2018-04-23 16:44:02 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Assets.Scripts.Entities.Attack;
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namespace Assets.Scripts.Entities {
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public class Bug : Enemy {
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public Bug() : base(15) {
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2018-04-23 16:08:16 +02:00
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}
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2018-04-23 16:44:02 +02:00
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private void Start() {
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2018-04-23 16:08:16 +02:00
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SetAttack(new MeleeAttack(this.gameObject));
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}
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}
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2018-04-23 16:44:02 +02:00
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}
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