2018-04-22 23:50:39 +02:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Assets.Scripts.Entities.Attack;
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namespace Assets.Scripts.Entities {
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class Scorpion : Enemy {
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public Scorpion() : base(30) {
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2018-04-23 00:25:37 +02:00
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}
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2018-04-23 20:19:12 +02:00
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protected override void Start() {
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base.Start();
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2018-04-22 23:50:39 +02:00
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SetAttack(new MeleeAttack(this.gameObject));
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}
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}
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}
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