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Bildschirmflausch-LD41/Assets/Scripts/CameraControl.cs

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2018-04-21 20:19:06 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour {
[SerializeField]
public GameObject followThis;
private Vector3 offset;
void Start()
{
offset = transform.position - followThis.transform.position;
}
void LateUpdate()
{
var target = followThis.transform.position + offset;
var targetVec = target - transform.position;
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
transform.position = transform.position + targetVec;
}
}