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added prototype bgm to game

This commit is contained in:
Unknown 2018-04-23 14:23:48 +02:00
parent c126d80e2d
commit 04f7f72fe3
6 changed files with 293 additions and 14 deletions

View file

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View file

@ -7,6 +7,7 @@ public class AudioControl : MonoBehaviour
{
public AudioMixer mixer;
public AudioSource maintheme;
public AudioSource menutheme;
public AudioSource gameovers;
public AudioSource[] soundeffects;
@ -21,6 +22,7 @@ public class AudioControl : MonoBehaviour
void Start()
{
maintheme.loop = true;
menutheme.loop = true;
gameovers.loop = true;
}
@ -42,7 +44,7 @@ public class AudioControl : MonoBehaviour
{
if (gameovers.isPlaying)
gameovers.Stop();
maintheme.Play();
menutheme.Play();
}
public void LevelBgm()

View file

@ -219,6 +219,7 @@ public class GameController : MonoBehaviour {
}
private void Starting() {
StartObjective goal = new StartObjective(start, playerPrefab);
start.SetObjective(goal);
start.OnPlayerEnter(player);
@ -228,7 +229,8 @@ public class GameController : MonoBehaviour {
GetUI().InitHealthController(player);
} else {
Debug.Log("No Player spawned!");
}
}
cam.GetComponent<AudioControl>().LevelBgm();
}
private void Running() {
@ -240,7 +242,7 @@ public class GameController : MonoBehaviour {
//Time.timeScale = 0;
if ( ui != null ) {
Debug.Log("show Gameover UI");
cam.GetComponent<AudioControl>().SfxPlay(2);
cam.GetComponent<AudioControl>().GameOverBgm();
ui.GetComponent<UIController>().ShowGameOverUI();
} else {
Debug.Log("No UI specified");

BIN
Assets/sound/menuV1.wav Normal file

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