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Bildschirmflausch-LD41/Assets/Scripts/Objectives/Objective.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public abstract class Objective {
protected Room objectiveCaller;
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// Constructor
public Objective(Room objectiveCaller)
{
this.objectiveCaller = objectiveCaller;
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}
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// Activates the objective to start progresstracking
public virtual void Activate(){}
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}