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Build scripts WIP 2

This commit is contained in:
Piegames 2018-04-25 13:38:20 +02:00
parent 700bd82dd9
commit 1732d7523a
9 changed files with 109 additions and 5 deletions

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@ -1543,7 +1543,7 @@ Prefab:
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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@ -0,0 +1,8 @@
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guid: d436636dbd1f742f1b6162aed378db8e
folderAsset: yes
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userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,34 @@
using UnityEditor;
using UnityEngine;
public class BuildSrcipt
{
static string[] scenes = { "Assets/Scenes/CodeDEV.unity", "Assets/Scenes/TitleScene.unity" };
static string name = "DungeonDrifter";
[MenuItem("Build/Build WebGL")]
static void BuildWebGL()
{
BuildPipeline.BuildPlayer(scenes, "./" + name + "_Web/" + name, BuildTarget.WebGL, BuildOptions.None);
}
[MenuItem("Build/Build Windows")]
static void BuildWindows()
{
BuildPipeline.BuildPlayer(scenes, "./" + name + "_Windows/" + name, BuildTarget.StandaloneWindows64, BuildOptions.None);
}
[MenuItem("Build/Build Linux")]
static void BuildLinux()
{
BuildPipeline.BuildPlayer(scenes, "./" + name + "_Linux/" + name, BuildTarget.StandaloneLinux64, BuildOptions.None);
}
[MenuItem("Build/Build All")]
public static void BuildAll()
{
BuildLinux();
BuildWindows();
BuildWebGL();
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,12 @@
using UnityEngine;
public class WebGLBuilder : MonoBehaviour
{
public static void BuildWebGL()
{
string[] scenes = { "Assets/main.unity" };
Debug.Log("BLUUUUUUUUUUUUUU");
BuildSrcipt.BuildAll();
//UnityEditor.BuildPlayerOptions options = new BuildPlayerOptions();
}
}

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@ -0,0 +1,11 @@
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23
build.log Normal file
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@ -0,0 +1,23 @@
Desktop is 1920 x 1080 @ 60 Hz
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
[Package Manager] Server::Start -- Port 54942 was selected
LICENSE SYSTEM [2018425 1:52:11] Next license update check is after 2018-04-25T15:47:16
COMMAND LINE ARGUMENTS:
/opt/UnityBeta/Editor/Unity
-quit
-logfile
build.log
-buildTarget
./WebGL
/home/piegames/Documents/GitHub/Bildschirmflausch.LD41
Loading GUID <-> Path mappings...0.000068 seconds
Loading Asset Database...0.006397 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks...0.022087 seconds
Build target platform name './WebGL' is not valid. Supported targets: Android, Linux, Linux64, LinuxUniversal, N3DS, OSXUniversal, PS4, PSM, PSP2, Switch, Tizen, Web, WebGL, WebStreamed, WiiU, Win, Win64, WindowsStoreApps, XboxOne, iOS, tvOS
(Filename: /home/builduser/buildslave/unity/build/Editor/Src/Application/Application.cpp Line: 813)

9
build.sh Executable file
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@ -0,0 +1,9 @@
#!/bin/bash
unity-editor-beta -executeMethod Editor.BuildScript.BuildAll
#unity-editor-beta -quit -batchmode -buildLinux64Player ./DungeonDrifter_Linux/DungeonDrifter
#unity-editor-beta -quit -batchmode -buildWindows64Player ./DungeonDrifter_Windows/DungeonDrifter
#zip -r Build/DungeonDrifter_Windows.zip DungeonDrifter_Windows
#zip -r Build/DungeonDrifter_Linux.zip DungeonDrifter_Linux
#zip -r Build/DungeonDrifter_Web.zip DungeonDrifter_Web

4
zip.sh
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@ -1,4 +0,0 @@
#!/bin/bash
zip -r Build/DungeonDrifter_Windows.zip DungeonDrifter_Windows
zip -r Build/DungeonDrifter_Linux.zip DungeonDrifter_Linux
zip -r Build/DungeonDrifter_Web.zip DungeonDrifter_Web