 85, y: 0}
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m_SizeDelta: {x: 120, y: 120}
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m_Pivot: {x: 0, y: 0}
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--- !u!224 &224827547678119310
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|
|
|
@ -1,46 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BrakeBarController : MonoBehaviour {
|
||||
|
||||
|
||||
int BrakeAmount = 100;
|
||||
float currentRotation;
|
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float maxRotation;
|
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private Player player;
|
||||
float firstTime;
|
||||
float secondTime;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
// if player alive and spawned
|
||||
if (player != null)
|
||||
{
|
||||
UpdatePointer();
|
||||
if ( player != null ) {
|
||||
UpdatePointer(maxRotation);
|
||||
} else if (currentRotation != 0) {
|
||||
//if player dead or not spawned
|
||||
UpdatePointer(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void UpdatePointer()
|
||||
{
|
||||
while (Input.GetKey(KeyCode.S))
|
||||
{
|
||||
firstTime += 1;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(KeyCode.S))
|
||||
{
|
||||
|
||||
gameObject.transform.Rotate(Vector3.forward, firstTime);
|
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}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void UpdatePointer(float brakesLeft) {
|
||||
float offset = brakesLeft - currentRotation;
|
||||
gameObject.transform.Rotate(Vector3.forward, offset);
|
||||
currentRotation += offset;
|
||||
}
|
||||
|
||||
public void SetPlayer(Player ply) {
|
||||
player = ply;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -209,9 +209,9 @@ public class GameController : MonoBehaviour {
|
|||
spawn.transform.SetParent(spawnpointRoot.transform);
|
||||
spawn.transform.position = new Vector3(dg.start.GetCenter().x, dg.start.GetCenter().y, 0);
|
||||
start.SetSpawnPointsRootObject(spawnpointRoot);
|
||||
|
||||
|
||||
start.Reload();
|
||||
|
||||
|
||||
start.transform.SetParent(mapRoot.transform);
|
||||
|
||||
// Finish room
|
||||
|
@ -276,7 +276,7 @@ public class GameController : MonoBehaviour {
|
|||
}
|
||||
|
||||
private void Starting() {
|
||||
|
||||
|
||||
StartObjective goal = new StartObjective(start, playerPrefab);
|
||||
start.SetObjective(goal);
|
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start.OnPlayerEnter(player);
|
||||
|
@ -284,6 +284,7 @@ public class GameController : MonoBehaviour {
|
|||
if ( player != null ) {
|
||||
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
|
||||
GetUI().InitHealthController(player);
|
||||
GetUI().InitBrakeController(player);
|
||||
} else {
|
||||
Debug.Log("No Player spawned!");
|
||||
}
|
||||
|
|
|
@ -19,6 +19,9 @@ public class UIController : MonoBehaviour
|
|||
[SerializeField]
|
||||
HealthbarController healthcontroller;
|
||||
|
||||
[SerializeField]
|
||||
BrakeBarController brakeBarController;
|
||||
|
||||
[SerializeField]
|
||||
int mainMenuSceneIndex = 0;
|
||||
int firstSceneIndex = 1;
|
||||
|
@ -70,8 +73,11 @@ public class UIController : MonoBehaviour
|
|||
healthcontroller.SetPlayer(ply);
|
||||
}
|
||||
|
||||
public void InitBrakeController(Player ply) {
|
||||
brakeBarController.SetPlayer(ply);
|
||||
}
|
||||
|
||||
public NotificationManager GetNotificationManager() {
|
||||
return notifications;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue