Build scripts WIP 2
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parent
700bd82dd9
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9 changed files with 109 additions and 5 deletions
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@ -1543,7 +1543,7 @@ Prefab:
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- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
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type: 2}
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type: 2}
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8
Assets/Scripts/Editor.meta
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8
Assets/Scripts/Editor.meta
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fileFormatVersion: 2
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guid: d436636dbd1f742f1b6162aed378db8e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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34
Assets/Scripts/Editor/BuildScript.cs
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34
Assets/Scripts/Editor/BuildScript.cs
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using UnityEditor;
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using UnityEngine;
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public class BuildSrcipt
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{
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static string[] scenes = { "Assets/Scenes/CodeDEV.unity", "Assets/Scenes/TitleScene.unity" };
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static string name = "DungeonDrifter";
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[MenuItem("Build/Build WebGL")]
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static void BuildWebGL()
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{
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BuildPipeline.BuildPlayer(scenes, "./" + name + "_Web/" + name, BuildTarget.WebGL, BuildOptions.None);
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}
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[MenuItem("Build/Build Windows")]
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static void BuildWindows()
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{
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BuildPipeline.BuildPlayer(scenes, "./" + name + "_Windows/" + name, BuildTarget.StandaloneWindows64, BuildOptions.None);
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}
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[MenuItem("Build/Build Linux")]
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static void BuildLinux()
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{
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BuildPipeline.BuildPlayer(scenes, "./" + name + "_Linux/" + name, BuildTarget.StandaloneLinux64, BuildOptions.None);
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}
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[MenuItem("Build/Build All")]
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public static void BuildAll()
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{
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BuildLinux();
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BuildWindows();
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BuildWebGL();
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}
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}
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11
Assets/Scripts/Editor/BuildScript.cs.meta
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11
Assets/Scripts/Editor/BuildScript.cs.meta
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fileFormatVersion: 2
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guid: f4d60d6c3548540a9b16f0b576036aba
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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12
Assets/Scripts/WebGLBuilder.cs
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12
Assets/Scripts/WebGLBuilder.cs
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using UnityEngine;
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public class WebGLBuilder : MonoBehaviour
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{
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public static void BuildWebGL()
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{
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string[] scenes = { "Assets/main.unity" };
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Debug.Log("BLUUUUUUUUUUUUUU");
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BuildSrcipt.BuildAll();
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//UnityEditor.BuildPlayerOptions options = new BuildPlayerOptions();
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}
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}
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11
Assets/Scripts/WebGLBuilder.cs.meta
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11
Assets/Scripts/WebGLBuilder.cs.meta
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fileFormatVersion: 2
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guid: f78523fb1f3ae4a50a0a58566e475bf0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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23
build.log
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23
build.log
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Desktop is 1920 x 1080 @ 60 Hz
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GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
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[Package Manager] Server::Start -- Port 54942 was selected
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LICENSE SYSTEM [2018425 1:52:11] Next license update check is after 2018-04-25T15:47:16
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COMMAND LINE ARGUMENTS:
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/opt/UnityBeta/Editor/Unity
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-quit
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-logfile
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build.log
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-buildTarget
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./WebGL
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/home/piegames/Documents/GitHub/Bildschirmflausch.LD41
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Loading GUID <-> Path mappings...0.000068 seconds
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Loading Asset Database...0.006397 seconds
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Audio: FMOD Profiler initialized on port 54900
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AssetDatabase consistency checks...0.022087 seconds
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Build target platform name './WebGL' is not valid. Supported targets: Android, Linux, Linux64, LinuxUniversal, N3DS, OSXUniversal, PS4, PSM, PSP2, Switch, Tizen, Web, WebGL, WebStreamed, WiiU, Win, Win64, WindowsStoreApps, XboxOne, iOS, tvOS
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(Filename: /home/builduser/buildslave/unity/build/Editor/Src/Application/Application.cpp Line: 813)
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9
build.sh
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9
build.sh
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@ -0,0 +1,9 @@
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#!/bin/bash
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unity-editor-beta -executeMethod Editor.BuildScript.BuildAll
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#unity-editor-beta -quit -batchmode -buildLinux64Player ./DungeonDrifter_Linux/DungeonDrifter
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#unity-editor-beta -quit -batchmode -buildWindows64Player ./DungeonDrifter_Windows/DungeonDrifter
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#zip -r Build/DungeonDrifter_Windows.zip DungeonDrifter_Windows
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#zip -r Build/DungeonDrifter_Linux.zip DungeonDrifter_Linux
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#zip -r Build/DungeonDrifter_Web.zip DungeonDrifter_Web
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4
zip.sh
4
zip.sh
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#!/bin/bash
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zip -r Build/DungeonDrifter_Windows.zip DungeonDrifter_Windows
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zip -r Build/DungeonDrifter_Linux.zip DungeonDrifter_Linux
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zip -r Build/DungeonDrifter_Web.zip DungeonDrifter_Web
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