2018-04-23 14:59:34 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2018-04-24 00:52:32 +02:00
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public class FinishObjective : EntityObjective {
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2018-04-23 14:59:34 +02:00
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2018-04-24 00:52:32 +02:00
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public FinishObjective(Room caller, GameObject go) : base(caller, new List<GameObject> { go }) { }
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2018-04-23 14:59:34 +02:00
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protected override void ReachedGoal() {
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base.ReachedGoal();
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GameController.instance.EndGame(GameController.EndedCause.WIN);
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}
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}
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