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Bildschirmflausch-LD41/Assets/Scripts/NotificationManager.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
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public class NotificationManager : MonoBehaviour {
List<Notification> messages;
bool showingMessage;
float delay;
Text text;
class Notification {
string text;
float duration;
public Notification(string text, float duration) {
this.text = text;
this.duration = duration;
}
public string getText() {
return text;
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}
public float getDuration() {
return duration;
}
}
// Use this for initialization
void Start() {
delay = 0;
showingMessage = false;
messages = new List<Notification>();
text = GetComponent<Text>();
}
void Update() {
if ( showingMessage ) {
if ( Time.time > delay ) {
if ( messages.Count == 1 ) {
GetComponentInParent<Image>().enabled = false;
messages.Remove(messages[0]);
showingMessage = false;
} else {
text.text = messages[0].getText();
delay = Time.time + messages[0].getDuration();
}
}
}
}
public void showMessage(string text, float duration) {
if ( showingMessage ) {
messages.Add(new Notification(text, duration));
} else {
showingMessage = true;
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GetComponent<Text>().text = text;
delay = Time.time + duration;
GetComponentInParent<Image>().enabled = true;
}
}
}