20 lines
408 B
C#
20 lines
408 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class Destroyer : MonoBehaviour {
|
|||
|
ParticleSystem ps;
|
|||
|
// Use this for initialization
|
|||
|
void Start () {
|
|||
|
ps = GetComponent<ParticleSystem>();
|
|||
|
ps.Play();
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update () {
|
|||
|
if(ps != null && !ps.isPlaying) {
|
|||
|
Destroy(this.gameObject);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|