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Bildschirmflausch-LD41/build.log

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2018-04-25 13:38:20 +02:00
Desktop is 1920 x 1080 @ 60 Hz
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
[Package Manager] Server::Start -- Port 54942 was selected
LICENSE SYSTEM [2018425 1:52:11] Next license update check is after 2018-04-25T15:47:16
COMMAND LINE ARGUMENTS:
/opt/UnityBeta/Editor/Unity
-quit
-logfile
build.log
-buildTarget
./WebGL
/home/piegames/Documents/GitHub/Bildschirmflausch.LD41
Loading GUID <-> Path mappings...0.000068 seconds
Loading Asset Database...0.006397 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks...0.022087 seconds
Build target platform name './WebGL' is not valid. Supported targets: Android, Linux, Linux64, LinuxUniversal, N3DS, OSXUniversal, PS4, PSM, PSP2, Switch, Tizen, Web, WebGL, WebStreamed, WiiU, Win, Win64, WindowsStoreApps, XboxOne, iOS, tvOS
(Filename: /home/builduser/buildslave/unity/build/Editor/Src/Application/Application.cpp Line: 813)