add functionality to pause Menu
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parent
84cb62559a
commit
0466aebd04
5 changed files with 137 additions and 13 deletions
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@ -265,7 +265,7 @@ GameObject:
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@ -1400,6 +1411,7 @@ MonoBehaviour:
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healthcontroller: {fileID: 114617351635937986}
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brakeBarController: {fileID: 114745107968250074}
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pausedUIPanel: {fileID: 1139220909146914}
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mainMenuSceneIndex: 0
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propertyPath: pausedUIPanel
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Prefab:
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@ -95,15 +95,17 @@ public class GameController : MonoBehaviour {
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[SerializeField]
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private GameObject mapRoot;
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private bool engineInitDone;
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private Player player;
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bool engineInitDone;
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Player player;
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bool pausedPressed = false;
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public static GameController instance;
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public GameController() {
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instance = this;
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}
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public enum GameState { UNSET, INIT, STARTING, RUNNING, ENDED };
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public enum GameState { UNSET, INIT, STARTING, PAUSED, RUNNING, ENDED };
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private EndedCause endCause = EndedCause.DIED;
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private GameState state = GameState.UNSET;
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@ -152,6 +154,16 @@ public class GameController : MonoBehaviour {
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Debug.Log("First Frame");
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ChangeState(GameState.INIT);
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}
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if (Input.GetAxis("Pause") > 0) {
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if (state == GameState.RUNNING && !pausedPressed) {
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ChangeState(GameState.PAUSED);
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} else if (state == GameState.PAUSED && !pausedPressed) {
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ChangeState(GameState.RUNNING);
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}
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pausedPressed = true;
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} else {
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pausedPressed = false;
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}
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}
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public void ChangeState(GameState nextState) {
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@ -174,6 +186,9 @@ public class GameController : MonoBehaviour {
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case GameState.RUNNING:
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Running();
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break;
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case GameState.PAUSED:
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Paused();
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break;
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case GameState.ENDED:
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Ended();
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break;
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@ -311,7 +326,9 @@ public class GameController : MonoBehaviour {
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}
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private void Running() {
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Time.timeScale = 1;
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player.GetComponent<PlayerMovement>().enabled = true;
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GetUI().showPauseUI(false);
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}
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private void Ended() {
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@ -354,4 +371,14 @@ public class GameController : MonoBehaviour {
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endCause = cause;
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ChangeState(GameState.ENDED);
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}
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void Paused() {
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Time.timeScale = 0;
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player.GetComponent<PlayerMovement>().enabled = false;
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GetUI().showPauseUI(true);
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}
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public void Continue() {
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ChangeState(GameState.RUNNING);
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}
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}
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@ -22,6 +22,9 @@ public class UIController : MonoBehaviour
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[SerializeField]
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BrakeBarController brakeBarController;
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[SerializeField]
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GameObject pausedUIPanel;
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[SerializeField]
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int mainMenuSceneIndex = 0;
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int firstSceneIndex = 1;
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@ -80,4 +83,12 @@ public class UIController : MonoBehaviour
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public NotificationManager GetNotificationManager() {
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return notifications;
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}
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public void showPauseUI(bool show) {
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if (pausedUIPanel != null) {
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pausedUIPanel.SetActive(show);
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} else {
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Debug.Log("Paused UI not assigned");
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}
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}
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}
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@ -309,3 +309,19 @@ InputManager:
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type: 0
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Pause
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton: escape
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altNegativeButton:
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altPositiveButton: p
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 0
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joyNum: 0
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