1
0
Fork 0
Bildschirmflausch-LD41/Assets/Scripts/CameraControl.cs

35 lines
781 B
C#
Raw Normal View History

2018-04-21 20:19:06 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour {
[SerializeField]
private GameObject followThis;
2018-04-21 20:19:06 +02:00
private Vector3 offset;
void Start()
{
if (followThis == null)
return;
offset = transform.position - followThis.transform.position;
2018-04-21 20:19:06 +02:00
}
void LateUpdate()
{
if (followThis == null)
return;
2018-04-21 20:19:06 +02:00
var target = followThis.transform.position + offset;
var targetVec = target - transform.position;
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
transform.position = transform.position + targetVec;
}
public void SetFollow(GameObject g)
{
followThis = g;
offset = transform.position - followThis.transform.position;
}
2018-04-21 20:19:06 +02:00
}